diff --git a/code/game/machinery/deployable.dm b/code/game/machinery/deployable.dm index 1b3348aca73..a90dc194025 100644 --- a/code/game/machinery/deployable.dm +++ b/code/game/machinery/deployable.dm @@ -218,6 +218,7 @@ desc = "A folded and unloaded heavy machine gun, ready to be deployed and used." icon = 'icons/obj/weapons/turrets.dmi' icon_state = "folded_hmg" + inhand_icon_state = "folded_hmg" max_integrity = 250 w_class = WEIGHT_CLASS_BULKY slot_flags = ITEM_SLOT_BACK diff --git a/code/game/machinery/newscaster/newspaper.dm b/code/game/machinery/newscaster/newspaper.dm index ec4d1a35ba6..2571117a409 100644 --- a/code/game/machinery/newscaster/newspaper.dm +++ b/code/game/machinery/newscaster/newspaper.dm @@ -3,6 +3,7 @@ desc = "An issue of The Griffon, the newspaper circulating aboard Nanotrasen Space Stations." icon = 'icons/obj/bureaucracy.dmi' icon_state = "newspaper" + inhand_icon_state = "newspaper" lefthand_file = 'icons/mob/inhands/items/books_lefthand.dmi' righthand_file = 'icons/mob/inhands/items/books_righthand.dmi' w_class = WEIGHT_CLASS_SMALL diff --git a/code/game/machinery/telecomms/machines/message_server.dm b/code/game/machinery/telecomms/machines/message_server.dm index ef10ad4c7c8..f578f5e7ece 100644 --- a/code/game/machinery/telecomms/machines/message_server.dm +++ b/code/game/machinery/telecomms/machines/message_server.dm @@ -60,6 +60,7 @@ desc = "A strange relic, capable of recording data on extradimensional vertices. It lives inside the blackbox recorder for safe keeping." icon = 'icons/obj/stationobjs.dmi' icon_state = "blackcube" + inhand_icon_state = "blackcube" lefthand_file = 'icons/mob/inhands/items_lefthand.dmi' righthand_file = 'icons/mob/inhands/items_righthand.dmi' w_class = WEIGHT_CLASS_BULKY diff --git a/code/game/objects/items/blueprints.dm b/code/game/objects/items/blueprints.dm index ac6413c2eb5..79596211dce 100644 --- a/code/game/objects/items/blueprints.dm +++ b/code/game/objects/items/blueprints.dm @@ -7,6 +7,7 @@ name = "area modification item" icon = 'icons/obj/weapons/items_and_weapons.dmi' icon_state = "blueprints" + inhand_icon_state = "blueprints" attack_verb_continuous = list("attacks", "baps", "hits") attack_verb_simple = list("attack", "bap", "hit") var/fluffnotice = "Nobody's gonna read this stuff!" diff --git a/code/game/objects/items/bouquets.dm b/code/game/objects/items/bouquets.dm index c1f4188733b..8a01e2a4602 100644 --- a/code/game/objects/items/bouquets.dm +++ b/code/game/objects/items/bouquets.dm @@ -19,3 +19,4 @@ name = "rose bouquet" desc = "A bouquet of roses. A bundle of love." icon_state = "rosebouquet" + inhand_icon_state = "rosebouquet" diff --git a/code/game/objects/items/clown_items.dm b/code/game/objects/items/clown_items.dm index 1559db65f7f..7fe6479e60c 100644 --- a/code/game/objects/items/clown_items.dm +++ b/code/game/objects/items/clown_items.dm @@ -16,6 +16,7 @@ gender = PLURAL icon = 'icons/obj/weapons/items_and_weapons.dmi' icon_state = "soap" + inhand_icon_state = "soap" worn_icon_state = "soap" lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi' @@ -57,6 +58,7 @@ desc = "A homemade bar of soap. Smells of... well...." grind_results = list(/datum/reagent/liquidgibs = 9, /datum/reagent/lye = 9) icon_state = "soapgibs" + inhand_icon_state = "soapgibs" worn_icon_state = "soapgibs" cleanspeed = 3 SECONDS // faster than base soap to reward chemists for going to the effort @@ -64,6 +66,7 @@ desc = "A heavy duty bar of Nanotrasen brand soap. Smells of plasma." grind_results = list(/datum/reagent/toxin/plasma = 10, /datum/reagent/lye = 10) icon_state = "soapnt" + inhand_icon_state = "soapnt" worn_icon_state = "soapnt" cleanspeed = 2.8 SECONDS //janitor gets this uses = 300 @@ -74,6 +77,7 @@ desc = "A deluxe Waffle Co. brand bar of soap. Smells of high-class luxury." grind_results = list(/datum/reagent/consumable/aloejuice = 10, /datum/reagent/lye = 10) icon_state = "soapdeluxe" + inhand_icon_state = "soapdeluxe" worn_icon_state = "soapdeluxe" cleanspeed = 2 SECONDS //captain gets one of these @@ -81,6 +85,7 @@ desc = "An untrustworthy bar of soap made of strong chemical agents that dissolve blood faster." grind_results = list(/datum/reagent/toxin/acid = 10, /datum/reagent/lye = 10) icon_state = "soapsyndie" + inhand_icon_state = "soapsyndie" worn_icon_state = "soapsyndie" cleanspeed = 0.5 SECONDS //faster than mops so it's useful for traitors who want to clean crime scenes @@ -89,6 +94,7 @@ desc = "The most advanced soap known to mankind. The beginning of the end for germs." grind_results = list(/datum/reagent/consumable/potato_juice = 9, /datum/reagent/consumable/ethanol/lizardwine = 9, /datum/reagent/monkey_powder = 9, /datum/reagent/drug/krokodil = 9, /datum/reagent/toxin/acid/nitracid = 9, /datum/reagent/baldium = 9, /datum/reagent/consumable/ethanol/hooch = 9, /datum/reagent/bluespace = 9, /datum/reagent/drug/pumpup = 9, /datum/reagent/consumable/space_cola = 9) icon_state = "soapomega" + inhand_icon_state = "soapomega" worn_icon_state = "soapomega" cleanspeed = 0.3 SECONDS //Only the truest of mind soul and body get one of these uses = 800 //In the Greek numeric system, Omega has a value of 800 diff --git a/code/game/objects/items/cosmetics.dm b/code/game/objects/items/cosmetics.dm index 731dc548660..dae8eab25d5 100644 --- a/code/game/objects/items/cosmetics.dm +++ b/code/game/objects/items/cosmetics.dm @@ -4,12 +4,38 @@ desc = "A generic brand of lipstick." icon = 'icons/obj/weapons/items_and_weapons.dmi' icon_state = "lipstick" + inhand_icon_state = "lipstick" w_class = WEIGHT_CLASS_TINY var/colour = "red" var/open = FALSE /// A trait that's applied while someone has this lipstick applied, and is removed when the lipstick is removed var/lipstick_trait +/obj/item/lipstick/Initialize(mapload) + . = ..() + AddElement(/datum/element/update_icon_updates_onmob) + update_appearance(UPDATE_ICON) + +/obj/item/lipstick/vv_edit_var(vname, vval) + . = ..() + if(vname == NAMEOF(src, open)) + update_appearance(UPDATE_ICON) + +/obj/item/lipstick/update_icon_state() + icon_state = "lipstick[open ? "_uncap" : null]" + inhand_icon_state = "lipstick[open ? "open" : null]" + return ..() + + +/obj/item/lipstick/update_overlays() + . = ..() + if(!open) + return + var/mutable_appearance/colored_overlay = mutable_appearance(icon, "lipstick_uncap_color") + colored_overlay.color = colour + . += colored_overlay + + /obj/item/lipstick/purple name = "purple lipstick" colour = "purple" @@ -39,16 +65,9 @@ name = "[colour] lipstick" /obj/item/lipstick/attack_self(mob/user) - cut_overlays() - to_chat(user, span_notice("You twist \the [src] [open ? "closed" : "open"].")) + to_chat(user, span_notice("You twist [src] [open ? "closed" : "open"].")) open = !open - if(open) - var/mutable_appearance/colored_overlay = mutable_appearance(icon, "lipstick_uncap_color") - colored_overlay.color = colour - icon_state = "lipstick_uncap" - add_overlay(colored_overlay) - else - icon_state = "lipstick" + update_appearance(UPDATE_ICON) /obj/item/lipstick/attack(mob/M, mob/user) if(!open || !ismob(M)) @@ -106,6 +125,7 @@ desc = "The latest and greatest power razor born from the science of shaving." icon = 'icons/obj/weapons/items_and_weapons.dmi' icon_state = "razor" + inhand_icon_state = "razor" flags_1 = CONDUCT_1 w_class = WEIGHT_CLASS_TINY diff --git a/code/game/objects/items/door_seal.dm b/code/game/objects/items/door_seal.dm index 8619d19fe41..6074fb31d21 100644 --- a/code/game/objects/items/door_seal.dm +++ b/code/game/objects/items/door_seal.dm @@ -3,6 +3,7 @@ desc = "A brace used to seal and reinforce an airlock. Useful for making areas inaccessible to those without opposable thumbs." icon = 'icons/obj/weapons/items_and_weapons.dmi' icon_state = "pneumatic_seal" + inhand_icon_state = "pneumatic_seal" lefthand_file = 'icons/mob/inhands/items_lefthand.dmi' righthand_file = 'icons/mob/inhands/items_righthand.dmi' flags_1 = CONDUCT_1 diff --git a/code/game/objects/items/food/burgers.dm b/code/game/objects/items/food/burgers.dm index 304ad4b9e5c..2fd8c41a64f 100644 --- a/code/game/objects/items/food/burgers.dm +++ b/code/game/objects/items/food/burgers.dm @@ -1,6 +1,7 @@ /obj/item/food/burger icon = 'icons/obj/food/burgerbread.dmi' icon_state = "hburger" + inhand_icon_state = "burger" bite_consumption = 3 food_reagents = list(/datum/reagent/consumable/nutriment = 2, /datum/reagent/consumable/nutriment/protein = 5, /datum/reagent/consumable/nutriment/vitamin = 1) tastes = list("bun" = 2, "beef patty" = 4) diff --git a/code/game/objects/items/food/egg.dm b/code/game/objects/items/food/egg.dm index 94c1897ad1b..4c3a8e8547f 100644 --- a/code/game/objects/items/food/egg.dm +++ b/code/game/objects/items/food/egg.dm @@ -17,6 +17,7 @@ desc = "An egg!" icon = 'icons/obj/food/egg.dmi' icon_state = "egg" + inhand_icon_state = "egg" food_reagents = list(/datum/reagent/consumable/eggyolk = 2, /datum/reagent/consumable/eggwhite = 4) microwaved_type = /obj/item/food/boiledegg foodtypes = MEAT | RAW @@ -110,27 +111,32 @@ /obj/item/food/egg/blue icon_state = "egg-blue" - + inhand_icon_state = "egg-blue" /obj/item/food/egg/green icon_state = "egg-green" - + inhand_icon_state = "egg-green" /obj/item/food/egg/mime icon_state = "egg-mime" - + inhand_icon_state = "egg-mime" /obj/item/food/egg/orange icon_state = "egg-orange" + inhand_icon_state = "egg-orange" /obj/item/food/egg/purple icon_state = "egg-purple" + inhand_icon_state = "egg-purple" /obj/item/food/egg/rainbow icon_state = "egg-rainbow" + inhand_icon_state = "egg-rainbow" /obj/item/food/egg/red icon_state = "egg-red" + inhand_icon_state = "egg-red" /obj/item/food/egg/yellow icon_state = "egg-yellow" + inhand_icon_state = "egg-yellow" /obj/item/food/friedegg name = "fried egg" @@ -164,6 +170,7 @@ desc = "A hard boiled egg." icon = 'icons/obj/food/egg.dmi' icon_state = "egg" + inhand_icon_state = "egg" food_reagents = list(/datum/reagent/consumable/nutriment/protein = 3, /datum/reagent/consumable/nutriment/vitamin = 1) tastes = list("egg" = 1) foodtypes = MEAT | BREAKFAST diff --git a/code/game/objects/items/food/misc.dm b/code/game/objects/items/food/misc.dm index 8ee5e68d57c..cc93f37d14a 100644 --- a/code/game/objects/items/food/misc.dm +++ b/code/game/objects/items/food/misc.dm @@ -350,6 +350,7 @@ name = "Powercrepe" desc = "With great power, comes great crepes. It looks like a pancake filled with jelly but packs quite a punch." icon_state = "powercrepe" + inhand_icon_state = "powercrepe" food_reagents = list(/datum/reagent/consumable/nutriment = 10, /datum/reagent/consumable/nutriment/vitamin = 5, /datum/reagent/consumable/cherryjelly = 5) force = 30 throwforce = 15 diff --git a/code/game/objects/items/food/pie.dm b/code/game/objects/items/food/pie.dm index 234865cac72..a6870ac81af 100644 --- a/code/game/objects/items/food/pie.dm +++ b/code/game/objects/items/food/pie.dm @@ -1,6 +1,7 @@ /obj/item/food/pie icon = 'icons/obj/food/piecake.dmi' + inhand_icon_state = "pie" bite_consumption = 3 w_class = WEIGHT_CLASS_NORMAL diff --git a/code/game/objects/items/melee/energy.dm b/code/game/objects/items/melee/energy.dm index 5c068e780e5..f3935a17cca 100644 --- a/code/game/objects/items/melee/energy.dm +++ b/code/game/objects/items/melee/energy.dm @@ -225,7 +225,7 @@ // The colored energy swords we all know and love. /obj/item/melee/energy/sword/saber - /// Assoc list of all possible saber colors to color define. + /// Assoc list of all possible saber colors to color define. If you add a new color, make sure to update /obj/item/toy/sword too! var/list/possible_sword_colors = list( "red" = COLOR_SOFT_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, diff --git a/code/game/objects/items/signs.dm b/code/game/objects/items/signs.dm index d4af671465a..2d16aa3aa51 100644 --- a/code/game/objects/items/signs.dm +++ b/code/game/objects/items/signs.dm @@ -1,5 +1,6 @@ /obj/item/picket_sign icon_state = "picket" + inhand_icon_state = "picket" name = "blank picket sign" desc = "It's blank." force = 5 diff --git a/code/game/objects/items/stacks/wrap.dm b/code/game/objects/items/stacks/wrap.dm index b009c0f2d68..eaf5dab6d9b 100644 --- a/code/game/objects/items/stacks/wrap.dm +++ b/code/game/objects/items/stacks/wrap.dm @@ -9,6 +9,7 @@ desc = "Wrap packages with this festive paper to make gifts." icon = 'icons/obj/stack_objects.dmi' icon_state = "wrap_paper" + inhand_icon_state = "wrap_paper" greyscale_config = /datum/greyscale_config/wrap_paper item_flags = NOBLUDGEON amount = 25 @@ -194,6 +195,7 @@ desc = "A tube... of cardboard." icon = 'icons/obj/stack_objects.dmi' icon_state = "c_tube" + inhand_icon_state = "c_tube" throwforce = 0 w_class = WEIGHT_CLASS_TINY throw_speed = 3 diff --git a/code/game/objects/items/storage/briefcase.dm b/code/game/objects/items/storage/briefcase.dm index 63188876bc0..2c61cb9199a 100644 --- a/code/game/objects/items/storage/briefcase.dm +++ b/code/game/objects/items/storage/briefcase.dm @@ -2,6 +2,7 @@ name = "briefcase" desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional." icon_state = "briefcase" + inhand_icon_state = "briefcase" lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi' flags_1 = CONDUCT_1 diff --git a/code/game/objects/items/storage/medkit.dm b/code/game/objects/items/storage/medkit.dm index cc120effe46..cb7ccd4edf5 100644 --- a/code/game/objects/items/storage/medkit.dm +++ b/code/game/objects/items/storage/medkit.dm @@ -12,6 +12,7 @@ name = "medkit" desc = "It's an emergency medical kit for those serious boo-boos." icon_state = "medkit" + inhand_icon_state = "medkit" lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi' throw_speed = 3 diff --git a/code/game/objects/items/tanks/tank_types.dm b/code/game/objects/items/tanks/tank_types.dm index cd9eb15add2..4e7ed2205f2 100644 --- a/code/game/objects/items/tanks/tank_types.dm +++ b/code/game/objects/items/tanks/tank_types.dm @@ -15,6 +15,7 @@ name = "oxygen tank" desc = "A tank of oxygen, this one is blue." icon_state = "oxygen" + inhand_icon_state = "oxygen_tank" tank_holder_icon_state = "holder_oxygen" distribute_pressure = TANK_DEFAULT_RELEASE_PRESSURE force = 10 @@ -29,12 +30,14 @@ /obj/item/tank/internals/oxygen/yellow