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Add all ruins to unit testing for CI (#73179)
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@@ -81,9 +81,18 @@
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var/list/forced_ruins = list() //These go first on the z level associated (same random one by default) or if the assoc value is a turf to the specified turf.
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var/list/ruins_available = list() //we can try these in the current pass
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if(PERFORM_ALL_TESTS(log_mapping))
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log_mapping("All ruins being loaded for map testing.")
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//Set up the starting ruin list
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for(var/key in ruins)
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var/datum/map_template/ruin/R = ruins[key]
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if(PERFORM_ALL_TESTS(log_mapping))
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R.cost = 0
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R.allow_duplicates = FALSE // no multiples for testing
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R.always_place = !R.unpickable // unpickable ruin means it spawns as a set with another ruin
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if(R.cost > budget) //Why would you do that
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continue
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if(R.always_place)
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