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Defines damage flags. (#53158)
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@@ -5,7 +5,7 @@
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icon_state = "fireaxe"
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anchored = TRUE
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density = FALSE
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armor = list("melee" = 50, "bullet" = 20, "laser" = 0, "energy" = 100, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 50)
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armor = list(MELEE = 50, BULLET = 20, LASER = 0, ENERGY = 100, BOMB = 10, BIO = 100, RAD = 100, FIRE = 90, ACID = 50)
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max_integrity = 150
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integrity_failure = 0.33
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var/locked = TRUE
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