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Make sure some proximity using items clean up when destroyed
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@@ -81,6 +81,9 @@
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if(scanning)
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addtimer(src, "sense", 0)
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/obj/item/device/assembly/prox_sensor/Destroy()
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remove_from_proximity_list(src, sensitivity)
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..()
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/obj/item/device/assembly/prox_sensor/toggle_scan(scan)
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if(!secured)
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