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Removes un-needed calls to RefreshParts() (#91564)
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@@ -1047,9 +1047,6 @@
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set_seed(null)
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set_weedlevel(0) //Has a side effect of cleaning up those nasty weeds
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return
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else if(istype(O, /obj/item/storage/part_replacer))
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RefreshParts()
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return
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else if(istype(O, /obj/item/gun/energy/floragun))
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var/obj/item/gun/energy/floragun/flowergun = O
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if(flowergun.cell.charge < flowergun.cell.maxcharge)
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