mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-23 05:00:55 +01:00
Imprinter origin and req lvls
This commit is contained in:
@@ -6,7 +6,7 @@
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name = "AI Design (AI Core)"
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desc = "Allows for the construction of circuit boards used to build new AI cores."
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id = "aicore"
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req_tech = list("programming" = 4, "biotech" = 3)
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req_tech = list("programming" = 3)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/aicore
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@@ -17,7 +17,7 @@
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name = "Module Design (Safeguard)"
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desc = "Allows for the construction of a Safeguard AI Module."
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id = "safeguard_module"
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req_tech = list("programming" = 3, "materials" = 4)
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req_tech = list("programming" = 3, "materials" = 3)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
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build_path = /obj/item/weapon/aiModule/supplied/safeguard
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@@ -27,7 +27,7 @@
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name = "Module Design (OneHuman)"
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desc = "Allows for the construction of a OneHuman AI Module."
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id = "onehuman_module"
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req_tech = list("programming" = 4, "materials" = 6)
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req_tech = list("programming" = 6, "materials" = 4)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
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build_path = /obj/item/weapon/aiModule/zeroth/oneHuman
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@@ -37,7 +37,7 @@
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name = "Module Design (ProtectStation)"
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desc = "Allows for the construction of a ProtectStation AI Module."
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id = "protectstation_module"
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req_tech = list("programming" = 3, "materials" = 6)
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req_tech = list("programming" = 5, "materials" = 4)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
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build_path = /obj/item/weapon/aiModule/supplied/protectStation
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@@ -58,7 +58,7 @@
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name = "Module Design (OxygenIsToxicToHumans)"
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desc = "Allows for the construction of a Safeguard AI Module."
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id = "oxygen_module"
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req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
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req_tech = list("programming" = 4, "biotech" = 2, "materials" = 4)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
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build_path = /obj/item/weapon/aiModule/supplied/oxygen
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@@ -68,7 +68,7 @@
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name = "Module Design (Freeform)"
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desc = "Allows for the construction of a Freeform AI Module."
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id = "freeform_module"
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req_tech = list("programming" = 4, "materials" = 4)
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req_tech = list("programming" = 5, "materials" = 4)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
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build_path = /obj/item/weapon/aiModule/supplied/freeform
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@@ -78,7 +78,7 @@
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name = "Module Design (Reset)"
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desc = "Allows for the construction of a Reset AI Module."
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id = "reset_module"
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req_tech = list("programming" = 3, "materials" = 6)
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req_tech = list("programming" = 4, "materials" = 6)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
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build_path = /obj/item/weapon/aiModule/reset
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@@ -88,7 +88,7 @@
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name = "Module Design (Purge)"
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desc = "Allows for the construction of a Purge AI Module."
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id = "purge_module"
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req_tech = list("programming" = 4, "materials" = 6)
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req_tech = list("programming" = 5, "materials" = 6)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
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build_path = /obj/item/weapon/aiModule/reset/purge
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@@ -98,7 +98,7 @@
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name = "AI Core Module (Freeform)"
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desc = "Allows for the construction of a Freeform AI Core Module."
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id = "freeformcore_module"
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req_tech = list("programming" = 4, "materials" = 6)
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req_tech = list("programming" = 6, "materials" = 6)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
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build_path = /obj/item/weapon/aiModule/core/freeformcore
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@@ -108,7 +108,7 @@
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name = "Core Module Design (Asimov)"
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desc = "Allows for the construction of a Asimov AI Core Module."
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id = "asimov_module"
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req_tech = list("programming" = 3, "materials" = 6)
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req_tech = list("programming" = 3, "materials" = 5)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
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build_path = /obj/item/weapon/aiModule/core/full/asimov
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@@ -118,7 +118,7 @@
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name = "Core Module Design (P.A.L.A.D.I.N.)"
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desc = "Allows for the construction of a P.A.L.A.D.I.N. AI Core Module."
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id = "paladin_module"
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req_tech = list("programming" = 4, "materials" = 6)
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req_tech = list("programming" = 5, "materials" = 5)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
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build_path = /obj/item/weapon/aiModule/core/full/paladin
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@@ -128,7 +128,7 @@
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name = "Core Module Design (T.Y.R.A.N.T.)"
