diff --git a/_maps/RandomZLevels/SnowCabin.dmm b/_maps/RandomZLevels/SnowCabin.dmm index 0c864ba9345..30c7d8e212b 100644 --- a/_maps/RandomZLevels/SnowCabin.dmm +++ b/_maps/RandomZLevels/SnowCabin.dmm @@ -4031,7 +4031,7 @@ pixel_y = 8; throwforce = 2 }, -/obj/item/shield/riot/roman/fake{ +/obj/item/shield/roman/fake{ layer = 3.01; pixel_x = -7 }, diff --git a/code/_globalvars/lists/maintenance_loot.dm b/code/_globalvars/lists/maintenance_loot.dm index 5f82b22d2b8..4cfdbd71f9c 100644 --- a/code/_globalvars/lists/maintenance_loot.dm +++ b/code/_globalvars/lists/maintenance_loot.dm @@ -287,7 +287,7 @@ GLOBAL_LIST_INIT(rarity_loot, list(//rare: really good items /obj/item/melee/baton/security/cattleprod/teleprod = 1, /obj/item/pen/survival = 1, /obj/item/restraints/handcuffs = 1, - /obj/item/shield/riot/buckler = 1, + /obj/item/shield/buckler = 1, /obj/item/throwing_star = 1, /obj/item/weldingtool/hugetank = 1, /obj/item/fishing_rod/master = 1, diff --git a/code/game/objects/items/shields.dm b/code/game/objects/items/shields.dm index cd5a69beefe..c8222662fa0 100644 --- a/code/game/objects/items/shields.dm +++ b/code/game/objects/items/shields.dm @@ -1,34 +1,34 @@ +#define BATON_BASH_COOLDOWN (3 SECONDS) + /obj/item/shield name = "shield" icon = 'icons/obj/weapons/shields.dmi' - block_chance = 50 - armor = list(MELEE = 50, BULLET = 50, LASER = 50, ENERGY = 0, BOMB = 30, BIO = 0, FIRE = 80, ACID = 70) - var/transparent = FALSE // makes beam projectiles pass through the shield - -/obj/item/shield/proc/on_shield_block(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", damage = 0, attack_type = MELEE_ATTACK) - return TRUE - -/obj/item/shield/riot - name = "riot shield" - desc = "A shield adept at blocking blunt objects from connecting with the torso of the shield wielder." - icon_state = "riot" - inhand_icon_state = "riot" lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi' + block_chance = 50 slot_flags = ITEM_SLOT_BACK force = 10 throwforce = 5 throw_speed = 2 throw_range = 3 w_class = WEIGHT_CLASS_BULKY - custom_materials = list(/datum/material/glass=7500, /datum/material/iron=1000) attack_verb_continuous = list("shoves", "bashes") attack_verb_simple = list("shove", "bash") - var/cooldown = 0 //shield bash cooldown. based on world.time - transparent = TRUE - max_integrity = 75 + armor = list(MELEE = 50, BULLET = 50, LASER = 50, ENERGY = 0, BOMB = 30, BIO = 0, FIRE = 80, ACID = 70) + /// makes beam projectiles pass through the shield + var/transparent = FALSE + /// if the shield will break by sustaining damage + var/breakable_by_damage = TRUE + /// what the shield leaves behind when it breaks + var/shield_break_leftover = /obj/item/stack/sheet/mineral/wood + /// sound the shield makes when it breaks + var/shield_break_sound = 'sound/effects/bang.ogg' + /// baton bash cooldown + COOLDOWN_DECLARE(baton_bash) /obj/item/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) + if(!breakable_by_damage) + return FALSE if(transparent && (hitby.pass_flags & PASSGLASS)) return FALSE if(attack_type == THROWN_PROJECTILE_ATTACK) @@ -39,24 +39,7 @@ if(.) on_shield_block(owner, hitby, attack_text, damage, attack_type) -/obj/item/shield/riot/attackby(obj/item/W, mob/user, params) - if(istype(W, /obj/item/melee/baton)) - if(cooldown < world.time - 25) - user.visible_message(span_warning("[user] bashes [src] with [W]!")) - playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, TRUE) - cooldown = world.time - else if(istype(W, /obj/item/stack/sheet/mineral/titanium)) - if (atom_integrity >= max_integrity) - to_chat(user, span_warning("[src] is already in perfect condition.")) - else - var/obj/item/stack/sheet/mineral/titanium/T = W - T.use(1) - atom_integrity = max_integrity - to_chat(user, span_notice("You repair [src] with [T].")) - else - return ..