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https://github.com/Bubberstation/Bubberstation.git
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first pass
WIP overlays icon upd8 more need to figure out whats going on with extractionpods compile the icon update more!! why are skillcapes broken boat lmao seethrough fix Second drive-by Code cleanup and improvements Specifically surrounding contractor pods and reverse mode working properly accidently left in an extra dmi whups do the impossible see the invisible new effect booster pack MFW MRW Linter fail
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@@ -61,7 +61,7 @@
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msg = "You hear something crackle in your ears for a moment before a voice speaks. \"Please stand by for a message from Central Command. Message as follows: <span class='bold'>Item request received. Your package is inbound, please stand back from the landing site.</span> Message ends.\""
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to_chat(M, msg)
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new /obj/effect/dp_target(get_turf(src), pod)
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new /obj/effect/pod_landingzone(get_turf(src), pod)
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/obj/item/choice_beacon/hero
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name = "heroic beacon"
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@@ -61,6 +61,8 @@
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/obj/structure/closet/update_icon()
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. = ..()
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if (istype(src, /obj/structure/closet/supplypod))
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return
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if(!opened)
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layer = OBJ_LAYER
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else
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@@ -337,8 +339,11 @@
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var/mob/living/L = O
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if(!issilicon(L))
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L.Paralyze(40)
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O.forceMove(T)
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close()
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if(istype(src, /obj/structure/closet/supplypod/extractionpod))
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O.forceMove(src)
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else
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O.forceMove(T)
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close()
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else
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O.forceMove(T)
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return 1
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