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desc = "Allows for the construction of a T.Y.R.A.N.T. AI Module."
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id = "tyrant_module"
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req_tech = list("programming" = 4, "syndicate" = 2, "materials" = 6)
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req_tech = list("programming" = 5, "syndicate" = 2, "materials" = 5)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
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build_path = /obj/item/weapon/aiModule/core/full/tyrant
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@@ -138,7 +138,7 @@
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name = "Core Module Design (Corporate)"
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desc = "Allows for the construction of a Corporate AI Core Module."
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id = "corporate_module"
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req_tech = list("programming" = 4, "materials" = 6)
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req_tech = list("programming" = 5, "materials" = 5)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
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build_path = /obj/item/weapon/aiModule/core/full/corp
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@@ -148,7 +148,7 @@
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name = "Core Module Design (Custom)"
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desc = "Allows for the construction of a Custom AI Core Module."
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id = "custom_module"
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req_tech = list("programming" = 4, "materials" = 6)
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req_tech = list("programming" = 5, "materials" = 5)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
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build_path = /obj/item/weapon/aiModule/core/full/custom
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@@ -4,7 +4,7 @@
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name = "Computer Design (Security)"
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desc = "Allows for the construction of circuit boards used to build security camera computers."
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id = "seccamera"
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req_tech = list("programming" = 2)
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req_tech = list("programming" = 2, "combat" = 2)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/computer/security
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@@ -14,7 +14,7 @@
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name = "Computer Design (AI Upload)"
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desc = "Allows for the construction of circuit boards used to build an AI Upload Console."
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id = "aiupload"
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req_tech = list("programming" = 4)
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req_tech = list("programming" = 5, "engineering" = 4)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/computer/aiupload
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@@ -24,7 +24,7 @@
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name = "Computer Design (Cyborg Upload)"
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desc = "Allows for the construction of circuit boards used to build a Cyborg Upload Console."
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id = "borgupload"
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req_tech = list("programming" = 4)
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req_tech = list("programming" = 5, "engineering" = 4)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/computer/borgupload
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@@ -34,7 +34,7 @@
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name = "Computer Design (Medical Records)"
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desc = "Allows for the construction of circuit boards used to build a medical records console."
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id = "med_data"
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req_tech = list("programming" = 2)
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req_tech = list("programming" = 2, "biotech" = 2)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/computer/med_data
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@@ -44,7 +44,7 @@
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name = "Computer Design (Operating Computer)"
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desc = "Allows for the construction of circuit boards used to build an operating computer console."
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id = "operating"
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req_tech = list("programming" = 2, "biotech" = 2)
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req_tech = list("programming" = 2, "biotech" = 3)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/computer/operating
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@@ -54,7 +54,7 @@
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name = "Computer Design (PanD.E.M.I.C. 2200)"
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desc = "Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console."
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id = "pandemic"
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req_tech = list("programming" = 2, "biotech" = 2)
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req_tech = list("programming" = 3, "biotech" = 3)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/computer/pandemic
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@@ -64,7 +64,7 @@
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name = "Computer Design (DNA Machine)"
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desc = "Allows for the construction of circuit boards used to build a new DNA scanning console."
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id = "scan_console"
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req_tech = list("programming" = 2, "biotech" = 3)
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req_tech = list("programming" = 2, "biotech" = 2)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/computer/scan_consolenew
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@@ -74,7 +74,7 @@
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name = "Computer Design (Communications)"
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desc = "Allows for the construction of circuit boards used to build a communications console."
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id = "comconsole"
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req_tech = list("programming" = 2, "magnets" = 2)
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req_tech = list("programming" = 3, "magnets" = 3)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/computer/communications
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@@ -84,7 +84,7 @@
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name = "Computer Design (ID Console)"
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desc = "Allows for the construction of circuit boards used to build an ID computer."
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id = "idcardconsole"
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req_tech = list("programming" = 2)
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req_tech = list("programming" = 3)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/computer/card
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@@ -100,12 +100,11 @@
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build_path = /obj/item/weapon/circuitboard/computer/crew
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category = list("Computer Boards")
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/datum/design/secdata
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name = "Computer Design (Security Records Console)"
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desc = "Allows for the construction of circuit boards used to build a security records console."
