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Defines damage flags. (#53158)
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@@ -34,7 +34,7 @@ field_generator power level display
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max_integrity = 500
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CanAtmosPass = ATMOS_PASS_YES
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//100% immune to lasers and energy projectiles since it absorbs their energy.
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armor = list("melee" = 25, "bullet" = 10, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 70)
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armor = list(MELEE = 25, BULLET = 10, LASER = 100, ENERGY = 100, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 70)
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var/power_level = 0
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var/active = FG_OFFLINE
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var/power = 20 // Current amount of power
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@@ -163,7 +163,7 @@ field_generator power level display
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..()
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/obj/machinery/field/generator/bullet_act(obj/projectile/Proj)
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if(Proj.flag != "bullet")
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if(Proj.flag != BULLET)
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power = min(power + Proj.damage, field_generator_max_power)
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check_power_level()
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. = ..()
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