diff --git a/code/_compile_options.dm b/code/_compile_options.dm index 3d1106875e8..f409f61adba 100644 --- a/code/_compile_options.dm +++ b/code/_compile_options.dm @@ -117,19 +117,25 @@ #define BODYTEMP_HEAT_DAMAGE_LIMIT 360.15 // The limit the human body can take before it starts taking damage from heat. #define BODYTEMP_COLD_DAMAGE_LIMIT 260.15 // The limit the human body can take before it starts taking damage from coldness. -#define SPACE_HELMET_MIN_COLD_PROTECITON_TEMPERATURE 2.0 //what min_cold_protection_temperature is set to for space-helmet quality headwear. MUST NOT BE 0. -#define SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE 2.0 //what min_cold_protection_temperature is set to for space-suit quality jumpsuits or suits. MUST NOT BE 0. -#define FIRESUIT_MAX_HEAT_PROTECITON_TEMPERATURE 30000 //what max_heat_protection_temperature is set to for firesuit quality headwear. MUST NOT BE 0. -#define FIRE_HELMET_MAX_HEAT_PROTECITON_TEMPERATURE 30000 //for fire helmet quality items (red and white hardhats) -#define HELMET_MIN_COLD_PROTECITON_TEMPERATURE 160 //For normal helmets -#define HELMET_MAX_HEAT_PROTECITON_TEMPERATURE 600 //For normal helmets -#define ARMOR_MIN_COLD_PROTECITON_TEMPERATURE 160 //For armor -#define ARMOR_MAX_HEAT_PROTECITON_TEMPERATURE 600 //For armor +#define SPACE_HELM_MIN_TEMP_PROTECT 2.0 //what min_cold_protection_temperature is set to for space-helmet quality headwear. MUST NOT BE 0. +#define SPACE_HELM_MAX_TEMP_PROTECT 1500 //Thermal insulation works both ways /Malkevin +#define SPACE_SUIT_MIN_TEMP_PROTECT 2.0 //what min_cold_protection_temperature is set to for space-suit quality jumpsuits or suits. MUST NOT BE 0. +#define SPACE_SUIT_MAX_TEMP_PROTECT 1500 -#define GLOVES_MIN_COLD_PROTECITON_TEMPERATURE 2.0 //For some gloves (black and) -#define GLOVES_MAX_HEAT_PROTECITON_TEMPERATURE 1500 //For some gloves -#define SHOE_MIN_COLD_PROTECITON_TEMPERATURE 2.0 //For gloves -#define SHOE_MAX_HEAT_PROTECITON_TEMPERATURE 1500 //For gloves +#define FIRE_SUIT_MIN_TEMP_PROTECT 60 //Cold protection for firesuits, same as armor currently +#define FIRE_SUIT_MAX_TEMP_PROTECT 30000 //what max_heat_protection_temperature is set to for firesuit quality suits. MUST NOT BE 0. +#define FIRE_HELM_MIN_TEMP_PROTECT 60 //Cold protection for fire helmets +#define FIRE_HELM_MAX_TEMP_PROTECT 30000 //for fire helmet quality items (red and white hardhats) + +#define HELMET_MIN_TEMP_PROTECT 160 //For normal helmets +#define HELMET_MAX_TEMP_PROTECT 600 //For normal helmets +#define ARMOR_MIN_TEMP_PROTECT 160 //For armor +#define ARMOR_MAX_TEMP_PROTECT 600 //For armor + +#define GLOVES_MIN_TEMP_PROTECT 2.0 //For some gloves (black and) +#define GLOVES_MAX_TEMP_PROTECT 1500 //For some gloves +#define SHOES_MIN_TEMP_PROTECT 2.0 //For gloves +#define SHOES_MAX_TEMP_PROTECT 1500 //For gloves #define PRESSURE_DAMAGE_COEFFICIENT 4 //The amount of pressure damage someone takes is equal to (pressure / HAZARD_HIGH_PRESSURE)*PRESSURE_DAMAGE_COEFFICIENT, with the maximum of MAX_PRESSURE_DAMAGE