first pass

WIP overlays


icon upd8


more


need to figure out whats going on with extractionpods


compile


the icon update


more!!


why are skillcapes broken


boat lmao


seethrough fix


Second drive-by


Code cleanup and improvements

Specifically surrounding contractor pods and reverse mode working properly
accidently left in an extra dmi whups


do the impossible see the invisible


new effect booster pack


MFW MRW Linter fail
This commit is contained in:
MrDoomBringer
2020-07-06 23:44:02 -04:00
parent 540cc89c88
commit 719d3a1f45
19 changed files with 407 additions and 172 deletions
+1 -1
View File
@@ -61,7 +61,7 @@
msg = "You hear something crackle in your ears for a moment before a voice speaks. \"Please stand by for a message from Central Command. Message as follows: <span class='bold'>Item request received. Your package is inbound, please stand back from the landing site.</span> Message ends.\""
to_chat(M, msg)
new /obj/effect/dp_target(get_turf(src), pod)
new /obj/effect/pod_landingzone(get_turf(src), pod)
/obj/item/choice_beacon/hero
name = "heroic beacon"
@@ -61,6 +61,8 @@
/obj/structure/closet/update_icon()
. = ..()
if (istype(src, /obj/structure/closet/supplypod))
return
if(!opened)
layer = OBJ_LAYER
else
@@ -337,8 +339,11 @@
var/mob/living/L = O
if(!issilicon(L))
L.Paralyze(40)
O.forceMove(T)
close()
if(istype(src, /obj/structure/closet/supplypod/extractionpod))
O.forceMove(src)
else
O.forceMove(T)
close()
else
O.forceMove(T)
return 1