More spaces because Miauww is a picky ass

This commit is contained in:
Firecage
2014-07-07 12:52:46 +02:00
parent ced9dbd479
commit 6fc59fee6e
2 changed files with 92 additions and 92 deletions
+13 -13
View File
@@ -12,12 +12,12 @@
if(!..()) return
if(istype(M, /mob/living))
M << "\red You are heated by the warmth of the of the [name]!"
M.bodytemperature += potency/2 * TEMPERATURE_DAMAGE_COEFFICIENT
M.bodytemperature += potency / 2 * TEMPERATURE_DAMAGE_COEFFICIENT
/obj/item/weapon/grown/novaflower/afterattack(atom/A as mob|obj, mob/user as mob,proximity)
if(!proximity) return
if(endurance > 0)
endurance -= rand(1,(endurance/3)+1)
endurance -= rand(1, (endurance / 3) + 1)
else
usr << "All the petals have fallen off the [name] from violent whacking."
usr.unEquip(src)
@@ -26,7 +26,7 @@
/obj/item/weapon/grown/novaflower/pickup(mob/living/carbon/human/user as mob)
if(!user.gloves)
user << "\red The [name] burns your bare hand!"
user.adjustFireLoss(rand(1,5))
user.adjustFireLoss(rand(1, 5))
//Nettle
/obj/item/weapon/grown/nettle/pickup(mob/living/carbon/human/user as mob)
@@ -35,7 +35,7 @@
if(istype(user, /mob/living/carbon/human))
var/organ = ((user.hand ? "l_":"r_") + "arm")
var/obj/item/organ/limb/affecting = user.get_organ(organ)
if(affecting.take_damage(0,force))
if(affecting.take_damage(0, force))
user.update_damage_overlays(0)
else
user.take_organ_damage(0,force)
@@ -43,7 +43,7 @@
/obj/item/weapon/grown/nettle/afterattack(atom/A as mob|obj, mob/user as mob,proximity)
if(!proximity) return
if(force > 0)
force -= rand(1,(force/3)+1) // When you whack someone with it, leaves fall off
force -= rand(1, (force / 3) + 1) // When you whack someone with it, leaves fall off
else
usr << "All the leaves have fallen off the nettle from violent whacking."
usr.unEquip(src)
@@ -51,7 +51,7 @@
/obj/item/weapon/grown/nettle/changePotency(newValue) //-QualityVan
..()
force = round((5+potency/5), 1)
force = round((5 + potency / 5), 1)
//Deathnettle
/obj/item/weapon/grown/deathnettle/pickup(mob/living/carbon/human/user as mob)
@@ -59,10 +59,10 @@
if(istype(user, /mob/living/carbon/human))
var/organ = ((user.hand ? "l_":"r_") + "arm")
var/obj/item/organ/limb/affecting = user.get_organ(organ)
if(affecting.take_damage(0,force))
if(affecting.take_damage(0, force))
user.update_damage_overlays(0)
else
user.take_organ_damage(0,force)
user.take_organ_damage(0, force)
if(prob(50))
user.Paralyse(5)
user << "\red You are stunned by the Deathnettle when you try picking it up!"
@@ -71,18 +71,18 @@
if(!..()) return
if(istype(M, /mob/living))
M << "\red You are stunned by the powerful acid of the Deathnettle!"
add_logs(user, M, "attacked", object="[src.name]")
add_logs(user, M, "attacked", object= "[src.name]")
M.eye_blurry += force/7
if(prob(20))
M.Paralyse(force/6)
M.Weaken(force/15)
M.Paralyse(force / 6)
M.Weaken(force / 15)
M.drop_item()
/obj/item/weapon/grown/deathnettle/afterattack(atom/A as mob|obj, mob/user as mob,proximity)
if(!proximity) return
if (force > 0)
force -= rand(1,(force/3)+1) // When you whack someone with it, leaves fall off
force -= rand(1,(force / 3) + 1) // When you whack someone with it, leaves fall off
else
usr << "All the leaves have fallen off the deathnettle from violent whacking."
