diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index cbddbfeaff7..d53922a5c08 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -197,14 +197,6 @@ if(user.loc == src) return if(opened) - if(istype(W, /obj/item/weapon/grab)) - if(large) - var/obj/item/weapon/grab/G = W - MouseDrop_T(G.affecting, user) //act like they were dragged onto the closet - user.drop_item() - else - user << "The locker is too small to stuff [W] into!" - return if(istype(W,/obj/item/tk_grab)) return 0 if(istype(W, cutting_tool))