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fixes ooc autotoggle and adds loc to sprayer log
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@@ -100,7 +100,7 @@ var/datum/subsystem/ticker/ticker
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if(!mode.explosion_in_progress && mode.check_finished() || force_ending)
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current_state = GAME_STATE_FINISHED
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auto_toggle_ooc(1) // Turn it on
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toggle_ooc(1) // Turn it on
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declare_completion(force_ending)
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spawn(50)
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if(mode.station_was_nuked)
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@@ -162,7 +162,8 @@ var/datum/subsystem/ticker/ticker
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mode.announce()
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current_state = GAME_STATE_PLAYING
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auto_toggle_ooc(0) // Turn it off
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if(!config.ooc_during_round)
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toggle_ooc(0) // Turn it off
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round_start_time = world.time
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start_landmarks_list = shuffle(start_landmarks_list) //Shuffle the order of spawn points so they dont always predictably spawn bottom-up and right-to-left
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@@ -204,8 +205,6 @@ var/datum/subsystem/ticker/ticker
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for (var/datum/html_interface/hi in html_interfaces)
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hi.closeAll()
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auto_toggle_ooc(1) // Turn it on
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//initialise our cinematic screen object
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cinematic = new /obj/screen{icon='icons/effects/station_explosion.dmi';icon_state="station_intact";layer=20;mouse_opacity=0;screen_loc="1,0";}(src)
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