Color standardization, vars moved, and signals (#52574)

Defined all the existing light_color values.
    Moved their definitions to colors.dm
    Made white the default color. It was so already, but that was very obscured.
    Moved the atom light-related variables to the atom definition.
    Wrapped changes to variables such as light_color into procs that report the event through signals.
    Moved the light_on variable to the atom level, also adding a signal for its changing, to represent toggling lights.
    Cleaned up a little bit of code in where new variables were defined before redefinitions.

This is all atomization to reduce changes in #52413
None of this affect gameplay at all, it's all code cleaning and refactoring.

There's more colors to standardize, a search for color = will find lots of targets, and I see little need to have both the LIGHT_COLOR and COLOR patterns, but I don't want to make this PR bigger than it already is.
This commit is contained in:
Rohesie
2020-08-04 13:59:48 +12:00
committed by GitHub
parent fad2f6c3de
commit 6ff08e1c69
78 changed files with 355 additions and 281 deletions
@@ -76,7 +76,7 @@ GLOBAL_LIST_INIT(ore_probability, list(/obj/item/stack/ore/uranium = 50,
icon_state = "nether"
mob_types = list(/mob/living/simple_animal/hostile/asteroid/ice_demon)
light_range = 1
light_color = LIGHT_COLOR_RED
light_color = COLOR_SOFT_RED
/obj/structure/spawner/ice_moon/demonic_portal/clear_rock()
for(var/turf/F in RANGE_TURFS(3, src))