@@ -91,7 +91,7 @@
/obj/item/weapon/grown/deathnettle/changePotency(newValue) //-QualityVan
..()
force = round((5+potency/2.5), 1)
force = round((5 + potency / 2.5), 1)
//Corncob
+79 -79
View File
@@ -90,7 +90,7 @@
if(myseed.yield == 0)//Oh god don't divide by zero you'll doom us all.
adjustSYield(1)
//world << "Yield increased by 1, from 0, to a total of [myseed.yield]"
else if(prob(1/(myseed.yield * myseed.yield) *100))//This formula gives you diminishing returns based on yield. 100% with 1 yield, decreasing to 25%, 11%, 6, 4, 2...
else if(prob(1/(myseed.yield * myseed.yield) * 100))//This formula gives you diminishing returns based on yield. 100% with 1 yield, decreasing to 25%, 11%, 6, 4, 2...
adjustSYield(1)
//world << "Yield increased by 1, to a total of [myseed.yield]"
else
@@ -233,7 +233,7 @@ obj/machinery/hydroponics/update_icon()
for(var/Dir in cardinal)
var/obj/machinery/hydroponics/t = locate() in get_step(src,Dir)
if(t && t.anchored==2 && src.anchored==2)
if(t && t.anchored == 2 && src.anchored == 2)
n += Dir
icon_state = "hoses-[n]"
@@ -242,29 +242,29 @@ obj/machinery/hydroponics/update_icon()
if(planted)
if(dead)
overlays += image('icons/obj/hydroponics.dmi', icon_state="[myseed.species]-dead")
overlays += image('icons/obj/hydroponics.dmi', icon_state = "[myseed.species]-dead")
else if(harvest)
if(myseed.plant_type == 2) // Shrooms don't have a -harvest graphic
overlays += image('icons/obj/hydroponics.dmi', icon_state="[myseed.species]-grow[myseed.growthstages]")
overlays += image('icons/obj/hydroponics.dmi', icon_state = "[myseed.species]-grow[myseed.growthstages]")
else
overlays += image('icons/obj/hydroponics.dmi', icon_state="[myseed.species]-harvest")
overlays += image('icons/obj/hydroponics.dmi', icon_state = "[myseed.species]-harvest")
else if(age < myseed.maturation)
var/t_growthstate = ((age / myseed.maturation) * myseed.growthstages ) // Make sure it won't crap out due to HERPDERP 6 stages only
overlays += image('icons/obj/hydroponics.dmi', icon_state="[myseed.species]-grow[round(t_growthstate)]")
overlays += image('icons/obj/hydroponics.dmi', icon_state = "[myseed.species]-grow[round(t_growthstate)]")
lastproduce = age //Cheating by putting this here, it means that it isn't instantly ready to harvest
else
overlays += image('icons/obj/hydroponics.dmi', icon_state="[myseed.species]-grow[myseed.growthstages]") // Same
overlays += image('icons/obj/hydroponics.dmi', icon_state = "[myseed.species]-grow[myseed.growthstages]") // Same
if(waterlevel <= 10)
overlays += image('icons/obj/hydroponics.dmi', icon_state="over_lowwater3")
overlays += image('icons/obj/hydroponics.dmi', icon_state =" over_lowwater3")
if(nutrilevel <= 2)
overlays += image('icons/obj/hydroponics.dmi', icon_state="over_lownutri3")
overlays += image('icons/obj/hydroponics.dmi', icon_state = "over_lownutri3")
if(health <= (myseed.endurance / 2))
overlays += image('icons/obj/hydroponics.dmi', icon_state="over_lowhealth3")
overlays += image('icons/obj/hydroponics.dmi', icon_state = "over_lowhealth3")
if(weedlevel >= 5 || pestlevel >= 5 || toxic >= 40)
overlays += image('icons/obj/hydroponics.dmi', icon_state="over_alert3")
overlays += image('icons/obj/hydroponics.dmi', icon_state = "over_alert3")
if(harvest)
overlays += image('icons/obj/hydroponics.dmi', icon_state="over_harvest3")
overlays += image('icons/obj/hydroponics.dmi', icon_state = "over_harvest3")
if(istype(myseed,/obj/item/seeds/glowshroom))
SetLuminosity(round(myseed.potency / 10))
@@ -318,7 +318,7 @@ obj/machinery/hydroponics/proc/weedinvasion() // If a weed growth is sufficient,
visible_message("<span class='info'>[oldPlantName] overtaken by [myseed.plantname].</span>")
obj/machinery/hydroponics/proc/mutate(var/lifemut=2, var/endmut=5, var/productmut=1, var/yieldmut=2, var/potmut=25) // Mutates the current seed
obj/machinery/hydroponics/proc/mutate(var/lifemut = 2, var/endmut = 5, var/productmut = 1, var/yieldmut = 2, var/potmut = 25) // Mutates the current seed
if(!planted)
return
adjustSLife(rand(-lifemut,lifemut))
@@ -421,146 +421,146 @@ obj/machinery/hydroponics/proc/applyChemicals(var/datum/reagents/S)
// After handling the mutating, we now handle the damage from adding crude radioactives...
