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Fixes a bitrunning runtime & adds a component initialize result (#90099)
## About The Pull Request Noticed that bitrunning virtual spawners were runtiming if the server was already emagged. Basically, the guardrail component is added (virtual_entity), then immediately deleted because it's emagged, leading to a race condition in `JoinParent()` where parent is null. I still want to keep this "valid, but delete me" state for components, so I made `COMPONENT_REDUNDANT` (thx @LemonInTheDark). I can't say for certain because I couldn't repro, but this /probably/ fixes #89992 ## Why It's Good For The Game Fixes a runtime Allows devs to add components that execute an arbitrary amount of logic while still qdeling themselves due to some in-game incompatibility issue ## Changelog N/A
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@@ -1,19 +1,35 @@
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/// Handles all special considerations for "virtual entities" such as bitrunning ghost roles or digital anomaly antagonists.
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/datum/component/virtual_entity
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///The cooldown for balloon alerts, so the player isn't spammed while trying to enter a restricted area.
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/// The cooldown for balloon alerts, so the player isn't spammed while trying to enter a restricted area.
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COOLDOWN_DECLARE(OOB_cooldown)
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/datum/component/virtual_entity/Initialize(obj/machinery/quantum_server)
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. = ..()
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/datum/component/virtual_entity/Initialize(obj/machinery/quantum_server)
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if(quantum_server.obj_flags & EMAGGED)
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jailbreak_mobs() //This just sends a message and self-deletes, a bit messy but it works.
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return
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jailbreak_mobs()
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return COMPONENT_REDUNDANT
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RegisterSignal(parent, COMSIG_MOVABLE_PRE_MOVE, PROC_REF(on_parent_pre_move))
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RegisterSignal(quantum_server, COMSIG_ATOM_EMAG_ACT, PROC_REF(jailbreak_mobs))
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RegisterSignal(quantum_server, COMSIG_ATOM_EMAG_ACT, PROC_REF(on_emagged))
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///Prevents entry to a certain area if it has flags preventing virtual entities from entering.
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/// Self-destructs the component, allowing free-roam by all entities with this restriction.
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/datum/component/virtual_entity/proc/jailbreak_mobs()
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to_chat(parent, span_bolddanger("You shiver for a moment with a sense of clarity you haven't felt before."))
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to_chat(parent, span_notice("You could go <i>anywhere</i>, do <i>anything</i>! You could leave this simulation right now if you wanted!"))
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to_chat(parent, span_danger("But be warned, quantum entanglement will interfere with any previous lives."))
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to_chat(parent, span_notice("You'll have just one chance to go nova, and there's no turning back."))
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/// Remove any restrictions AFTER the mob has spawned
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/datum/component/virtual_entity/proc/on_emagged(datum/source)
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SIGNAL_HANDLER
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jailbreak_mobs()
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qdel(src)
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/// Prevents entry to a certain area if it has flags preventing virtual entities from entering.
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/datum/component/virtual_entity/proc/on_parent_pre_move(atom/movable/source, atom/new_location)
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SIGNAL_HANDLER
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@@ -27,12 +43,3 @@
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COOLDOWN_START(src, OOB_cooldown, 2 SECONDS)
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return COMPONENT_MOVABLE_BLOCK_PRE_MOVE
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///Self-destructs the component, allowing free-roam by all entities with this restriction.
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/datum/component/virtual_entity/proc/jailbreak_mobs()
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SIGNAL_HANDLER
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to_chat(parent, span_bolddanger("You shiver for a moment with a sense of clarity you haven't felt before."))
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to_chat(parent, span_notice("You could go <i>anywhere</i>, do <i>anything</i>! You could leave this simulation right now if you wanted!"))
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to_chat(parent, span_danger("But be warned, quantum entanglement will interfere with any previous lives."))
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to_chat(parent, span_notice("You'll have just one chance to go nova, and there's no turning back."))
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qdel(src)
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