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id = "secdata"
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req_tech = list("programming" = 2)
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req_tech = list("programming" = 2, "combat" = 2)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/computer/secure_data
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@@ -155,7 +154,7 @@
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name = "Computer Design (Orion Trail Arcade Machine)"
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desc = "Allows for the construction of circuit boards used to build a new Orion Trail machine."
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id = "arcademachine"
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req_tech = list("programming" = 2)
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req_tech = list("programming" = 1)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/computer/arcade/orion_trail
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@@ -165,7 +164,7 @@
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name = "Computer Design (Slot Machine)"
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desc = "Allows for the construction of circuit boards used to build a new slot machine."
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id = "slotmachine"
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req_tech = list("programming" = 2)
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req_tech = list("programming" = 1)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/computer/slot_machine
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@@ -175,7 +174,7 @@
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name = "Computer Design (Power Monitor)"
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desc = "Allows for the construction of circuit boards used to build a new power monitor."
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id = "powermonitor"
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req_tech = list("programming" = 2)
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req_tech = list("programming" = 2, "powerstorage" = 2)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/computer/powermonitor
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@@ -215,7 +214,7 @@
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name = "Computer Design (Mech Bay Power Control Console)"
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desc = "Allows for the construction of circuit boards used to build a mech bay power control console."
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id = "mechapower"
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req_tech = list("programming" = 2, "powerstorage" = 3)
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req_tech = list("programming" = 3, "powerstorage" = 3)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/computer/mech_bay_power_console
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@@ -265,7 +264,7 @@
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name = "Computer Design (Telecommunications Monitoring Console)"
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desc = "Allows for the construction of circuit boards used to build a telecommunications monitor."
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id = "comm_monitor"
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req_tech = list("programming" = 3)
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req_tech = list("programming" = 3, "magnets" = 3, "bluespace" = 2)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/computer/comm_monitor
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@@ -275,7 +274,7 @@
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name = "Computer Design (Telecommunications Server Monitoring Console)"
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desc = "Allows for the construction of circuit boards used to build a telecommunication server browser and monitor."
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id = "comm_server"
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req_tech = list("programming" = 3)
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req_tech = list("programming" = 3, "magnets" = 3, "bluespace" = 2)
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/computer/comm_server
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@@ -295,7 +294,7 @@
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name = "Computer Design (AI Integrity Restorer)"
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desc = "Allows for the construction of circuit boards used to build an AI Integrity Restorer."
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id = "aifixer"
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req_tech = list("programming" = 3, "biotech" = 2)
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||||
req_tech = list("programming" = 4, "magnets" = 3)
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||||
build_type = IMPRINTER
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||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
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||||
build_path = /obj/item/weapon/circuitboard/computer/aifixer
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||||
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@@ -16,7 +16,7 @@
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name = "Machine Design (Automated Announcement System Board)"
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||||
desc = "The circuit board for an automated announcement system."
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||||
id = "automated_announcement"
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||||
req_tech = list("programming" = 3, "bluespace" = 2)
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||||
req_tech = list("programming" = 3, "bluespace" = 3, "magnets" = 2)
|
||||
build_type = IMPRINTER
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||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
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||||
build_path = /obj/item/weapon/circuitboard/machine/announcement_system
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||||
@@ -26,7 +26,7 @@
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||||
name = "Computer Design (Power Turbine Console Board)"
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||||
desc = "The circuit board for a power turbine console."
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||||
id = "power_turbine_console"
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||||
req_tech = list("programming" = 4, "powerstorage" = 4, "engineering" = 4)
|
||||
req_tech = list("programming" = 4, "powerstorage" = 5, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/computer/turbine_computer
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||||
@@ -36,7 +36,7 @@
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||||
name = "Machine Design (Emitter Board)"
|
||||
desc = "The circuit board for an emitter."
|
||||
id = "emitter"
|
||||
req_tech = list("programming" = 4, "powerstorage" = 5, "engineering" = 5)
|
||||
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/emitter
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||||
@@ -76,7 +76,7 @@
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||||
name = "Machine Design (Space Heater Board)"
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||||
desc = "The circuit board for a space heater."