if(S.has_reagent("uranium", 1))
adjustHealth(-round(S.get_reagent_amount("uranium")*1))
adjustToxic(round(S.get_reagent_amount("uranium")*2))
adjustHealth(-round(S.get_reagent_amount("uranium") * 1))
adjustToxic(round(S.get_reagent_amount("uranium") * 2))
if(S.has_reagent("radium", 1))
adjustHealth(-round(S.get_reagent_amount("radium")*1))
adjustToxic(round(S.get_reagent_amount("radium")*3)) // Radium is harsher (OOC: also easier to produce)
adjustHealth(-round(S.get_reagent_amount("radium") * 1))
adjustToxic(round(S.get_reagent_amount("radium") * 3)) // Radium is harsher (OOC: also easier to produce)
// Nutriments
if(S.has_reagent("eznutriment", 1))
yieldmod = 1
mutmod = 1
adjustNutri(round(S.get_reagent_amount("eznutriment")*1))
adjustNutri(round(S.get_reagent_amount("eznutriment") * 1))
if(S.has_reagent("left4zednutriment", 1))
yieldmod = 0
mutmod = 2
adjustNutri(round(S.get_reagent_amount("left4zednutriment")*1))
adjustNutri(round(S.get_reagent_amount("left4zednutriment") * 1))
if(S.has_reagent("robustharvestnutriment", 1))
yieldmod = 2
mutmod = 0
adjustNutri(round(S.get_reagent_amount("robustharvestnutriment")*1))
adjustNutri(round(S.get_reagent_amount("robustharvestnutriment") *1 ))
// Antitoxin binds shit pretty well. So the tox goes significantly down
if(S.has_reagent("anti_toxin", 1))
adjustToxic(-round(S.get_reagent_amount("anti_toxin")*2))
adjustToxic(-round(S.get_reagent_amount("anti_toxin") * 2))
// NIGGA, YOU JUST WENT ON FULL RETARD.
if(S.has_reagent("toxin", 1))
adjustToxic(round(S.get_reagent_amount("toxin")*2))
adjustToxic(round(S.get_reagent_amount("toxin") * 2))
// Milk is good for humans, but bad for plants. The sugars canot be used by plants, and the milk fat fucks up growth. Not shrooms though. I can't deal with this now...
if(S.has_reagent("milk", 1))
adjustNutri(round(S.get_reagent_amount("milk")*0.1))
adjustWater(round(S.get_reagent_amount("milk")*0.9))
adjustNutri(round(S.get_reagent_amount("milk") * 0.1))
adjustWater(round(S.get_reagent_amount("milk") * 0.9))
// Beer is a chemical composition of alcohol and various other things. It's a shitty nutrient but hey, it's still one. Also alcohol is bad, mmmkay?
