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[MIRROR] Allows you to use the ability of vatbeasts when riding them (#714)
* Allows you to use the ability of vatbeasts when riding them (#53266) * Allows you to use the ability of vatbeasts when riding them Co-authored-by: Qustinnus <Floydje123@hotmail.com>
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@@ -28,7 +28,7 @@
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/mob/living/simple_animal/hostile/vatbeast/Initialize()
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. = ..()
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tentacle_slap = new
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tentacle_slap = new(src)
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AddAbility(tentacle_slap)
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add_cell_sample()
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@@ -41,6 +41,7 @@
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can_buckle = TRUE
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buckle_lying = 0
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var/datum/component/riding/riding = LoadComponent(/datum/component/riding)
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riding.can_use_abilities = TRUE
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riding.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 15), TEXT_SOUTH = list(0, 15), TEXT_EAST = list(-10, 15), TEXT_WEST = list(10, 15)))
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riding.set_vehicle_dir_layer(SOUTH, ABOVE_MOB_LAYER)
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riding.set_vehicle_dir_layer(NORTH, OBJ_LAYER)
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@@ -85,7 +86,7 @@
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if(.)
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return
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if(!istype(ranged_ability_user, /mob/living/simple_animal/hostile/vatbeast) || ranged_ability_user.stat)
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if(owner.stat)
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remove_ranged_ability()
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return
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@@ -97,12 +98,10 @@
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var/mob/living/living_target = target
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var/mob/living/simple_animal/hostile/vatbeast/vatbeast = ranged_ability_user
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vatbeast.visible_message("<span class='warning>[vatbeast] slaps [living_target] with its tentacle!</span>", "<span class='notice'>You slap [living_target] with your tentacle.</span>")
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playsound(vatbeast, 'sound/effects/assslap.ogg', 90)
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var/atom/throw_target = get_edge_target_turf(target, vatbeast.dir)
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living_target.throw_at(throw_target, 6, 4, vatbeast)
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owner.visible_message("<span class='warning>[owner] slaps [living_target] with its tentacle!</span>", "<span class='notice'>You slap [living_target] with your tentacle.</span>")
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playsound(owner, 'sound/effects/assslap.ogg', 90)
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var/atom/throw_target = get_edge_target_turf(target, ranged_ability_user.dir)
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living_target.throw_at(throw_target, 6, 4, owner)
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living_target.apply_damage(30)
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current_cooldown = world.time + cooldown
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remove_ranged_ability()
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@@ -14,9 +14,11 @@
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var/action_icon_state = "spell_default"
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var/action_background_icon_state = "bg_spell"
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var/base_action = /datum/action/spell_action
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var/mob/living/owner
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/obj/effect/proc_holder/Initialize()
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/obj/effect/proc_holder/Initialize(mob/living/owner)
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. = ..()
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src.owner = owner
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if(has_action)
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action = new base_action(src)
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