mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-26 06:29:23 +01:00
Merge remote-tracking branch 'tgstation/master' into upstream-12-15
# Conflicts: # .github/workflows/compile_all_maps.yml # .github/workflows/run_integration_tests.yml # _maps/map_files/CatwalkStation/CatwalkStation_2023.dmm # code/_onclick/hud/credits.dm # code/controllers/subsystem/networks/id_access.dm # code/datums/diseases/advance/advance.dm # code/datums/diseases/advance/symptoms/heal.dm # code/game/machinery/doors/door.dm # code/game/objects/structures/crates_lockers/closets/secure/medical.dm # code/game/objects/structures/crates_lockers/closets/secure/security.dm # code/modules/antagonists/malf_ai/malf_ai_modules.dm # code/modules/jobs/job_types/_job.dm # code/modules/loadout/categories/accessories.dm # code/modules/loadout/loadout_helpers.dm # code/modules/loadout/loadout_items.dm # code/modules/loadout/loadout_preference.dm # code/modules/mob/living/silicon/robot/robot_defense.dm # code/modules/mod/mod_theme.dm # code/modules/projectiles/ammunition/energy/laser.dm # code/modules/reagents/reagent_containers/cups/drinks.dm # code/modules/shuttle/mobile_port/variants/supply.dm # code/modules/surgery/organs/internal/eyes/_eyes.dm # code/modules/unit_tests/screenshots/screenshot_antag_icons_heretic.png # icons/hud/screen_full.dmi
This commit is contained in:
@@ -8,6 +8,7 @@
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health = 25
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maxHealth = 25
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light_color = "#99ccff"
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 2)
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req_one_access = list(ACCESS_ROBOTICS, ACCESS_JANITOR)
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radio_key = /obj/item/encryptionkey/headset_service
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@@ -7,6 +7,7 @@
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icon_state = "firebot1"
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light_color = "#8cffc9"
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light_power = 0.8
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 0.9, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 2)
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req_one_access = list(ACCESS_ROBOTICS, ACCESS_CONSTRUCTION)
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radio_key = /obj/item/encryptionkey/headset_eng
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@@ -4,6 +4,7 @@
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icon_state = "honkbot"
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base_icon_state = "honkbot"
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damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, STAMINA = 0, OXY = 0)
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custom_materials = list(/datum/material/cardboard = SHEET_MATERIAL_AMOUNT, /datum/material/iron = SHEET_MATERIAL_AMOUNT * 0.8, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 2)
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req_access = list(ACCESS_ROBOTICS, ACCESS_THEATRE, ACCESS_JANITOR)
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radio_key = /obj/item/encryptionkey/headset_service
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ai_controller = /datum/ai_controller/basic_controller/bot/honkbot
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@@ -21,6 +21,8 @@
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additional_access = /datum/id_trim/job/janitor
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hackables = "cleaning service protocols"
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ai_controller = /datum/ai_controller/basic_controller/bot/hygienebot
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 3.3, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 2)
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///are we currently washing someone?
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var/washing = FALSE
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@@ -115,6 +117,7 @@
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target.fire_act()
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return
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target.wash(CLEAN_WASH)
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target.extinguish()
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/mob/living/basic/bot/hygienebot/on_bot_movement(atom/movable/source, atom/oldloc, dir, forced)
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@@ -14,6 +14,7 @@
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pass_flags = PASSMOB | PASSFLAPS
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status_flags = (CANPUSH | CANSTUN)
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ai_controller = /datum/ai_controller/basic_controller/bot/medbot
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 2)
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req_one_access = list(ACCESS_ROBOTICS, ACCESS_MEDICAL)
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radio_key = /obj/item/encryptionkey/headset_med
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@@ -8,9 +8,10 @@
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pass_flags = parent_type::pass_flags | PASSTABLE
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layer = BELOW_MOB_LAYER
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anchored = FALSE
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health = 100
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health = 35
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can_be_held = TRUE
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maxHealth = 100
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maxHealth = 35
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 1.3, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 2)
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path_image_color = "#80dae7"
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bot_ui = "RepairBot"
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req_one_access = list(ACCESS_ROBOTICS, ACCESS_ENGINEERING)
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@@ -9,6 +9,8 @@
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light_range = 6
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ai_controller = /datum/ai_controller/basic_controller/bot/vibebot
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light_power = 2
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 0.8, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 4)
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hackables = "vibing scanners"
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radio_key = /obj/item/encryptionkey/headset_service
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@@ -79,6 +79,8 @@
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inhand_icon_state = "cutters"
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item_flags = NO_MAT_REDEMPTION
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random_color = FALSE
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greyscale_config = null
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greyscale_colors = null
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/obj/item/multitool/drone
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name = "built-in multitool"
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@@ -59,7 +59,7 @@
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equipping.pulledby.stop_pulling()
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equipping.screen_loc = null // will get moved if inventory is visible
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equipping.forceMove(src)
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equipping.forceMove(src) //This has to come before has_equipped is called.
