Imprinter origin and req lvls

This commit is contained in:
LatD
2016-05-22 23:46:05 +03:00
parent 7d6b3e6847
commit 6e6474ee9e
31 changed files with 139 additions and 144 deletions
@@ -6,7 +6,7 @@
name = "AI Design (AI Core)"
desc = "Allows for the construction of circuit boards used to build new AI cores."
id = "aicore"
req_tech = list("programming" = 4, "biotech" = 3)
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/aicore
@@ -17,7 +17,7 @@
name = "Module Design (Safeguard)"
desc = "Allows for the construction of a Safeguard AI Module."
id = "safeguard_module"
req_tech = list("programming" = 3, "materials" = 4)
req_tech = list("programming" = 3, "materials" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
build_path = /obj/item/weapon/aiModule/supplied/safeguard
@@ -27,7 +27,7 @@
name = "Module Design (OneHuman)"
desc = "Allows for the construction of a OneHuman AI Module."
id = "onehuman_module"
req_tech = list("programming" = 4, "materials" = 6)
req_tech = list("programming" = 6, "materials" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
build_path = /obj/item/weapon/aiModule/zeroth/oneHuman
@@ -37,7 +37,7 @@
name = "Module Design (ProtectStation)"
desc = "Allows for the construction of a ProtectStation AI Module."
id = "protectstation_module"
req_tech = list("programming" = 3, "materials" = 6)
req_tech = list("programming" = 5, "materials" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
build_path = /obj/item/weapon/aiModule/supplied/protectStation
@@ -58,7 +58,7 @@
name = "Module Design (OxygenIsToxicToHumans)"
desc = "Allows for the construction of a Safeguard AI Module."
id = "oxygen_module"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
req_tech = list("programming" = 4, "biotech" = 2, "materials" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
build_path = /obj/item/weapon/aiModule/supplied/oxygen
@@ -68,7 +68,7 @@
name = "Module Design (Freeform)"
desc = "Allows for the construction of a Freeform AI Module."
id = "freeform_module"
req_tech = list("programming" = 4, "materials" = 4)
req_tech = list("programming" = 5, "materials" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
build_path = /obj/item/weapon/aiModule/supplied/freeform
@@ -78,7 +78,7 @@
name = "Module Design (Reset)"
desc = "Allows for the construction of a Reset AI Module."
id = "reset_module"
req_tech = list("programming" = 3, "materials" = 6)
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
build_path = /obj/item/weapon/aiModule/reset
@@ -88,7 +88,7 @@
name = "Module Design (Purge)"
desc = "Allows for the construction of a Purge AI Module."
id = "purge_module"
req_tech = list("programming" = 4, "materials" = 6)
req_tech = list("programming" = 5, "materials" = 6)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
build_path = /obj/item/weapon/aiModule/reset/purge
@@ -98,7 +98,7 @@
name = "AI Core Module (Freeform)"
desc = "Allows for the construction of a Freeform AI Core Module."
id = "freeformcore_module"
req_tech = list("programming" = 4, "materials" = 6)
req_tech = list("programming" = 6, "materials" = 6)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
build_path = /obj/item/weapon/aiModule/core/freeformcore
@@ -108,7 +108,7 @@
name = "Core Module Design (Asimov)"
desc = "Allows for the construction of a Asimov AI Core Module."
id = "asimov_module"
req_tech = list("programming" = 3, "materials" = 6)
req_tech = list("programming" = 3, "materials" = 5)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
build_path = /obj/item/weapon/aiModule/core/full/asimov
@@ -118,7 +118,7 @@
name = "Core Module Design (P.A.L.A.D.I.N.)"
desc = "Allows for the construction of a P.A.L.A.D.I.N. AI Core Module."
id = "paladin_module"
req_tech = list("programming" = 4, "materials" = 6)
req_tech = list("programming" = 5, "materials" = 5)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
build_path = /obj/item/weapon/aiModule/core/full/paladin
@@ -128,7 +128,7 @@
name = "Core Module Design (T.Y.R.A.N.T.)"
desc = "Allows for the construction of a T.Y.R.A.N.T. AI Module."
id = "tyrant_module"
req_tech = list("programming" = 4, "syndicate" = 2, "materials" = 6)
req_tech = list("programming" = 5, "syndicate" = 2, "materials" = 5)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
build_path = /obj/item/weapon/aiModule/core/full/tyrant
@@ -138,7 +138,7 @@
name = "Core Module Design (Corporate)"
desc = "Allows for the construction of a Corporate AI Core Module."
