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Remove /datum/game_mode, we SSdynamic now [again] (#79965)
I don't remember what was hard about this last time it took me like 20 minutes this time so I'm scared. Removes dynamic simulations, only I have used them and it's a lot more complicated now with this. I plan on making Dynamic simulations a part of moth.fans anyway
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@@ -69,7 +69,7 @@
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else if(href_list["gamemode_panel"])
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if(!check_rights(R_ADMIN))
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return
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SSticker.mode.admin_panel()
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SSdynamic.admin_panel()
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else if(href_list["call_shuttle"])
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if(!check_rights(R_ADMIN))
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@@ -400,7 +400,7 @@
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else if(href_list["f_dynamic_roundstart"])
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if(!check_rights(R_ADMIN))
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return
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if(SSticker?.mode)
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if(SSticker.HasRoundStarted())
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return tgui_alert(usr, "The game has already started.")
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var/roundstart_rules = list()
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for (var/rule in subtypesof(/datum/dynamic_ruleset/roundstart))
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@@ -467,7 +467,7 @@
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if(!check_rights(R_ADMIN))
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return
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if(SSticker?.mode)
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if(SSticker.HasRoundStarted())
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return tgui_alert(usr, "The game has already started.")
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dynamic_mode_options(usr)
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@@ -501,7 +501,7 @@
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if(!check_rights(R_ADMIN))
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return
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if(SSticker?.mode)
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if(SSticker.HasRoundStarted())
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return tgui_alert(usr, "The game has already started.")
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var/new_value = input(usr, "Enter the forced threat level for dynamic mode.", "Forced threat level") as num
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