Renames a few variables. Also reorders icon fallback order again. (#51060)

* Renames a few variables. Also reorders fallback order again.
Renames item_state to inhand_icon_state
Renames mob_overlay_icon to worn_icon
Renames mob_overlay_state to worn_icon_state
worn_icon_state/mob_overlay_state now never gets used for inhands.

* Fixes some comments

* Fixes map issue

* Restart lints

* Properly resolves conflicts
This commit is contained in:
nemvar
2020-05-25 06:47:19 +02:00
committed by GitHub
parent d0d430e964
commit 6ef421be42
356 changed files with 1938 additions and 1938 deletions
+1 -1
View File
@@ -186,7 +186,7 @@ interface with the mining shuttle at the landing site if a mobile beacon is also
/obj/item/assault_pod/mining
name = "Landing Field Designator"
icon_state = "gangtool-purple"
item_state = "electronic"
inhand_icon_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
desc = "Deploy to designate the landing zone of the auxiliary base."
@@ -3,7 +3,7 @@
name = "explorer suit"
desc = "An armoured suit for exploring harsh environments."
icon_state = "explorer"
item_state = "explorer"
inhand_icon_state = "explorer"
body_parts_covered = CHEST|GROIN|LEGS|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
cold_protection = CHEST|GROIN|LEGS|ARMS
@@ -59,7 +59,7 @@
name = "H.E.C.K. suit"
desc = "Hostile Environment Cross-Kinetic Suit: A suit designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner."
icon_state = "hostile_env"
item_state = "hostile_env"
inhand_icon_state = "hostile_env"
clothing_flags = THICKMATERIAL //not spaceproof
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF | LAVA_PROOF
@@ -85,7 +85,7 @@
name = "H.E.C.K. helmet"
desc = "Hostile Environiment Cross-Kinetic Helmet: A helmet designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner."
icon_state = "hostile_env"
item_state = "hostile_env"
inhand_icon_state = "hostile_env"
w_class = WEIGHT_CLASS_NORMAL
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
clothing_flags = THICKMATERIAL // no space protection
@@ -2,7 +2,7 @@
/obj/item/kinetic_crusher
icon = 'icons/obj/mining.dmi'
icon_state = "crusher"
item_state = "crusher0"
inhand_icon_state = "crusher0"
lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
name = "proto-kinetic crusher"
@@ -156,7 +156,7 @@
set_light(0)
/obj/item/kinetic_crusher/update_icon_state()
item_state = "crusher[wielded]" // this is not icon_state and not supported by 2hcomponent
inhand_icon_state = "crusher[wielded]" // this is not icon_state and not supported by 2hcomponent
/obj/item/kinetic_crusher/update_overlays()
. = ..()
@@ -4,7 +4,7 @@
desc = "An injector with a cocktail of nanomachines and chemicals, this device can seemingly raise animals from the dead, making them become friendly to the user. Unfortunately, the process is useless on higher forms of life and incredibly costly, so these were hidden in storage until an executive thought they'd be great motivation for some of their employees."
icon = 'icons/obj/syringe.dmi'
icon_state = "lazarus_hypo"
item_state = "hypo"
inhand_icon_state = "hypo"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
throwforce = 0
@@ -4,7 +4,7 @@
name = "manual mining scanner"
icon = 'icons/obj/device.dmi'
icon_state = "mining1"
item_state = "analyzer"
inhand_icon_state = "analyzer"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
@@ -33,7 +33,7 @@
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. This one has an extended range."
name = "advanced automatic mining scanner"
icon_state = "mining0"
item_state = "analyzer"
inhand_icon_state = "analyzer"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
@@ -7,7 +7,7 @@
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
force = 15
throwforce = 10
item_state = "pickaxe"
inhand_icon_state = "pickaxe"
lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
@@ -44,7 +44,7 @@
/obj/item/pickaxe/silver
name = "silver-plated pickaxe"
icon_state = "spickaxe"
item_state = "spickaxe"
inhand_icon_state = "spickaxe"
toolspeed = 0.5 //mines faster than a normal pickaxe, bought from mining vendor
desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
force = 17
@@ -52,7 +52,7 @@
/obj/item/pickaxe/diamond
name = "diamond-tipped pickaxe"
icon_state = "dpickaxe"
item_state = "dpickaxe"
inhand_icon_state = "dpickaxe"
toolspeed = 0.3
desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
force = 19
@@ -60,7 +60,7 @@
/obj/item/pickaxe/drill
name = "mining drill"
icon_state = "handdrill"
item_state = "jackhammer"
inhand_icon_state = "jackhammer"
slot_flags = ITEM_SLOT_BELT
