diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index fc245264c18..c8170312ce6 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -172,7 +172,7 @@ emp_act "[src] has been attacked in the [hit_area] with [I] by [user]!") var/armor = run_armor_check(affecting, "melee", "Your armour has protected your [hit_area].", "Your armour has softened a hit to your [hit_area].") - if(armor >= 2) return 0 + if(armor <= 0) return 0 if(!I.force) return 0 var/Iforce = I.force //to avoid runtimes on the forcesay checks at the bottom. Some items might delete themselves if you drop them. (stunning yourself, ninja swords) diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index 2502622932f..899e5468576 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -6,7 +6,7 @@ else src << "Your armor absorbs the blow!" else if(armor < 1) - if(absorb_text) + if(soften_text) src << "[soften_text]" else src << "Your armor softens the blow!"