id = "corporate_module"
req_tech = list("programming" = 4, "materials" = 6)
req_tech = list("programming" = 5, "materials" = 5)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
build_path = /obj/item/weapon/aiModule/core/full/corp
@@ -148,7 +148,7 @@
name = "Core Module Design (Custom)"
desc = "Allows for the construction of a Custom AI Core Module."
id = "custom_module"
req_tech = list("programming" = 4, "materials" = 6)
req_tech = list("programming" = 5, "materials" = 5)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
build_path = /obj/item/weapon/aiModule/core/full/custom
@@ -4,7 +4,7 @@
name = "Computer Design (Security)"
desc = "Allows for the construction of circuit boards used to build security camera computers."
id = "seccamera"
req_tech = list("programming" = 2)
req_tech = list("programming" = 2, "combat" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/computer/security
@@ -14,7 +14,7 @@
name = "Computer Design (AI Upload)"
desc = "Allows for the construction of circuit boards used to build an AI Upload Console."
id = "aiupload"
req_tech = list("programming" = 4)
req_tech = list("programming" = 5, "engineering" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/computer/aiupload
@@ -24,7 +24,7 @@
name = "Computer Design (Cyborg Upload)"
desc = "Allows for the construction of circuit boards used to build a Cyborg Upload Console."
id = "borgupload"
req_tech = list("programming" = 4)
req_tech = list("programming" = 5, "engineering" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/computer/borgupload
@@ -34,7 +34,7 @@
name = "Computer Design (Medical Records)"
desc = "Allows for the construction of circuit boards used to build a medical records console."
id = "med_data"
req_tech = list("programming" = 2)
req_tech = list("programming" = 2, "biotech" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/computer/med_data
@@ -44,7 +44,7 @@
name = "Computer Design (Operating Computer)"
desc = "Allows for the construction of circuit boards used to build an operating computer console."
id = "operating"
req_tech = list("programming" = 2, "biotech" = 2)
req_tech = list("programming" = 2, "biotech" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/computer/operating
@@ -54,7 +54,7 @@
name = "Computer Design (PanD.E.M.I.C. 2200)"
desc = "Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console."
id = "pandemic"
req_tech = list("programming" = 2, "biotech" = 2)
req_tech = list("programming" = 3, "biotech" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/computer/pandemic
@@ -64,7 +64,7 @@
name = "Computer Design (DNA Machine)"
desc = "Allows for the construction of circuit boards used to build a new DNA scanning console."
id = "scan_console"
req_tech = list("programming" = 2, "biotech" = 3)
req_tech = list("programming" = 2, "biotech" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/computer/scan_consolenew
@@ -74,7 +74,7 @@
name = "Computer Design (Communications)"
desc = "Allows for the construction of circuit boards used to build a communications console."
id = "comconsole"
req_tech = list("programming" = 2, "magnets" = 2)
req_tech = list("programming" = 3, "magnets" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/computer/communications
@@ -84,7 +84,7 @@
name = "Computer Design (ID Console)"
desc = "Allows for the construction of circuit boards used to build an ID computer."
id = "idcardconsole"
req_tech = list("programming" = 2)
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/computer/card
@@ -100,12 +100,11 @@
build_path = /obj/item/weapon/circuitboard/computer/crew
category = list("Computer Boards")
/datum/design/secdata
name = "Computer Design (Security Records Console)"
desc = "Allows for the construction of circuit boards used to build a security records console."
id = "secdata"
req_tech = list("programming" = 2)
req_tech = list("programming" = 2, "combat" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/computer/secure_data
@@ -155,7 +154,7 @@
name = "Computer Design (Orion Trail Arcade Machine)"
desc = "Allows for the construction of circuit boards used to build a new Orion Trail machine."
id = "arcademachine"
req_tech = list("programming" = 2)
req_tech = list("programming" = 1)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/computer/arcade/orion_trail
@@ -165,7 +164,7 @@
name = "Computer Design (Slot Machine)"
desc = "Allows for the construction of circuit boards used to build a new slot machine."
id = "slotmachine"
req_tech = list("programming" = 2)
req_tech = list("programming" = 1)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/computer/slot_machine
@@ -175,7 +174,7 @@
name = "Computer Design (Power Monitor)"
desc = "Allows for the construction of circuit boards used to build a new power monitor."
id = "powermonitor"
req_tech = list("programming" = 2)
req_tech = list("programming" = 2, "powerstorage" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/computer/powermonitor
@@ -215,7 +214,7 @@
name = "Computer Design (Mech Bay Power Control Console)"
desc = "Allows for the construction of circuit boards used to build a mech bay power control console."
