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first pass
WIP overlays icon upd8 more need to figure out whats going on with extractionpods compile the icon update more!! why are skillcapes broken boat lmao seethrough fix Second drive-by Code cleanup and improvements Specifically surrounding contractor pods and reverse mode working properly accidently left in an extra dmi whups do the impossible see the invisible new effect booster pack MFW MRW Linter fail
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@@ -717,7 +717,7 @@
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var/obj/structure/closet/supplypod/centcompod/pod = new()
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var/atom/A = new chosen(pod)
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A.flags_1 |= ADMIN_SPAWNED_1
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new /obj/effect/dp_target(T, pod)
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new /obj/effect/pod_landingzone(T, pod)
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log_admin("[key_name(usr)] pod-spawned [chosen] at [AREACOORD(usr)]")
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Podspawn Atom") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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