desc = "A tank of oxygen, this one is yellow." icon_state = "oxygen_f" + inhand_icon_state = "oxygen_f_tank" tank_holder_icon_state = "holder_oxygen_f" dog_fashion = null /obj/item/tank/internals/oxygen/red desc = "A tank of oxygen, this one is red." icon_state = "oxygen_fr" + inhand_icon_state = "oxygen_fr_tank" tank_holder_icon_state = "holder_oxygen_fr" dog_fashion = null @@ -64,6 +67,7 @@ name = "plasma tank" desc = "Contains dangerous plasma. Do not inhale. Warning: extremely flammable." icon_state = "plasma" + inhand_icon_state = "plasma_tank" worn_icon_state = "plasmatank" tank_holder_icon_state = null flags_1 = CONDUCT_1 @@ -144,6 +148,7 @@ name = "emergency oxygen tank" desc = "Used for emergencies. Contains very little oxygen, so try to conserve it until you actually need it." icon_state = "emergency" + inhand_icon_state = "emergency_tank" worn_icon_state = "emergency" tank_holder_icon_state = "holder_emergency" worn_icon = null @@ -166,6 +171,7 @@ /obj/item/tank/internals/emergency_oxygen/engi name = "extended-capacity emergency oxygen tank" icon_state = "emergency_engi" + inhand_icon_state = "emergency_engi_tank" worn_icon_state = "emergency_engi" tank_holder_icon_state = "holder_emergency_engi" worn_icon = null @@ -192,6 +198,7 @@ name = "gas tank" desc = "A generic tank used for storing and transporting gasses. Can be used for internals." icon_state = "generic" + inhand_icon_state = "generic_tank" distribute_pressure = TANK_DEFAULT_RELEASE_PRESSURE force = 10 dog_fashion = /datum/dog_fashion/back diff --git a/code/game/objects/items/tanks/tanks.dm b/code/game/objects/items/tanks/tanks.dm index 1a88c4d9744..a034883b8ea 100644 --- a/code/game/objects/items/tanks/tanks.dm +++ b/code/game/objects/items/tanks/tanks.dm @@ -11,6 +11,7 @@ name = "tank" icon = 'icons/obj/atmospherics/tank.dmi' icon_state = "generic" + inhand_icon_state = "generic_tank" lefthand_file = 'icons/mob/inhands/equipment/tanks_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tanks_righthand.dmi' flags_1 = CONDUCT_1 diff --git a/code/game/objects/items/theft_tools.dm b/code/game/objects/items/theft_tools.dm index c45fbb386b1..3c9cb9bc958 100644 --- a/code/game/objects/items/theft_tools.dm +++ b/code/game/objects/items/theft_tools.dm @@ -288,6 +288,10 @@ damtype = BURN var/obj/item/nuke_core/supermatter_sliver/sliver +/obj/item/hemostat/supermatter/Initialize(mapload) + . = ..() + AddElement(/datum/element/update_icon_updates_onmob) + /obj/item/hemostat/supermatter/Destroy() QDEL_NULL(sliver) return ..() diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index 9b34c9a8ff9..7ceaca8e5a1 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -381,6 +381,7 @@ name = "toy sword" desc = "A cheap, plastic replica of an energy sword. Realistic sounds! Ages 8 and up." icon_state = "e_sword" + inhand_icon_state = "e_sword" icon = 'icons/obj/weapons/transforming_energy.dmi' lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' @@ -399,6 +400,7 @@ hitsound_on = hitsound, \ clumsy_check = FALSE) RegisterSignal(src, COMSIG_TRANSFORMING_ON_TRANSFORM, .proc/on_transform) + AddElement(/datum/element/update_icon_updates_onmob) /* * Signal proc for [COMSIG_TRANSFORMING_ON_TRANSFORM]. @@ -407,14 +409,34 @@ */ /obj/item/toy/sword/proc/on_transform(obj/item/source, mob/user, active) SIGNAL_HANDLER - - if(active) - icon_state = "[icon_state]_[saber_color]" - balloon_alert(user, "[active ? "flicked out":"pushed in"] [src]") playsound(user ? user : src, active ? 