id = "mechapower"
req_tech = list("programming" = 2, "powerstorage" = 3)
req_tech = list("programming" = 3, "powerstorage" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/computer/mech_bay_power_console
@@ -265,7 +264,7 @@
name = "Computer Design (Telecommunications Monitoring Console)"
desc = "Allows for the construction of circuit boards used to build a telecommunications monitor."
id = "comm_monitor"
req_tech = list("programming" = 3)
req_tech = list("programming" = 3, "magnets" = 3, "bluespace" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/computer/comm_monitor
@@ -275,7 +274,7 @@
name = "Computer Design (Telecommunications Server Monitoring Console)"
desc = "Allows for the construction of circuit boards used to build a telecommunication server browser and monitor."
id = "comm_server"
req_tech = list("programming" = 3)
req_tech = list("programming" = 3, "magnets" = 3, "bluespace" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/computer/comm_server
@@ -295,7 +294,7 @@
name = "Computer Design (AI Integrity Restorer)"
desc = "Allows for the construction of circuit boards used to build an AI Integrity Restorer."
id = "aifixer"
req_tech = list("programming" = 3, "biotech" = 2)
req_tech = list("programming" = 4, "magnets" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/computer/aifixer
@@ -16,7 +16,7 @@
name = "Machine Design (Automated Announcement System Board)"
desc = "The circuit board for an automated announcement system."
id = "automated_announcement"
req_tech = list("programming" = 3, "bluespace" = 2)
req_tech = list("programming" = 3, "bluespace" = 3, "magnets" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/machine/announcement_system
@@ -26,7 +26,7 @@
name = "Computer Design (Power Turbine Console Board)"
desc = "The circuit board for a power turbine console."
id = "power_turbine_console"
req_tech = list("programming" = 4, "powerstorage" = 4, "engineering" = 4)
req_tech = list("programming" = 4, "powerstorage" = 5, "engineering" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/computer/turbine_computer
@@ -36,7 +36,7 @@
name = "Machine Design (Emitter Board)"
desc = "The circuit board for an emitter."
id = "emitter"
req_tech = list("programming" = 4, "powerstorage" = 5, "engineering" = 5)
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/machine/emitter
@@ -76,7 +76,7 @@
name = "Machine Design (Space Heater Board)"
desc = "The circuit board for a space heater."
id = "space_heater"
req_tech = list("programming" = 2, "engineering" = 2)
req_tech = list("programming" = 2, "engineering" = 2, "plasmatech" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/machine/space_heater
@@ -86,7 +86,7 @@
name = "Machine Design (Teleportation Station Board)"
desc = "The circuit board for a teleportation station."
id = "tele_station"
req_tech = list("programming" = 4, "bluespace" = 4, "engineering" = 4)
req_tech = list("programming" = 5, "bluespace" = 4, "engineering" = 4, "plasmatech" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/machine/teleporter_station
@@ -106,7 +106,7 @@
name = "Machine Design (Telepad Board)"
desc = "The circuit board for a telescience telepad."
id = "telepad"
req_tech = list("programming" = 4, "bluespace" = 4, "materials" = 3, "engineering" = 3)
req_tech = list("programming" = 4, "bluespace" = 5, "plasmatech" = 4, "engineering" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/machine/telesci_pad
@@ -116,7 +116,7 @@
name = "Computer Design (Teleporter Console)"
desc = "Allows for the construction of circuit boards used to build a teleporter control console."
id = "teleconsole"
req_tech = list("programming" = 3, "bluespace" = 2)
req_tech = list("programming" = 3, "bluespace" = 3, "plasmatech" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/computer/teleporter
@@ -126,7 +126,7 @@
name = "Computer Design (Telepad Control Console Board)"
desc = "Allows for the construction of circuit boards used to build a telescience console."
id = "telesci_console"
req_tech = list("programming" = 3, "bluespace" = 2)
req_tech = list("programming" = 3, "bluespace" = 3, "plasmatech" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/computer/telesci_console
@@ -136,7 +136,7 @@
name = "Machine Design (Sleeper Board)"
desc = "The circuit board for a sleeper."
id = "sleeper"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
req_tech = list("programming" = 3, "biotech" = 2, "engineering" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/machine/sleeper
@@ -146,7 +146,7 @@
name = "Machine Design (Cryotube Board)"
desc = "The circuit board for a cryotube."
