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Renames a few variables. Also reorders icon fallback order again. (#51060)
* Renames a few variables. Also reorders fallback order again. Renames item_state to inhand_icon_state Renames mob_overlay_icon to worn_icon Renames mob_overlay_state to worn_icon_state worn_icon_state/mob_overlay_state now never gets used for inhands. * Fixes some comments * Fixes map issue * Restart lints * Properly resolves conflicts
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@@ -312,9 +312,9 @@
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pixelX -= 2
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if(throwingdatum.init_dir in list(NORTH, WEST, NORTHWEST, SOUTHWEST))
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overlay = mutable_appearance(icon=weapon.righthand_file,icon_state=weapon.item_state)
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overlay = mutable_appearance(icon=weapon.righthand_file,icon_state=weapon.inhand_icon_state)
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else
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overlay = mutable_appearance(icon=weapon.lefthand_file,icon_state=weapon.item_state)
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overlay = mutable_appearance(icon=weapon.lefthand_file,icon_state=weapon.inhand_icon_state)
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var/matrix/M = matrix()
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M.Translate(pixelX, pixelY)
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