Makes data huds passive.

This commit is contained in:
tkdrg
2014-11-15 18:24:59 -03:00
parent 7d8b12bd43
commit 705a264dcf
38 changed files with 277 additions and 293 deletions
@@ -12,9 +12,13 @@
var/obj/item/weapon/card/id/prisoner/inserted_id
var/obj/machinery/door/airlock/release_door
var/door_tag = "prisonshuttle"
var/obj/item/device/radio/Radio //needed to send messages to sec radio
/obj/machinery/mineral/labor_claim_console/New()
..()
Radio = new/obj/item/device/radio(src)
Radio.listening = 0
spawn(7)
src.machine = locate(/obj/machinery/mineral/stacking_machine, get_step(src, machinedir))
var/t
@@ -93,7 +97,8 @@
if(s.location == /area/shuttle/laborcamp/outpost)
if(alone_in_area(get_area(loc), usr))
if (s.move_shuttle(0)) // No delay, to stop people from getting on while it is departing.
broadcast_hud_message("<B>[inserted_id.registered_name]</B> has met their quota and has returned to the station. Minerals and Prisoner ID card ready for retrieval.", src)
Radio.set_frequency(SEC_FREQ)
Radio.talk_into(src, "[inserted_id.registered_name] has returned to the station. Minerals and Prisoner ID card ready for retrieval.", SEC_FREQ)
usr << "<span class='notice'>Shuttle recieved message and will be sent shortly.</span>"
else
usr << "<span class='notice'>Shuttle is already moving.</span>"
@@ -162,4 +167,4 @@
else
user << "<span class='warning'>Error: Invalid ID</span>"
return
..()
..()