if(S.has_reagent("beer", 1))
adjustHealth(-round(S.get_reagent_amount("beer")*0.05))
adjustNutri(round(S.get_reagent_amount("beer")*0.25))
adjustWater(round(S.get_reagent_amount("beer")*0.7))
adjustHealth(-round(S.get_reagent_amount("beer") * 0.05))
adjustNutri(round(S.get_reagent_amount("beer") * 0.25))
adjustWater(round(S.get_reagent_amount("beer") * 0.7))
// You're an idiot for thinking that one of the most corrosive and deadly gasses would be beneficial
if(S.has_reagent("fluorine", 1))
adjustHealth(-round(S.get_reagent_amount("fluorine")*2))
adjustToxic(round(S.get_reagent_amount("flourine")*2.5))
adjustWater(-round(S.get_reagent_amount("flourine")*0.5))
adjustHealth(-round(S.get_reagent_amount("fluorine") * 2))
adjustToxic(round(S.get_reagent_amount("flourine") * 2.5))
adjustWater(-round(S.get_reagent_amount("flourine") * 0.5))
adjustWeeds(-rand(1,4))
// You're an idiot for thinking that one of the most corrosive and deadly gasses would be beneficial
if(S.has_reagent("chlorine", 1))
adjustHealth(-round(S.get_reagent_amount("chlorine")*1))
adjustToxic(round(S.get_reagent_amount("chlorine")*1.5))
adjustWater(-round(S.get_reagent_amount("chlorine")*0.5))
adjustHealth(-round(S.get_reagent_amount("chlorine") * 1))
adjustToxic(round(S.get_reagent_amount("chlorine") * 1.5))
adjustWater(-round(S.get_reagent_amount("chlorine") * 0.5))
adjustWeeds(-rand(1,3))
// White Phosphorous + water -> phosphoric acid. That's not a good thing really. Phosphoric salts are beneficial though. And even if the plant suffers, in the long run the tray gets some nutrients. The benefit isn't worth that much.
if(S.has_reagent("phosphorus", 1))
adjustHealth(-round(S.get_reagent_amount("phosphorus")*0.75))
adjustNutri(round(S.get_reagent_amount("phosphorus")*0.1))
adjustWater(-round(S.get_reagent_amount("phosphorus")*0.5))
adjustHealth(-round(S.get_reagent_amount("phosphorus") * 0.75))
adjustNutri(round(S.get_reagent_amount("phosphorus") * 0.1))
adjustWater(-round(S.get_reagent_amount("phosphorus") * 0.5))
adjustWeeds(-rand(1,2))
// Plants should not have sugar, they can't use it and it prevents them getting water/ nutients, it is good for mold though...
if(S.has_reagent("sugar", 1))
adjustWeeds(rand(1,2))
adjustPests(rand(1,2))
adjustNutri(round(S.get_reagent_amount("sugar")*0.1))
adjustNutri(round(S.get_reagent_amount("sugar") * 0.1))
// It is water!
if(S.has_reagent("water", 1))
adjustWater(round(S.get_reagent_amount("water")*1))
adjustWater(round(S.get_reagent_amount("water") * 1))
// Holy water. Mostly the same as water, it also heals the plant a little with the power of the spirits~
if(S.has_reagent("holywater", 1))
adjustWater(round(S.get_reagent_amount("holywater")*1))
adjustHealth(round(S.get_reagent_amount("holywater")*0.1))
adjustWater(round(S.get_reagent_amount("holywater") * 1))
adjustHealth(round(S.get_reagent_amount("holywater") * 0.1))
// A variety of nutrients are dissolved in club soda, without sugar. These nutrients include carbon, oxygen, hydrogen, phosphorous, potassium, sulfur and sodium, all of which are needed for healthy plant growth.
