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Merge pull request #2306 from hornygranny/alienspit
Code by Giacom. Changes alien neurotoxin spit to dumbfire.
This commit is contained in:
@@ -112,38 +112,21 @@ Doesn't work on other aliens/AI.*/
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return
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/mob/living/carbon/alien/humanoid/proc/neurotoxin(mob/target as mob in oview())
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/mob/living/carbon/alien/humanoid/proc/neurotoxin() // ok
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set name = "Spit Neurotoxin (50)"
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set desc = "Spits neurotoxin at someone, paralyzing them for a short time."
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set category = "Alien"
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if(powerc(50))
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if(isalien(target))
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src << "\green Your allies are not a valid target."
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return
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adjustToxLoss(-50)
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src << "\green You spit neurotoxin at [target]."
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for(var/mob/O in oviewers())
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if ((O.client && !( O.blinded )))
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O << "\red [src] spits neurotoxin at [target]!"
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//I'm not motivated enough to revise this. Prjectile code in general needs update.
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src.visible_message("\red [src] spits neurotoxin!", "\green You spit neurotoxin.")
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var/turf/T = loc
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var/turf/U = (istype(target, /atom/movable) ? target.loc : target)
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if(!U || !T)
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return
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while(U && !istype(U,/turf))
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U = U.loc
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if(!istype(T, /turf))
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return
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if (U == T)
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usr.bullet_act(src, get_organ_target())
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return
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if(!istype(U, /turf))
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var/turf/U = get_step(src, dir) // Get the tile infront of the move, based on their direction
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if(!isturf(U) || !isturf(T))
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return
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var/obj/item/projectile/energy/neurotoxin/A = new /obj/item/projectile/energy/neurotoxin(usr.loc)
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var/obj/item/projectile/bullet/neurotoxin/A = new /obj/item/projectile/bullet/neurotoxin(usr.loc)
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A.current = U
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A.yo = U.y - T.y
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A.xo = U.x - T.x
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@@ -102,3 +102,15 @@
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name = "syringe"
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icon = 'icons/obj/chemical.dmi'
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icon_state = "syringeproj"
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/obj/item/projectile/bullet/neurotoxin
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name = "neurotoxin spit"
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icon_state = "neurotoxin"
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damage = 5
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damage_type = TOX
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weaken = 5
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/obj/item/projectile/bullet/neurotoxin/on_hit(var/atom/target, var/blocked = 0)
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if(isalien(target))
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return 0
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..() // Execute the rest of the code.
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@@ -52,12 +52,8 @@
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damage = 20
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/obj/item/projectile/energy/neurotoxin
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name = "neuro"
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icon_state = "neurotoxin"
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damage = 5
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damage_type = TOX
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weaken = 5
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