diff --git a/code/game/gamemodes/clock_cult/clock_items.dm b/code/game/gamemodes/clock_cult/clock_items.dm index ed14804bbb1..06f8bf706b8 100644 --- a/code/game/gamemodes/clock_cult/clock_items.dm +++ b/code/game/gamemodes/clock_cult/clock_items.dm @@ -571,7 +571,7 @@ var/new_obj_type //The path of the new type of object to replace the old var/alloy_cost = 0 var/valid_target = FALSE //If the proselytizer will actually function on the object - if(istype(target, /turf/closed/wall) && !target.type in list(/turf/closed/wall/r_wall, /turf/closed/wall/clockwork)) + if(istype(target, /turf/closed/wall) && !istype(target, /turf/closed/wall/r_wall) && !istype(target, /turf/closed/wall/clockwork)) //This looks sloppy, but it's the only way operation_time = 50 new_obj_type = /turf/closed/wall/clockwork alloy_cost = 5 diff --git a/code/game/gamemodes/clock_cult/clock_structures.dm b/code/game/gamemodes/clock_cult/clock_structures.dm index 1723231e884..6e707107ef9 100644 --- a/code/game/gamemodes/clock_cult/clock_structures.dm +++ b/code/game/gamemodes/clock_cult/clock_structures.dm @@ -164,7 +164,7 @@ user << "[src] is empty!" return 0 var/component_to_withdraw = input(user, "Choose a component to withdraw.", name) as null|anything in possible_components - if(!user || !user.canUseTopic(src) || !component_to_withdraw) + if(!user || !user.canUseTopic(src) || !component_to_withdraw || !) return 0 var/obj/item/clockwork/component/the_component switch(component_to_withdraw) @@ -229,11 +229,11 @@ damage_per_tick = 10 sight_range = 5 if(target) - if(target.stat || get_dist(get_turf(src), get_turf(target)) > sight_range) + if(target.stat || get_dist(get_turf(src), get_turf(target)) > sight_range || is_servant_of_ratvar(target)) lose_target() else target.adjustFireLoss(!iscultist(target) ? damage_per_tick : damage_per_tick * 2) //Nar-Sian cultists take additional damage - if(ratvar_awakens) + if(ratvar_awakens && target) target.adjust_fire_stacks(damage_per_tick) target.IgniteMob() dir = get_dir(get_turf(src), get_turf(target)) @@ -416,7 +416,7 @@ stored_alloy = max(0, stored_alloy - 2) else if(istype(M, /mob/living/simple_animal/hostile/clockwork_marauder)) var/mob/living/simple_animal/hostile/clockwork_marauder/E = M - if(E.health == E.maxHealth || E.stat) + if(E.health == E.maxHealth || E.stat || !E.fatigue) continue E.adjustBruteLoss(-E.maxHealth) //Instant because marauders don't usually take health damage E.fatigue = max(0, E.fatigue - 15) @@ -503,8 +503,8 @@ desc = "You get the feeling that you shouldn't be standing here." clockwork_desc = "A sigil that will soon erupt and smite any unenlightened nearby." icon = 'icons/effects/96x96.dmi' - pixel_x = -30 - pixel_y = -30 + pixel_x = -32 + pixel_y = -32 layer = ABOVE_OPEN_TURF_LAYER /obj/effect/clockwork/judicial_marker/New() @@ -602,11 +602,7 @@ animate(src, transform = matrix() / 1.5, time = 10) linked_gateway.transform = matrix() * 1.5 animate(linked_gateway, transform = matrix() / 1.5, time = 10) - if(ismob(A)) - var/mob/M = A - M.forceMove(get_turf(linked_gateway)) - else - A.loc = get_turf(linked_gateway) + A.forceMove(get_turf(linked_gateway)) uses = max(0, uses - 1) linked_gateway.uses = max(0, uses - 1) spawn(10) diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 9f342b89534..2f36a388261 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -496,7 +496,6 @@ desc = "A paper-thin pane of translucent yet reinforced brass." icon = 'icons/obj/clockwork_objects.dmi' icon_state = "clockwork_window_single" - debris = list(/obj/item/clockwork/component/vanguard_cogwheel) /obj/structure/window/reinforced/clockwork/New(loc, direct) ..() @@ -507,6 +506,10 @@ E.dir = direct else PoolOrNew(/obj/effect/overlay/temp/ratvar/window, get_turf(src)) + for(var/obj/item/I in debris) + debris -= I + qdel(I) + debris += new/obj/item/clockwork/component/vanguard_cogwheel(src) /obj/structure/window/reinforced/clockwork/fulltile icon_state = "clockwork_window" diff --git a/code/game/turfs/simulated/floor/misc_floor.dm b/code/game/turfs/simulated/floor/misc_floor.dm index 08dfb6125f6..272471258b6 100644 --- a/code/game/turfs/simulated/floor/misc_floor.dm +++ b/code/game/turfs/simulated/floor/misc_floor.dm @@ -146,4 +146,4 @@ user.visible_message("[user] pries up [src]!", "You pry up [src], destroying it!") make_plating() return 1 - ..() + return ..() diff --git a/code/game/turfs/simulated/walls_misc.dm b/code/game/turfs/simulated/walls_misc.dm index 682596cb429..2c333c06178 100644 --- a/code/game/turfs/simulated/walls_misc.dm +++ b/code/game/turfs/simulated/walls_misc.dm @@ -72,7 +72,7 @@ user.visible_message("[user] breaks apart [src]!", "You break apart [src]!") break_wall() return 1 - ..() + return ..() /turf/closed/wall/clockwork/break_wall() new/obj/item/clockwork/component/replicant_alloy(get_turf(src))