if(S.has_reagent("sodawater", 1))
adjustWater(round(S.get_reagent_amount("sodawater")*1))
adjustHealth(round(S.get_reagent_amount("sodawater")*0.1))
adjustNutri(round(S.get_reagent_amount("sodawater")*0.1))
adjustWater(round(S.get_reagent_amount("sodawater") * 1))
adjustHealth(round(S.get_reagent_amount("sodawater") * 0.1))
adjustNutri(round(S.get_reagent_amount("sodawater") * 0.1))
// Man, you guys are retards
if(S.has_reagent("sacid", 1))
adjustHealth(-round(S.get_reagent_amount("sacid")*1))
adjustToxic(round(S.get_reagent_amount("sacid")*1.5))
adjustHealth(-round(S.get_reagent_amount("sacid") * 1))
adjustToxic(round(S.get_reagent_amount("sacid") * 1.5))
adjustWeeds(-rand(1,2))
// SERIOUSLY
if(S.has_reagent("pacid", 1))
adjustHealth(-round(S.get_reagent_amount("pacid")*2))
adjustToxic(round(S.get_reagent_amount("pacid")*3))
adjustHealth(-round(S.get_reagent_amount("pacid") * 2))
adjustToxic(round(S.get_reagent_amount("pacid") * 3))
adjustWeeds(-rand(1,4))
// Plant-B-Gone is just as bad
if(S.has_reagent("plantbgone", 1))
adjustHealth(-round(S.get_reagent_amount("plantbgone")*2))
adjustToxic(-round(S.get_reagent_amount("plantbgone")*3))
adjustHealth(-round(S.get_reagent_amount("plantbgone") * 5))
adjustToxic(-round(S.get_reagent_amount("plantbgone") * 6))
adjustWeeds(-rand(4,8))
//Weed Spray
if(S.has_reagent("weedkiller", 1))
adjustToxic(round(S.get_reagent_amount("weedkiller")*0.5))
adjustToxic(round(S.get_reagent_amount("weedkiller") * 0.5))
//old toxicity was 4, each spray is default 10 (minimal of 5) so 5 and 2.5 are the new ammounts
adjustWeeds(-rand(1,2))
//Pest Spray
if(S.has_reagent("pestkiller", 1))
adjustToxic(round(S.get_reagent_amount("pestkiller")*0.5))
adjustToxic(round(S.get_reagent_amount("pestkiller") * 0.5))
adjustPests(-rand(1,2))
// Healing
if(S.has_reagent("cryoxadone", 1))
adjustHealth(round(S.get_reagent_amount("cryoxadone")*3))
adjustToxic(-round(S.get_reagent_amount("cryoxadone")*3))
adjustHealth(round(S.get_reagent_amount("cryoxadone") * 3))
adjustToxic(-round(S.get_reagent_amount("cryoxadone") * 3))
// Ammonia is bad ass.
if(S.has_reagent("ammonia", 1))
adjustHealth(round(S.get_reagent_amount("ammonia")*0.5))
adjustNutri(round(S.get_reagent_amount("ammonia")*1))
adjustSYield(round(S.get_reagent_amount("ammonia")*0.01))
adjustHealth(round(S.get_reagent_amount("ammonia") * 0.5))
adjustNutri(round(S.get_reagent_amount("ammonia") * 1))
adjustSYield(round(S.get_reagent_amount("ammonia") * 0.01))
// This is more bad ass, and pests get hurt by the corrosive nature of it, not the plant.
if(S.has_reagent("diethylamine", 1))
adjustHealth(round(S.get_reagent_amount("diethylamine")*1))
adjustNutri(round(S.get_reagent_amount("diethylamine")*2))
adjustSYield(round(S.get_reagent_amount("diethylamine")*0.02))
adjustHealth(round(S.get_reagent_amount("diethylamine") * 1))
adjustNutri(round(S.get_reagent_amount("diethylamine") * 2))
adjustSYield(round(S.get_reagent_amount("diethylamine") * 0.02))
adjustPests(-rand(1,2))
// Compost, effectively
if(S.has_reagent("nutriment", 1))
adjustHealth(round(S.get_reagent_amount("nutriment")*0.5))
adjustNutri(round(S.get_reagent_amount("nutriment")*1))
adjustHealth(round(S.get_reagent_amount("nutriment") * 0.5))
adjustNutri(round(S.get_reagent_amount("nutriment") * 1))
// The best stuff there is. For testing/debugging.