toolspeed = 0.6 //available from roundstart, faster than a pickaxe.
usesound = 'sound/weapons/drill.ogg'
@@ -90,7 +90,7 @@
/obj/item/pickaxe/drill/jackhammer
name = "sonic jackhammer"
icon_state = "jackhammer"
item_state = "jackhammer"
inhand_icon_state = "jackhammer"
toolspeed = 0.1 //the epitome of powertools. extremely fast mining
usesound = 'sound/weapons/sonic_jackhammer.ogg'
hitsound = 'sound/weapons/sonic_jackhammer.ogg'
@@ -100,7 +100,7 @@
name = "improvised pickaxe"
desc = "A pickaxe made with a knife and crowbar taped together, how does it not break?"
icon_state = "ipickaxe"
item_state = "ipickaxe"
inhand_icon_state = "ipickaxe"
force = 10
throwforce = 7
toolspeed = 3 //3 times slower than a normal pickaxe
@@ -122,7 +122,7 @@
toolspeed = 1
usesound = 'sound/effects/shovel_dig.ogg'
throwforce = 4
item_state = "shovel"
inhand_icon_state = "shovel"
w_class = WEIGHT_CLASS_NORMAL
custom_materials = list(/datum/material/iron=50)
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
@@ -143,7 +143,7 @@
name = "spade"
desc = "A small tool for digging and moving dirt."
icon_state = "spade"
item_state = "spade"
inhand_icon_state = "spade"
lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi'
force = 5
@@ -154,7 +154,7 @@
name = "serrated bone shovel"
desc = "A wicked tool that cleaves through dirt just as easily as it does flesh. The design was styled after ancient lavaland tribal designs."
icon_state = "shovel_bone"
item_state = "shovel_bone"
inhand_icon_state = "shovel_bone"
lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
force = 15
+2 -2
View File
@@ -3,7 +3,7 @@
name = "resonator"
icon = 'icons/obj/mining.dmi'
icon_state = "resonator"
item_state = "resonator"
inhand_icon_state = "resonator"
lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It does increased damage in low pressure."
@@ -19,7 +19,7 @@
name = "upgraded resonator"
desc = "An upgraded version of the resonator that can produce more fields at once, as well as having no damage penalty for bursting a resonance field early."
icon_state = "resonator_u"
item_state = "resonator_u"
inhand_icon_state = "resonator_u"
fieldlimit = 6
quick_burst_mod = 1
@@ -332,4 +332,4 @@
icon = initial(I.icon)
desc = initial(I.desc)
icon_state = initial(I.icon_state)
item_state = initial(I.item_state)
inhand_icon_state = initial(I.inhand_icon_state)
@@ -3,7 +3,7 @@
/**********************Facehugger toy**********************/
/obj/item/clothing/mask/facehugger/toy
item_state = "facehugger_inactive"
inhand_icon_state = "facehugger_inactive"
desc = "A toy often used to play pranks on other miners by putting it in their beds. It takes a bit to recharge after latching onto something."
throwforce = 0
real = 0
@@ -4,7 +4,7 @@
desc = "A single use device harnessing outdated wormhole technology, Nanotrasen has since turned its eyes to bluespace for more accurate teleportation. The wormholes it creates are unpleasant to travel through, to say the least.\nThanks to modifications provided by the Free Golems, this jaunter can be worn on the belt to provide protection from chasms."
icon = 'icons/obj/mining.dmi'
icon_state = "Jaunter"
item_state = "electronic"
inhand_icon_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
throwforce = 0
@@ -258,7 +258,7 @@
desc = "This lantern gives off no light, but is home to a friendly wisp."
icon = 'icons/obj/lighting.dmi'
icon_state = "lantern-blue"
item_state = "lantern"
inhand_icon_state = "lantern"
lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
var/obj/effect/wisp/wisp
@@ -393,7 +393,7 @@
desc = "Mid or feed."
ammo_type = /obj/item/ammo_casing/magic/hook
icon_state = "hook"
item_state = "hook"
inhand_icon_state = "hook"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
fire_sound = 'sound/weapons/batonextend.ogg'
@@ -782,7 +782,7 @@
name = "\improper spectral blade"
desc = "A rusted and dulled blade. It doesn't look like it'd do much damage. It glows weakly."
icon_state = "spectral"
item_state = "spectral"
inhand_icon_state = "spectral"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
flags_1 = CONDUCT_1
@@ -928,7 +928,7 @@
name = "staff of lava"
desc = "The ability to fill the emergency shuttle with lava. What more could you want out of life?"
icon_state = "staffofstorms"
item_state = "staffofstorms"
inhand_icon_state = "staffofstorms"
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
icon = 'icons/obj/guns/magic.dmi'
@@ -1099,7 +1099,7 @@
name = "hierophant club"
desc = "The strange technology of this large club allows various nigh-magical feats. It used to beat you, but now you can set the beat."