|
||||
id = "space_heater"
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||||
req_tech = list("programming" = 2, "engineering" = 2)
|
||||
req_tech = list("programming" = 2, "engineering" = 2, "plasmatech" = 2)
|
||||
build_type = IMPRINTER
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||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
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||||
build_path = /obj/item/weapon/circuitboard/machine/space_heater
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||||
@@ -86,7 +86,7 @@
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||||
name = "Machine Design (Teleportation Station Board)"
|
||||
desc = "The circuit board for a teleportation station."
|
||||
id = "tele_station"
|
||||
req_tech = list("programming" = 4, "bluespace" = 4, "engineering" = 4)
|
||||
req_tech = list("programming" = 5, "bluespace" = 4, "engineering" = 4, "plasmatech" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
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||||
build_path = /obj/item/weapon/circuitboard/machine/teleporter_station
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||||
@@ -106,7 +106,7 @@
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||||
name = "Machine Design (Telepad Board)"
|
||||
desc = "The circuit board for a telescience telepad."
|
||||
id = "telepad"
|
||||
req_tech = list("programming" = 4, "bluespace" = 4, "materials" = 3, "engineering" = 3)
|
||||
req_tech = list("programming" = 4, "bluespace" = 5, "plasmatech" = 4, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/telesci_pad
|
||||
@@ -116,7 +116,7 @@
|
||||
name = "Computer Design (Teleporter Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a teleporter control console."
|
||||
id = "teleconsole"
|
||||
req_tech = list("programming" = 3, "bluespace" = 2)
|
||||
req_tech = list("programming" = 3, "bluespace" = 3, "plasmatech" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/computer/teleporter
|
||||
@@ -126,7 +126,7 @@
|
||||
name = "Computer Design (Telepad Control Console Board)"
|
||||
desc = "Allows for the construction of circuit boards used to build a telescience console."
|
||||
id = "telesci_console"
|
||||
req_tech = list("programming" = 3, "bluespace" = 2)
|
||||
req_tech = list("programming" = 3, "bluespace" = 3, "plasmatech" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/computer/telesci_console
|
||||
@@ -136,7 +136,7 @@
|
||||
name = "Machine Design (Sleeper Board)"
|
||||
desc = "The circuit board for a sleeper."
|
||||
id = "sleeper"
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/sleeper
|
||||
@@ -146,7 +146,7 @@
|
||||
name = "Machine Design (Cryotube Board)"
|
||||
desc = "The circuit board for a cryotube."
|
||||
id = "cryotube"
|
||||
req_tech = list("programming" = 4, "biotech" = 3, "engineering" = 4)
|
||||
req_tech = list("programming" = 5, "biotech" = 3, "engineering" = 4, "plasmatech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/cryo_tube
|
||||
@@ -156,7 +156,7 @@
|
||||
name = "Machine Design (Portable Chem Dispenser Board)"
|
||||
desc = "The circuit board for a portable chem dispenser."
|
||||
id = "chem_dispenser"
|
||||
req_tech = list("programming" = 4, "biotech" = 3, "engineering" = 4, "materials" = 4, "plasmatech" = 3)
|
||||
req_tech = list("programming" = 5, "biotech" = 3, "engineering" = 4, "plasmatech" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/chem_dispenser
|
||||
@@ -166,7 +166,7 @@
|
||||
name = "Machine Design (Chem Master Board)"
|
||||
desc = "The circuit board for a Chem Master 2999."
|
||||
id = "chem_master"
|
||||
req_tech = list("biotech" = 1, "materials" = 2, "programming" = 2)
|
||||
req_tech = list("biotech" = 3, "materials" = 3, "programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/chem_master
|
||||
@@ -176,7 +176,7 @@
|
||||
name = "Machine Design (Chemical Heater Board)"
|
||||
desc = "The circuit board for a chemical heater."
|
||||
id = "chem_heater"
|
||||
req_tech = list("engineering" = 2, "materials" = 2)
|
||||
req_tech = list("engineering" = 2, "biotech" = 2, "programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/chem_heater
|
||||
@@ -186,7 +186,7 @@
|
||||
name = "Computer Design (Cloning Machine Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a new Cloning Machine console."
|
||||
id = "clonecontrol"
|
||||
req_tech = list("programming" = 3, "biotech" = 3)
|
||||
req_tech = list("programming" = 4, "biotech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/computer/cloning
|
||||
@@ -196,7 +196,7 @@
|
||||
name = "Machine Design (Clone Pod)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Cloning Pod."
