diff --git a/code/game/objects/items/bodybag.dm b/code/game/objects/items/bodybag.dm index c32a35c5b89..866a51ea5f4 100644 --- a/code/game/objects/items/bodybag.dm +++ b/code/game/objects/items/bodybag.dm @@ -36,27 +36,36 @@ icon = 'icons/obj/bodybag.dmi' icon_state = "bodybag" var/foldedbag_path = /obj/item/bodybag + var/tagged = 0 // so closet code knows to put the tag overlay back density = 0 mob_storage_capacity = 2 /obj/structure/closet/body_bag/attackby(obj/item/I, mob/user, params) - if (istype(I, /obj/item/weapon/pen)) + if (istype(I, /obj/item/weapon/pen) || istype(I, /obj/item/toy/crayon)) var/t = stripped_input(user, "What would you like the label to be?", name, null, 53) if(user.get_active_hand() != I) return if(!in_range(src, user) && loc != user) return if(t) - name = "body bag - " - name += t - overlays += "bodybag_label" + name = "body bag - [t]" + tagged = 1 + update_icon() else name = "body bag" return else if(istype(I, /obj/item/weapon/wirecutters)) - user << "You cut the tag off of [src]." + user << "You cut the tag off [src]." name = "body bag" + tagged = 0 + update_icon() + +/obj/structure/closet/body_bag/update_icon() + ..() + if (tagged) + overlays += "bodybag_label" + else overlays.Cut() diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index e41fac7870f..bb209cb9515 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -46,6 +46,7 @@ overlays += "unlocked" else overlays += "off" + else if(icon_door_override) overlays += "[icon_door]_open"