Remove /datum/game_mode, we SSdynamic now [again] (#79965)

I don't remember what was hard about this last time it took me like 20
minutes this time so I'm scared.

Removes dynamic simulations, only I have used them and it's a lot more
complicated now with this. I plan on making Dynamic simulations a part
of moth.fans anyway
This commit is contained in:
Mothblocks
2023-12-02 10:25:48 +13:00
committed by GitHub
parent ba9958d854
commit 714ff3ec54
31 changed files with 340 additions and 541 deletions
@@ -235,10 +235,10 @@
if(SSshuttle.emergency)
switch(SSshuttle.emergency.mode)
if(SHUTTLE_RECALL, SHUTTLE_IDLE)
SSticker.mode.make_antag_chance(humanc)
SSdynamic.make_antag_chance(humanc)
if(SHUTTLE_CALL)
if(SSshuttle.emergency.timeLeft(1) > initial(SSshuttle.emergency_call_time)*0.5)
SSticker.mode.make_antag_chance(humanc)
SSdynamic.make_antag_chance(humanc)
if((job.job_flags & JOB_ASSIGN_QUIRKS) && humanc && CONFIG_GET(flag/roundstart_traits))
SSquirks.AssignQuirks(humanc, humanc.client)