|
||||
id = "clonepod"
|
||||
req_tech = list("programming" = 3, "biotech" = 3)
|
||||
req_tech = list("programming" = 4, "biotech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/clonepod
|
||||
@@ -206,7 +206,7 @@
|
||||
name = "Machine Design (Cloning Scanner)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Cloning Scanner."
|
||||
id = "clonescanner"
|
||||
req_tech = list("programming" = 3, "biotech" = 3)
|
||||
req_tech = list("programming" = 4, "biotech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/clonescanner
|
||||
@@ -216,7 +216,7 @@
|
||||
name = "Machine Design (Biogenerator Board)"
|
||||
desc = "The circuit board for a biogenerator."
|
||||
id = "biogenerator"
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3)
|
||||
req_tech = list("programming" = 2, "biotech" = 3, "materials" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/biogenerator
|
||||
@@ -226,7 +226,7 @@
|
||||
name = "Machine Design (Hydroponics Tray Board)"
|
||||
desc = "The circuit board for a hydroponics tray."
|
||||
id = "hydro_tray"
|
||||
req_tech = list("programming" = 1, "biotech" = 1)
|
||||
req_tech = list("biotech" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/hydroponics
|
||||
@@ -316,7 +316,7 @@
|
||||
name = "Machine Design (Mechbay Recharger Board)"
|
||||
desc = "The circuit board for a Mechbay Recharger."
|
||||
id = "mech_recharger"
|
||||
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4)
|
||||
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/mech_recharger
|
||||
@@ -326,7 +326,7 @@
|
||||
name = "Machine Design (Microwave Board)"
|
||||
desc = "The circuit board for a microwave."
|
||||
id = "microwave"
|
||||
req_tech = list("programming" = 1)
|
||||
req_tech = list("programming" = 2, "magnets" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/microwave
|
||||
@@ -336,7 +336,7 @@
|
||||
name = "Machine Design (Gibber Board)"
|
||||
desc = "The circuit board for a gibber."
|
||||
id = "gibber"
|
||||
req_tech = list("programming" = 1)
|
||||
req_tech = list("programming" = 2, "engineering" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/gibber
|
||||
@@ -386,7 +386,7 @@
|
||||
name = "Machine Design (Recycler Board)"
|
||||
desc = "The circuit board for a recycler."
|
||||
id = "recycler"
|
||||
req_tech = list("programming" = 1)
|
||||
req_tech = list("programming" = 2, "engineering" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/recycler
|
||||
@@ -406,7 +406,7 @@
|
||||
name = "Machine Design (Autolathe Board)"
|
||||
desc = "The circuit board for an autolathe."
|
||||
id = "autolathe"
|
||||
req_tech = list("programming" = 2, "engineering" = 2)
|
||||
req_tech = list("programming" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/autolathe
|
||||
@@ -416,7 +416,7 @@
|
||||
name = "Machine Design (Weapon Recharger Board)"
|
||||
desc = "The circuit board for a Weapon Recharger."
|
||||
id = "recharger"
|
||||
req_tech = list("powerstorage" = 3, "engineering" = 3, "materials" = 4)
|
||||
req_tech = list("powerstorage" = 4, "engineering" = 3, "materials" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/recharger
|
||||
@@ -436,18 +436,17 @@
|
||||
name = "Machine Design (Ore Redemption Board)"
|
||||
desc = "The circuit board for an Ore Redemption machine."
|
||||
id = "ore_redemption"
|
||||
req_tech = list("programming" = 1, "engineering" = 2)
|
||||
req_tech = list("programming" = 2, "engineering" = 2, "plasmatech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/ore_redemption
|
||||
category = list ("Misc. Machinery")
|
||||
|
||||
|
||||
/datum/design/mining_equipment_vendor
|
||||
name = "Machine Design (Mining Rewards Vender Board)"
|
||||
desc = "The circuit board for a Mining Rewards Vender."
|
||||
id = "mining_equipment_vendor"
|
||||
req_tech = list("programming" = 1, "engineering" = 2)
|
||||
req_tech = list("engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/mining_equipment_vendor
|
||||
@@ -457,7 +456,7 @@
|
||||
name = "Machine Design (Tesla Coil Board)"
|
||||
desc = "The circuit board for a tesla coil."