if(S.has_reagent("adminordrazine", 1))
adjustWater(round(S.get_reagent_amount("adminordrazine")*1))
adjustHealth(round(S.get_reagent_amount("adminordrazine")*1))
adjustNutri(round(S.get_reagent_amount("adminordrazine")*1))
adjustWater(round(S.get_reagent_amount("adminordrazine") * 1))
adjustHealth(round(S.get_reagent_amount("adminordrazine") * 1))
adjustNutri(round(S.get_reagent_amount("adminordrazine") * 1))
adjustPests(-rand(1,5))
adjustWeeds(-rand(1,5))
if(S.has_reagent("adminordrazine", 5))
@@ -669,19 +669,19 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
user << "-Plant Production: <span class='notice'> [myseed.production]</span>"
if(myseed.potency != -1)
user << "-Plant Potency: <span class='notice'> [myseed.potency]</span>"
user << "-Weed level: <span class='notice'> [weedlevel]/10</span>"
user << "-Pest level: <span class='notice'> [pestlevel]/10</span>"
user << "-Toxicity level: <span class='notice'> [toxic]/100</span>"
user << "-Water level: <span class='notice'> [waterlevel]/[maxwater]</span>"
user << "-Nutrition level: <span class='notice'> [nutrilevel]/[maxnutri]</span>"
user << "-Weed level: <span class='notice'> [weedlevel] / 10</span>"
user << "-Pest level: <span class='notice'> [pestlevel] / 10</span>"
user << "-Toxicity level: <span class='notice'> [toxic] / 100</span>"
user << "-Water level: <span class='notice'> [waterlevel] / [maxwater]</span>"
user << "-Nutrition level: <span class='notice'> [nutrilevel] / [maxnutri]</span>"
user << ""
else
user << "<B>No plant found.</B>"
user << "-Weed level: <span class='notice'> [weedlevel]/10</span>"
user << "-Pest level: <span class='notice'> [pestlevel]/10</span>"
user << "-Toxicity level: <span class='notice'> [toxic]/100</span>"
user << "-Water level: <span class='notice'> [waterlevel]/[maxwater]</span>"
user << "-Nutrition level: <span class='notice'> [nutrilevel]/[maxnutri]</span>"
user << "-Weed level: <span class='notice'> [weedlevel] / 10</span>"
user << "-Pest level: <span class='notice'> [pestlevel] / 10</span>"
user << "-Toxicity level: <span class='notice'> [toxic] / 100</span>"
user << "-Water level: <span class='notice'> [waterlevel] / [maxwater]</span>"
user << "-Nutrition level: <span class='notice'> [nutrilevel] / [maxnutri]</span>"
user << ""
else if(istype(O, /obj/item/weapon/minihoe))
@@ -1044,18 +1044,18 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(planted)
if(dead)
overlays += image('icons/obj/hydroponics.dmi', icon_state="[myseed.species]-dead")
overlays += image('icons/obj/hydroponics.dmi', icon_state= "[myseed.species]-dead")
else if(harvest)
if(myseed.plant_type == 2) // Shrooms don't have a -harvest graphic
overlays += image('icons/obj/hydroponics.dmi', icon_state="[myseed.species]-grow[myseed.growthstages]")
overlays += image('icons/obj/hydroponics.dmi', icon_state= "[myseed.species]-grow[myseed.growthstages]")
else
overlays += image('icons/obj/hydroponics.dmi', icon_state="[myseed.species]-harvest")
overlays += image('icons/obj/hydroponics.dmi', icon_state= "[myseed.species]-harvest")
else if(age < myseed.maturation)
var/t_growthstate = ((age / myseed.maturation) * myseed.growthstages )
overlays += image('icons/obj/hydroponics.dmi', icon_state="[myseed.species]-grow[round(t_growthstate)]")
overlays += image('icons/obj/hydroponics.dmi', icon_state= "[myseed.species]-grow[round(t_growthstate)]")
lastproduce = age
else
overlays += image('icons/obj/hydroponics.dmi', icon_state="[myseed.species]-grow[myseed.growthstages]")
overlays += image('icons/obj/hydroponics.dmi', icon_state= "[myseed.species]-grow[myseed.growthstages]")
if(!luminosity)
if(istype(myseed,/obj/item/seeds/glowshroom))