From 70d2607c61450b429ed08fe977f0835ea07e9232 Mon Sep 17 00:00:00 2001 From: Arturlang <24881678+Arturlang@users.noreply.github.com> Date: Sat, 20 Sep 2025 01:37:43 +0300 Subject: [PATCH] unrigs the wizard die (#4701) ## About The Pull Request unrigs the wizard die ## Why It's Good For The Game it's kinda ass that it's super hard to roll the wizard die even if it spawns near people now, and it has limited uses now, considering to reduce the uses as a fallback so wizard isn't too common ## Proof Of Testing it builds
Screenshots/Videos
## Changelog :cl: balance: wizard die isn't rigged /:cl: --- .../code/modules/wizard_dize/wizard_dice_object.dm | 4 ---- 1 file changed, 4 deletions(-) diff --git a/modular_zubbers/code/modules/wizard_dize/wizard_dice_object.dm b/modular_zubbers/code/modules/wizard_dize/wizard_dice_object.dm index 931de6617b3..074561e0b42 100644 --- a/modular_zubbers/code/modules/wizard_dize/wizard_dice_object.dm +++ b/modular_zubbers/code/modules/wizard_dize/wizard_dice_object.dm @@ -12,10 +12,6 @@ var/teleport_delay = 10 MINUTES var/teleport_delay_pickup = 5 MINUTES - - rigged = DICE_BASICALLY_RIGGED - rigged_value = 1 - var/uses_left = 20 //The dice will still get consumed if someone gets wizard. Set to a value already less than 0 and it will be infinite. /obj/item/dice/d20/teleporting_die_of_fate/no_teleport