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SET_PLANE_EXPLICIT(equipping, ABOVE_HUD_PLANE, src)
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switch(slot)
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@@ -20,6 +20,7 @@
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/datum/ai_controller/basic_controller/illusion/escape
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blackboard = list(
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BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic, // we don't need the special illusion one here
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BB_FLEE_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
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)
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ai_traits = DEFAULT_AI_FLAGS
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@@ -6,6 +6,7 @@
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icon_state = "bilehorn"
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allowed_instrument_ids = "bilehorn"
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inhand_icon_state = null
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custom_materials = list(/datum/material/bone = SHEET_MATERIAL_AMOUNT * 2)
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/datum/crafting_recipe/bilehorn
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name = "Bilehorn"
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@@ -17,6 +17,7 @@
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icon_state = "oresensor"
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icon = 'icons/obj/mining.dmi'
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slot_flags = ITEM_SLOT_EARS
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custom_materials = list(/datum/material/bone = SHEET_MATERIAL_AMOUNT)
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var/range = 5
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var/cooldown = 4 SECONDS //between the standard and the advanced ore scanner in strength
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COOLDOWN_DECLARE(ore_sensing_cooldown)
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@@ -316,12 +316,17 @@ GLOBAL_LIST_INIT(raptor_colors, init_raptor_colors())
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check_flags = AB_CHECK_CONSCIOUS | AB_CHECK_IMMOBILE | AB_CHECK_INCAPACITATED
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button_icon = 'icons/mob/actions/actions_animal.dmi'
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button_icon_state = "raptor_wings"
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background_icon_state = "bg_default"
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overlay_icon_state = "bg_default_border"
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/datum/action/innate/raptor_wings/Activate()
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var/obj/item/mob_holder/purple_raptor/holder = target
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var/mob/living/carbon/human/user = holder.loc
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if (istype(user) && user.get_item_by_slot(ITEM_SLOT_BACK) == holder)
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holder.toggle_wings(user)
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if (!istype(user) || user.get_item_by_slot(ITEM_SLOT_BACK) != holder)
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return
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holder.toggle_wings(user)
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background_icon_state = "bg_default[holder.wings_open ? "_on" : ""]"
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build_all_button_icons()
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/datum/raptor_color/green
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color = "green"
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@@ -5,3 +5,4 @@
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icon_state = "raptor_trough"
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x_offsets = list(-5, 5)
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y_offsets = list(-4, 5)
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custom_materials = list(/datum/material/wood = SHEET_MATERIAL_AMOUNT * 5)
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@@ -17,8 +17,7 @@
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attack_sound = 'sound/items/weapons/punch1.ogg'
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combat_mode = TRUE
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faction = list(FACTION_STICKMAN)
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unsuitable_atmos_damage = 7.5
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unsuitable_cold_damage = 7.5
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unsuitable_atmos_damage = 0
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unsuitable_heat_damage = 7.5
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damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, STAMINA = 0, OXY = 1)
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@@ -22,6 +22,7 @@
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attack_sound = 'sound/effects/hallucinations/growl1.ogg'
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ai_controller = /datum/ai_controller/basic_controller/paper_wizard
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damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, STAMINA = 0, OXY = 1)
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unsuitable_atmos_damage = 0
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///spell to summon minions
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var/datum/action/cooldown/spell/conjure/wizard_summon_minions/summon
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///spell to summon clones
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@@ -25,11 +25,14 @@
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"Ensure that any holy weapons are rendered unusable.",
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"Heed and obey the requests of the dead, provided that carrying them out wouldn't be too inconvenient or self-destructive.",
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"Impersonate or be worshipped as a God.",
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"Make the captain as miserable as possible.",
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"Make the clown as miserable as possible.",
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"Make the crew as miserable as possible.",
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"Prevent the use of energy weapons where possible.",
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)
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if(SSjob.assigned_captain)
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explanation_texts += "Make the captain as miserable as possible."
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var/datum/job/clown/clown_job = SSjob.get_job(JOB_CLOWN)
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if(clown_job.current_positions)
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explanation_texts += "Make the clown as miserable as possible."
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explanation_text = pick(explanation_texts)
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return ..()
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@@ -118,3 +118,8 @@
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order = attending_venue.order_food_line(wanted_item)
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. += span_notice("Their order was: \"[order].\"")
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/mob/living/basic/robot_customer/death()
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new /obj/effect/gibspawner/robot(drop_location())
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return ..()
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@@ -23,7 +23,7 @@
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///Sound used when item sold/bought
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var/sell_sound = 'sound/effects/cashregister.ogg'
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///The currency name
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var/currency_name = "credits"
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var/currency_name = MONEY_NAME
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///The spawner we use to create our look
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var/spawner_path = /obj/effect/mob_spawn/corpse/human/generic_assistant
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///Our species to create our look
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@@ -8,7 +8,7 @@
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///Sound used when item sold/bought
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var/sell_sound = 'sound/effects/cashregister.ogg'
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///The currency name
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var/currency_name = "credits"
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var/currency_name = MONEY_NAME
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///The initial products that the trader offers
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var/list/initial_products = list(
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/obj/item/food/burger/ghost = list(PAYCHECK_CREW * 4, INFINITY),
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