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Fix a bunch of incorrect throw_at proc definitions that caused a runtime
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@@ -92,7 +92,7 @@ var/const/MAX_ACTIVE_TIME = 400
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return Attach(AM)
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return 0
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/obj/item/clothing/mask/facehugger/throw_at(atom/target, range, speed, mob/thrower, spin)
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/obj/item/clothing/mask/facehugger/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0)
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if(!..())
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return
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if(stat == CONSCIOUS)
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