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Remove /datum/game_mode, we SSdynamic now [again] (#79965)
I don't remember what was hard about this last time it took me like 20 minutes this time so I'm scared. Removes dynamic simulations, only I have used them and it's a lot more complicated now with this. I plan on making Dynamic simulations a part of moth.fans anyway
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@@ -235,10 +235,10 @@
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if(SSshuttle.emergency)
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switch(SSshuttle.emergency.mode)
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if(SHUTTLE_RECALL, SHUTTLE_IDLE)
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SSticker.mode.make_antag_chance(humanc)
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SSdynamic.make_antag_chance(humanc)
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if(SHUTTLE_CALL)
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if(SSshuttle.emergency.timeLeft(1) > initial(SSshuttle.emergency_call_time)*0.5)
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SSticker.mode.make_antag_chance(humanc)
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SSdynamic.make_antag_chance(humanc)
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if((job.job_flags & JOB_ASSIGN_QUIRKS) && humanc && CONFIG_GET(flag/roundstart_traits))
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SSquirks.AssignQuirks(humanc, humanc.client)
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