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Lobby info is now part of the hud instead of stat panel (#90572)
## About The Pull Request Removes ``/mob/dead/get_status_tab_items()``, replaces it with a lobby hud icon showing the same information TV sprite made by Kryson, scanline and static taken from ``effects.dmi`` which I then blew up to fit the size. https://github.com/user-attachments/assets/99733ae6-c596-42b1-bcae-d1a8d8f094c3 ## Why It's Good For The Game I want to try to remove as much reliance from the stat panel as possible so we can hopefully remove it, as it takes up 1/3 of the screen for nothing. ## Changelog 🆑 Kryson, JohnFulpWillard qol: Lobby info is now on the title screen rather than being hidden in the stat panel. /🆑
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@@ -29,23 +29,6 @@ INITIALIZE_IMMEDIATE(/mob/dead)
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/mob/dead/canUseStorage()
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return FALSE
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/mob/dead/get_status_tab_items()
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. = ..()
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if(SSticker.HasRoundStarted())
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return
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var/time_remaining = SSticker.GetTimeLeft()
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if(time_remaining > 0)
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. += "Time To Start: [round(time_remaining/10)]s"
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else if(time_remaining == -10)
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. += "Time To Start: DELAYED"
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else
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. += "Time To Start: SOON"
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. += "Players: [LAZYLEN(GLOB.clients)]"
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if(client.holder)
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. += "Players Ready: [SSticker.totalPlayersReady]"
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. += "Admins Ready: [SSticker.total_admins_ready] / [length(GLOB.admins)]"
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#define SERVER_HOPPER_TRAIT "server_hopper"
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/mob/dead/proc/server_hop()
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