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Makes reagent exposure methods bitflags (#53164)
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@@ -15,7 +15,7 @@
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if(blocked != 100) // not completely blocked
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if(M.can_inject(null, FALSE, def_zone, piercing)) // Pass the hit zone to see if it can inject by whether it hit the head or the body.
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..()
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reagents.trans_to(M, reagents.total_volume, method = INJECT)
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reagents.trans_to(M, reagents.total_volume, methods = INJECT)
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return BULLET_ACT_HIT
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else
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blocked = 100
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