id = "cryotube"
req_tech = list("programming" = 4, "biotech" = 3, "engineering" = 4)
req_tech = list("programming" = 5, "biotech" = 3, "engineering" = 4, "plasmatech" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/machine/cryo_tube
@@ -156,7 +156,7 @@
name = "Machine Design (Portable Chem Dispenser Board)"
desc = "The circuit board for a portable chem dispenser."
id = "chem_dispenser"
req_tech = list("programming" = 4, "biotech" = 3, "engineering" = 4, "materials" = 4, "plasmatech" = 3)
req_tech = list("programming" = 5, "biotech" = 3, "engineering" = 4, "plasmatech" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/machine/chem_dispenser
@@ -166,7 +166,7 @@
name = "Machine Design (Chem Master Board)"
desc = "The circuit board for a Chem Master 2999."
id = "chem_master"
req_tech = list("biotech" = 1, "materials" = 2, "programming" = 2)
req_tech = list("biotech" = 3, "materials" = 3, "programming" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/machine/chem_master
@@ -176,7 +176,7 @@
name = "Machine Design (Chemical Heater Board)"
desc = "The circuit board for a chemical heater."
id = "chem_heater"
req_tech = list("engineering" = 2, "materials" = 2)
req_tech = list("engineering" = 2, "biotech" = 2, "programming" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/machine/chem_heater
@@ -186,7 +186,7 @@
name = "Computer Design (Cloning Machine Console)"
desc = "Allows for the construction of circuit boards used to build a new Cloning Machine console."
id = "clonecontrol"
req_tech = list("programming" = 3, "biotech" = 3)
req_tech = list("programming" = 4, "biotech" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/computer/cloning
@@ -196,7 +196,7 @@
name = "Machine Design (Clone Pod)"
desc = "Allows for the construction of circuit boards used to build a Cloning Pod."
id = "clonepod"
req_tech = list("programming" = 3, "biotech" = 3)
req_tech = list("programming" = 4, "biotech" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/machine/clonepod
@@ -206,7 +206,7 @@
name = "Machine Design (Cloning Scanner)"
desc = "Allows for the construction of circuit boards used to build a Cloning Scanner."
id = "clonescanner"
req_tech = list("programming" = 3, "biotech" = 3)
req_tech = list("programming" = 4, "biotech" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/machine/clonescanner
@@ -216,7 +216,7 @@
name = "Machine Design (Biogenerator Board)"
desc = "The circuit board for a biogenerator."
id = "biogenerator"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3)
req_tech = list("programming" = 2, "biotech" = 3, "materials" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/machine/biogenerator
@@ -226,7 +226,7 @@
name = "Machine Design (Hydroponics Tray Board)"
desc = "The circuit board for a hydroponics tray."
id = "hydro_tray"
req_tech = list("programming" = 1, "biotech" = 1)
req_tech = list("biotech" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/machine/hydroponics
@@ -316,7 +316,7 @@
name = "Machine Design (Mechbay Recharger Board)"
desc = "The circuit board for a Mechbay Recharger."
id = "mech_recharger"
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4)
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/machine/mech_recharger
@@ -326,7 +326,7 @@
name = "Machine Design (Microwave Board)"
desc = "The circuit board for a microwave."
id = "microwave"
req_tech = list("programming" = 1)
req_tech = list("programming" = 2, "magnets" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/machine/microwave
@@ -336,7 +336,7 @@
name = "Machine Design (Gibber Board)"
desc = "The circuit board for a gibber."
id = "gibber"
req_tech = list("programming" = 1)
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/machine/gibber
@@ -386,7 +386,7 @@
name = "Machine Design (Recycler Board)"
desc = "The circuit board for a recycler."
id = "recycler"
req_tech = list("programming" = 1)
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/machine/recycler
@@ -406,7 +406,7 @@
name = "Machine Design (Autolathe Board)"
desc = "The circuit board for an autolathe."
id = "autolathe"
req_tech = list("programming" = 2, "engineering" = 2)
req_tech = list("programming" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/machine/autolathe
@@ -416,7 +416,7 @@
name = "Machine Design (Weapon Recharger Board)"
desc = "The circuit board for a Weapon Recharger."
id = "recharger"
req_tech = list("powerstorage" = 3, "engineering" = 3, "materials" = 4)
req_tech = list("powerstorage" = 4, "engineering" = 3, "materials" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
build_path = /obj/item/weapon/circuitboard/machine/recharger
@@ -436,18 +436,17 @@
name = "Machine Design (Ore Redemption Board)"
desc = "The circuit board for an Ore Redemption machine."
