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Color standardization, vars moved, and signals (#52574)
Defined all the existing light_color values.
Moved their definitions to colors.dm
Made white the default color. It was so already, but that was very obscured.
Moved the atom light-related variables to the atom definition.
Wrapped changes to variables such as light_color into procs that report the event through signals.
Moved the light_on variable to the atom level, also adding a signal for its changing, to represent toggling lights.
Cleaned up a little bit of code in where new variables were defined before redefinitions.
This is all atomization to reduce changes in #52413
None of this affect gameplay at all, it's all code cleaning and refactoring.
There's more colors to standardize, a search for color = will find lots of targets, and I see little need to have both the LIGHT_COLOR and COLOR patterns, but I don't want to make this PR bigger than it already is.
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@@ -76,7 +76,7 @@ GLOBAL_LIST_INIT(ore_probability, list(/obj/item/stack/ore/uranium = 50,
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icon_state = "nether"
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mob_types = list(/mob/living/simple_animal/hostile/asteroid/ice_demon)
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light_range = 1
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light_color = LIGHT_COLOR_RED
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light_color = COLOR_SOFT_RED
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/obj/structure/spawner/ice_moon/demonic_portal/clear_rock()
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for(var/turf/F in RANGE_TURFS(3, src))
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