|
||||
id = "tesla_coil"
|
||||
req_tech = list("programming" = 1)
|
||||
req_tech = list("programming" = 3, "powerstorage" = 3, "magnets" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/tesla_coil
|
||||
@@ -467,7 +466,7 @@
|
||||
name = "Machine Design (Grounding Rod Board)"
|
||||
desc = "The circuit board for a grounding rod."
|
||||
id = "grounding_rod"
|
||||
req_tech = list("programming" = 1)
|
||||
req_tech = list("programming" = 3, "powerstorage" = 3, "magnets" = 3, "plasmatech" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/grounding_rod
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
name = "Machine Design (PACMAN-type Generator Board)"
|
||||
desc = "The circuit board that for a PACMAN-type portable generator."
|
||||
id = "pacman"
|
||||
req_tech = list("programming" = 3, "plasmatech" = 3, "powerstorage" = 3, "engineering" = 3)
|
||||
req_tech = list("programming" = 2, "plasmatech" = 3, "powerstorage" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/pacman
|
||||
@@ -92,7 +92,7 @@
|
||||
name = "Machine Design (MRSPACMAN-type Generator Board)"
|
||||
desc = "The circuit board that for a MRSPACMAN-type portable generator."
|
||||
id = "mrspacman"
|
||||
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 5)
|
||||
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 5, "plasmatech" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/pacman/mrs
|
||||
|
||||
@@ -66,8 +66,8 @@
|
||||
name = "Machine Design (Subspace Broadcaster)"
|
||||
desc = "Allows for the construction of Subspace Broadcasting equipment."
|
||||
id = "s-broadcaster"
|
||||
req_tech = list("programming" = 2, "engineering" = 2, "bluespace" = 1)
|
||||
req_tech = list("programming" = 2, "engineering" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/telecomms/broadcaster
|
||||
category = list("Subspace Telecomms")
|
||||
category = list("Subspace Telecomms")
|
||||
|
||||
@@ -257,42 +257,42 @@
|
||||
name = "hyperwave filter"
|
||||
icon_state = "hyperwave_filter"
|
||||
desc = "A tiny device capable of filtering and converting super-intense radiowaves."
|
||||
origin_tech = "programming=3;magnets=3"
|
||||
origin_tech = "programming=2;magnets=2"
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/amplifier
|
||||
name = "subspace amplifier"
|
||||
icon_state = "subspace_amplifier"
|
||||
desc = "A compact micro-machine capable of amplifying weak subspace transmissions."
|
||||
origin_tech = "programming=3;magnets=4;materials=3;bluespace=2"
|
||||
origin_tech = "programming=2;magnets=2;materials=2;bluespace=2"
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/treatment
|
||||
name = "subspace treatment disk"
|
||||
icon_state = "treatment_disk"
|
||||
desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
|
||||
origin_tech = "programming=2;magnets=3;materials=2;bluespace=3"
|
||||
origin_tech = "programming=2;magnets=2;materials=2;bluespace=2"
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/analyzer
|
||||
name = "subspace wavelength analyzer"
|
||||
icon_state = "wavelength_analyzer"
|
||||
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
|
||||
origin_tech = "programming=3;magnets=4;materials=2;bluespace=3"
|
||||
origin_tech = "programming=2;magnets=2;materials=2;bluespace=2"
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/crystal
|
||||
name = "ansible crystal"
|
||||
icon_state = "ansible_crystal"
|
||||
desc = "A crystal made from pure glass used to transmit laser databursts to subspace."
|
||||
origin_tech = "magnets=2;materials=2;bluespace=3;plasmatech=3"
|
||||
origin_tech = "magnets=2;materials=2;bluespace=2;plasmatech=2"
|
||||
materials = list(MAT_GLASS=50)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/transmitter
|
||||
name = "subspace transmitter"
|
||||
icon_state = "subspace_transmitter"
|
||||
desc = "A large piece of equipment used to open a window into the subspace dimension."
|
||||
origin_tech = "magnets=3;materials=4;bluespace=4"
|
||||
origin_tech = "magnets=2;materials=2;bluespace=2"
|
||||
materials = list(MAT_METAL=50)
|
||||
|
||||
/obj/item/weapon/research//Makes testing much less of a pain -Sieve
|
||||
|
||||
Reference in New Issue
Block a user