id = "ore_redemption"
req_tech = list("programming" = 1, "engineering" = 2)
req_tech = list("programming" = 2, "engineering" = 2, "plasmatech" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/machine/ore_redemption
category = list ("Misc. Machinery")
/datum/design/mining_equipment_vendor
name = "Machine Design (Mining Rewards Vender Board)"
desc = "The circuit board for a Mining Rewards Vender."
id = "mining_equipment_vendor"
req_tech = list("programming" = 1, "engineering" = 2)
req_tech = list("engineering" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/machine/mining_equipment_vendor
@@ -457,7 +456,7 @@
name = "Machine Design (Tesla Coil Board)"
desc = "The circuit board for a tesla coil."
id = "tesla_coil"
req_tech = list("programming" = 1)
req_tech = list("programming" = 3, "powerstorage" = 3, "magnets" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/machine/tesla_coil
@@ -467,7 +466,7 @@
name = "Machine Design (Grounding Rod Board)"
desc = "The circuit board for a grounding rod."
id = "grounding_rod"
req_tech = list("programming" = 1)
req_tech = list("programming" = 3, "powerstorage" = 3, "magnets" = 3, "plasmatech" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/machine/grounding_rod
@@ -72,7 +72,7 @@
name = "Machine Design (PACMAN-type Generator Board)"
desc = "The circuit board that for a PACMAN-type portable generator."
id = "pacman"
req_tech = list("programming" = 3, "plasmatech" = 3, "powerstorage" = 3, "engineering" = 3)
req_tech = list("programming" = 2, "plasmatech" = 3, "powerstorage" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/machine/pacman
@@ -92,7 +92,7 @@
name = "Machine Design (MRSPACMAN-type Generator Board)"
desc = "The circuit board that for a MRSPACMAN-type portable generator."
id = "mrspacman"
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 5)
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 5, "plasmatech" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/machine/pacman/mrs
@@ -66,8 +66,8 @@
name = "Machine Design (Subspace Broadcaster)"
desc = "Allows for the construction of Subspace Broadcasting equipment."
id = "s-broadcaster"
req_tech = list("programming" = 2, "engineering" = 2, "bluespace" = 1)
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/machine/telecomms/broadcaster
category = list("Subspace Telecomms")
category = list("Subspace Telecomms")
+6 -6
View File
@@ -257,42 +257,42 @@
name = "hyperwave filter"
icon_state = "hyperwave_filter"
desc = "A tiny device capable of filtering and converting super-intense radiowaves."
origin_tech = "programming=3;magnets=3"
origin_tech = "programming=2;magnets=2"
materials = list(MAT_METAL=30, MAT_GLASS=10)
/obj/item/weapon/stock_parts/subspace/amplifier
name = "subspace amplifier"
icon_state = "subspace_amplifier"
desc = "A compact micro-machine capable of amplifying weak subspace transmissions."
origin_tech = "programming=3;magnets=4;materials=3;bluespace=2"
origin_tech = "programming=2;magnets=2;materials=2;bluespace=2"
materials = list(MAT_METAL=30, MAT_GLASS=10)
/obj/item/weapon/stock_parts/subspace/treatment
name = "subspace treatment disk"
icon_state = "treatment_disk"
desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
origin_tech = "programming=2;magnets=3;materials=2;bluespace=3"
origin_tech = "programming=2;magnets=2;materials=2;bluespace=2"
materials = list(MAT_METAL=30, MAT_GLASS=10)
/obj/item/weapon/stock_parts/subspace/analyzer
name = "subspace wavelength analyzer"
icon_state = "wavelength_analyzer"
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
origin_tech = "programming=3;magnets=4;materials=2;bluespace=3"
origin_tech = "programming=2;magnets=2;materials=2;bluespace=2"
materials = list(MAT_METAL=30, MAT_GLASS=10)
/obj/item/weapon/stock_parts/subspace/crystal
name = "ansible crystal"
icon_state = "ansible_crystal"
desc = "A crystal made from pure glass used to transmit laser databursts to subspace."
origin_tech = "magnets=2;materials=2;bluespace=3;plasmatech=3"
origin_tech = "magnets=2;materials=2;bluespace=2;plasmatech=2"
materials = list(MAT_GLASS=50)
/obj/item/weapon/stock_parts/subspace/transmitter
name = "subspace transmitter"
icon_state = "subspace_transmitter"
desc = "A large piece of equipment used to open a window into the subspace dimension."
origin_tech = "magnets=3;materials=4;bluespace=4"
origin_tech = "magnets=2;materials=2;bluespace=2"
materials = list(MAT_METAL=50)
/obj/item/weapon/research//Makes testing much less of a pain -Sieve