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Renames a few variables. Also reorders icon fallback order again. (#51060)
* Renames a few variables. Also reorders fallback order again. Renames item_state to inhand_icon_state Renames mob_overlay_icon to worn_icon Renames mob_overlay_state to worn_icon_state worn_icon_state/mob_overlay_state now never gets used for inhands. * Fixes some comments * Fixes map issue * Restart lints * Properly resolves conflicts
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@@ -5,7 +5,7 @@
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desc = "Spawn a human by aiming at a turf and clicking. Use in hand to change type."
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icon = 'icons/obj/guns/magic.dmi'
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icon_state = "nothingwand"
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item_state = "wand"
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inhand_icon_state = "wand"
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lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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w_class = WEIGHT_CLASS_SMALL
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@@ -29,7 +29,7 @@
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desc = "The original hypertool, born before them all. Use it in hand to unleash it's true power."
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icon = 'icons/obj/device.dmi'
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icon_state = "hypertool"
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item_state = "hypertool"
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inhand_icon_state = "hypertool"
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toolspeed = 0.1
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tool_behaviour = null
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