icon_state = "hierophant_club_ready_beacon"
item_state = "hierophant_club_ready_beacon"
inhand_icon_state = "hierophant_club_ready_beacon"
icon = 'icons/obj/lavaland/artefacts.dmi'
lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi'
righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
@@ -1188,7 +1188,7 @@
blast_range -= round(health_percent * 10) //one additional range for each missing 10% of health
/obj/item/hierophant_club/update_icon_state()
icon_state = item_state = "hierophant_club[timer <= world.time ? "_ready":""][(beacon && !QDELETED(beacon)) ? "":"_beacon"]"
icon_state = inhand_icon_state = "hierophant_club[timer <= world.time ? "_ready":""][(beacon && !QDELETED(beacon)) ? "":"_beacon"]"
/obj/item/hierophant_club/proc/prepare_icon_update()
update_icon()
+13 -13
View File
@@ -11,7 +11,7 @@
name = "rock"
icon = 'icons/obj/mining.dmi'
icon_state = "ore"
item_state = "ore"
inhand_icon_state = "ore"
full_w_class = WEIGHT_CLASS_BULKY
singular_name = "ore chunk"
var/points = 0 //How many points this ore gets you from the ore redemption machine
@@ -69,7 +69,7 @@
/obj/item/stack/ore/uranium
name = "uranium ore"
icon_state = "Uranium ore"
item_state = "Uranium ore"
inhand_icon_state = "Uranium ore"
singular_name = "uranium ore chunk"
points = 30
material_flags = MATERIAL_NO_EFFECTS
@@ -82,7 +82,7 @@
/obj/item/stack/ore/iron
name = "iron ore"
icon_state = "Iron ore"
item_state = "Iron ore"
inhand_icon_state = "Iron ore"
singular_name = "iron ore chunk"
points = 1
custom_materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT)
@@ -94,7 +94,7 @@
/obj/item/stack/ore/glass
name = "sand pile"
icon_state = "Glass ore"
item_state = "Glass ore"
inhand_icon_state = "Glass ore"
singular_name = "sand pile"
points = 1
custom_materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT)
@@ -132,14 +132,14 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
/obj/item/stack/ore/glass/basalt
name = "volcanic ash"
icon_state = "volcanic_sand"
item_state = "volcanic_sand"
inhand_icon_state = "volcanic_sand"
singular_name = "volcanic ash pile"
mine_experience = 0
/obj/item/stack/ore/plasma
name = "plasma ore"
icon_state = "Plasma ore"
item_state = "Plasma ore"
inhand_icon_state = "Plasma ore"
singular_name = "plasma ore chunk"
points = 15
custom_materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT)
@@ -156,7 +156,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
/obj/item/stack/ore/silver
name = "silver ore"
icon_state = "Silver ore"
item_state = "Silver ore"
inhand_icon_state = "Silver ore"
singular_name = "silver ore chunk"
points = 16
mine_experience = 3
@@ -168,7 +168,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
/obj/item/stack/ore/gold
name = "gold ore"
icon_state = "Gold ore"
item_state = "Gold ore"
inhand_icon_state = "Gold ore"
singular_name = "gold ore chunk"
points = 18
mine_experience = 5
@@ -180,7 +180,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
/obj/item/stack/ore/diamond
name = "diamond ore"
icon_state = "Diamond ore"
item_state = "Diamond ore"
inhand_icon_state = "Diamond ore"
singular_name = "diamond ore chunk"
points = 50
custom_materials = list(/datum/material/diamond=MINERAL_MATERIAL_AMOUNT)
@@ -191,7 +191,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
/obj/item/stack/ore/bananium
name = "bananium ore"
icon_state = "Bananium ore"
item_state = "Bananium ore"
inhand_icon_state = "Bananium ore"
singular_name = "bananium ore chunk"
points = 60
custom_materials = list(/datum/material/bananium=MINERAL_MATERIAL_AMOUNT)
@@ -202,7 +202,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
/obj/item/stack/ore/titanium
name = "titanium ore"
icon_state = "Titanium ore"
item_state = "Titanium ore"
inhand_icon_state = "Titanium ore"
singular_name = "titanium ore chunk"
points = 50
custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT)
@@ -215,7 +215,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
name = "slag"
desc = "Completely useless."
icon_state = "slag"
item_state = "slag"
inhand_icon_state = "slag"
singular_name = "slag chunk"
/obj/item/gibtonite
@@ -223,7 +223,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
desc = "Extremely explosive if struck with mining equipment, Gibtonite is often used by miners to speed up their work by using it as a mining charge. This material is illegal to possess by unauthorized personnel under space law."
icon = 'icons/obj/mining.dmi'
icon_state = "Gibtonite ore"
item_state = "Gibtonite ore"
inhand_icon_state = "Gibtonite ore"
w_class = WEIGHT_CLASS_BULKY
throw_range = 0
var/primed = FALSE