'sound/weapons/saberon.ogg' : 'sound/weapons/saberoff.ogg', 20, TRUE) + update_appearance(UPDATE_ICON) return COMPONENT_NO_DEFAULT_MESSAGE +/obj/item/toy/sword/vv_edit_var(vname, vval) + . = ..() + if(vname == NAMEOF(src, saber_color)) + update_appearance(UPDATE_ICON) + +/obj/item/toy/sword/update_icon_state() + . = ..() + var/datum/component/transforming/transforming_comp = GetComponent(/datum/component/transforming) + var/active = transforming_comp?.active + var/last_part = active ? "_on[saber_color ? "_[saber_color]" : null]" : null + icon_state = "[initial(icon_state)][last_part]" + inhand_icon_state = "[initial(inhand_icon_state)][last_part]" + +/obj/item/toy/sword/multitool_act(mob/living/user, obj/item/tool) + if(hacked) + to_chat(user, span_warning("It's already fabulous!")) + return + hacked = TRUE + saber_color = "rainbow" + to_chat(user, span_warning("RNBW_ENGAGE")) + update_appearance(UPDATE_ICON) + + // Copied from /obj/item/melee/energy/sword/attackby /obj/item/toy/sword/attackby(obj/item/weapon, mob/living/user, params) if(istype(weapon, /obj/item/toy/sword)) @@ -434,13 +456,6 @@ qdel(weapon) qdel(src) user.put_in_hands(new_saber) - else if(weapon.tool_behaviour == TOOL_MULTITOOL) - if(hacked) - to_chat(user, span_warning("It's already fabulous!")) - else - hacked = TRUE - saber_color = "rainbow" - to_chat(user, span_warning("RNBW_ENGAGE")) else return ..() @@ -768,6 +783,7 @@ desc = "Relive the excitement of a meteor shower! SweetMeat-eor Co. is not responsible for any injuries, headaches or hearing loss caused by Mini-Meteor." icon = 'icons/obj/toys/toy.dmi' icon_state = "minimeteor" + inhand_icon_state = "minimeteor" w_class = WEIGHT_CLASS_SMALL /obj/item/toy/minimeteor/emag_act(mob/user) diff --git a/code/game/objects/items/weaponry.dm b/code/game/objects/items/weaponry.dm index 703c02e2dee..3907acd1036 100644 --- a/code/game/objects/items/weaponry.dm +++ b/code/game/objects/items/weaponry.dm @@ -494,6 +494,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 desc = "Apparently a staff used by the wizard." icon = 'icons/obj/wizard.dmi' icon_state = "staff" + inhand_icon_state = "staff" lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi' force = 3 @@ -511,6 +512,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 desc = "Used for sweeping, and flying into the night while cackling. Black cat not included." icon = 'icons/obj/wizard.dmi' icon_state = "broom" + inhand_icon_state = "broom" resistance_flags = FLAMMABLE /obj/item/staff/stick diff --git a/code/modules/hydroponics/grown/flowers.dm b/code/modules/hydroponics/grown/flowers.dm index b9e40dabd60..5726d7a5dc5 100644 --- a/code/modules/hydroponics/grown/flowers.dm +++ b/code/modules/hydroponics/grown/flowers.dm @@ -179,6 +179,7 @@ name = "sunflower" desc = "It's beautiful! A certain person might beat you to death if you trample these." icon_state = "sunflower" + inhand_icon_state = "sunflower" lefthand_file = 'icons/mob/inhands/weapons/plants_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/plants_righthand.dmi' foodtypes = VEGETABLES @@ -217,6 +218,7 @@ name = "moonflower" desc = "Store in a location at least 50 yards away from werewolves." icon_state = "moonflower" + inhand_icon_state = "moonflower" slot_flags = ITEM_SLOT_HEAD alternate_worn_layer = ABOVE_BODY_FRONT_HEAD_LAYER distill_reagent = /datum/reagent/consumable/ethanol/absinthe //It's made from flowers. @@ -283,6 +285,7 @@ desc = "The classic fleur d'amour - flower of love. Watch for its thorns!" base_icon_state = "rose" icon_state = "rose" + inhand_icon_state = "rose" worn_icon_state = "rose" lefthand_file = 'icons/mob/inhands/items/food_lefthand.dmi' righthand_file = 'icons/mob/inhands/items/food_righthand.dmi' diff --git a/code/modules/hydroponics/grown/weeds/nettle.dm b/code/modules/hydroponics/grown/weeds/nettle.dm index 32b2ba739f5..e0326db78a2 100644 --- a/code/modules/hydroponics/grown/weeds/nettle.dm +++ b/code/modules/hydroponics/grown/weeds/nettle.dm @@ -37,6 +37,7 @@ desc = "It's probably not wise to touch it with bare hands..." icon = 'icons/obj/weapons/items_and_weapons.dmi' icon_state = "nettle" + inhand_icon_state = "nettle" bite_consumption_mod = 2 lefthand_file = 'icons/mob/inhands/weapons/plants_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/plants_righthand.dmi' @@ -59,6 +60,7 @@ name = "\improper deathnettle" desc = "The glowing nettle incites rage in you just from looking at it!" icon_state = "deathnettle" + inhand_icon_state = "deathnettle" bite_consumption_mod = 4 // I guess if you really wanted to force = 30 wound_bonus = CANT_WOUND diff --git a/code/modules/mapfluff/ruins/lavalandruin_code/biodome_winter.dm b/code/modules/mapfluff/ruins/lavalandruin_code/biodome_winter.dm index 395c529debd..5aac6cf3180 100644 --- a/code/modules/mapfluff/ruins/lavalandruin_code/biodome_winter.dm +++ b/code/modules/mapfluff/ruins/lavalandruin_code/biodome_winter.dm @@ -8,6 +8,7 @@ Somehow, it does not transfer its freezing temperatures until it comes into contact with a living creature." icon = 'icons/obj/lavaland/artefacts.dmi' icon_state = "freeze_cube" + inhand_icon_state = "freeze_cube" throwforce = 10 damtype = BURN var/cooldown_time = 5 SECONDS diff --git a/code/modules/projectiles/guns/ballistic/bow.dm b/code/modules/projectiles/guns/ballistic/bow.dm index 4b71292e44e..4795c2eda17 100644 --- a/code/modules/projectiles/guns/ballistic/bow.dm +++ b/code/modules/projectiles/guns/ballistic/bow.dm @@ -68,6 +68,7 @@ name = "arrow" desc = "Stabby Stabman!" icon_state = "arrow" + inhand_icon_state = "arrow" flags_1 = NONE throwforce = 1 projectile_type = /obj/projectile/bullet/reusable/arrow diff --git a/code/modules/reagents/reagent_containers/dropper.dm b/code/modules/reagents/reagent_containers/dropper.dm index a0fc5ff7e7f..486da26b9a4 100644 --- a/code/modules/reagents/reagent_containers/dropper.dm +++ b/code/modules/reagents/reagent_containers/dropper.dm @@ -3,6 +3,7 @@ desc = "A dropper. Holds up to 5 units." icon = 'icons/obj/medical/chemical.dmi' icon_state = "dropper0" + inhand_icon_state = "dropper" worn_icon_state = "pen" amount_per_transfer_from_this = 5 possible_transfer_amounts = list(1, 2, 3, 4, 5) diff --git a/code/modules/recycling/sortingmachinery.dm b/code/modules/recycling/sortingmachinery.dm index e8d28714909..eb94290471e 100644 --- a/code/modules/recycling/sortingmachinery.dm +++ b/code/modules/recycling/sortingmachinery.dm @@ -1,5 +1,6 @@ /obj/item/delivery icon = 'icons/obj/storage/storage.dmi' + inhand_icon_state = "deliverypackage" var/giftwrapped = 0 var/sort_tag = 0 var/obj/item/paper/note diff --git a/icons/mob/inhands/equipment/tanks_lefthand.dmi b/icons/mob/inhands/equipment/tanks_lefthand.dmi index fdb9bcbacfd..300d3c4740d 100644 Binary files a/icons/mob/inhands/equipment/tanks_lefthand.dmi and b/icons/mob/inhands/equipment/tanks_lefthand.dmi differ diff --git a/icons/mob/inhands/equipment/tanks_righthand.dmi b/icons/mob/inhands/equipment/tanks_righthand.dmi index bb098e73af3..3b19be62598 100644 Binary files a/icons/mob/inhands/equipment/tanks_righthand.dmi and b/icons/mob/inhands/equipment/tanks_righthand.dmi differ