() - -/obj/item/shield/riot/examine(mob/user) +/obj/item/shield/examine(mob/user) . = ..() var/healthpercent = round((atom_integrity/max_integrity) * 100, 1) switch(healthpercent) @@ -67,58 +50,76 @@ if(0 to 25) . += span_warning("It's falling apart!") -/obj/item/shield/riot/proc/shatter(mob/living/carbon/human/owner) - playsound(owner, 'sound/effects/glassbr3.ogg', 100) - new /obj/item/shard((get_turf(src))) +/obj/item/shield/proc/shatter(mob/living/carbon/human/owner) + playsound(owner, shield_break_sound, 50) + new shield_break_leftover(get_turf(src)) -/obj/item/shield/riot/on_shield_block(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", damage = 0, attack_type = MELEE_ATTACK) +/obj/item/shield/proc/on_shield_block(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", damage = 0, attack_type = MELEE_ATTACK) if (atom_integrity <= damage) - var/turf/T = get_turf(owner) - T.visible_message(span_warning("[hitby] destroys [src]!")) + var/turf/owner_turf = get_turf(owner) + owner_turf.visible_message(span_warning("[hitby] destroys [src]!")) shatter(owner) qdel(src) return FALSE take_damage(damage) - return ..() + return TRUE -/obj/item/shield/riot/roman +/obj/item/shield/buckler + name = "wooden buckler" + desc = "A medieval wooden buckler." + icon_state = "buckler" + inhand_icon_state = "buckler" + custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 10) + resistance_flags = FLAMMABLE + block_chance = 30 + max_integrity = 55 + w_class = WEIGHT_CLASS_NORMAL + +/obj/item/shield/roman name = "\improper Roman shield" desc = "Bears an inscription on the inside: \"Romanes venio domus\"." icon_state = "roman_shield" inhand_icon_state = "roman_shield" - lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi' - transparent = FALSE custom_materials = list(/datum/material/iron=8500) max_integrity = 65 + shield_break_sound = 'sound/effects/grillehit.ogg' + shield_break_leftover = /obj/item/stack/sheet/iron -/obj/item/shield/riot/roman/fake +/obj/item/shield/roman/fake desc = "Bears an inscription on the inside: \"Romanes venio domus\". It appears to be a bit flimsy." block_chance = 0 armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0) max_integrity = 30 -/obj/item/shield/riot/roman/shatter(mob/living/carbon/human/owner) - playsound(owner, 'sound/effects/grillehit.ogg', 100) - new /obj/item/stack/sheet/iron(get_turf(src)) +/obj/item/shield/riot + name = "riot shield" + desc = "A shield adept at blocking blunt objects from connecting with the torso of the shield wielder." + icon_state = "riot" + inhand_icon_state = "riot" + custom_materials = list(/datum/material/glass=7500, /datum/material/iron=1000) + transparent = TRUE + max_integrity = 75 + shield_break_sound = 'sound/effects/glassbr3.ogg' + shield_break_leftover = /obj/item/shard -/obj/item/shield/riot/buckler - name = "wooden buckler" - desc = "A medieval wooden buckler." - icon_state = "buckler" - inhand_icon_state = "buckler" - lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi' - custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 10) - resistance_flags = FLAMMABLE - block_chance = 30 - transparent = FALSE - max_integrity = 55 - w_class = WEIGHT_CLASS_NORMAL - -/obj/item/shield/riot/buckler/shatter(mob/living/carbon/human/owner) - playsound(owner, 'sound/effects/bang.ogg', 50) - new /obj/item/stack/sheet/mineral/wood(get_turf(src)) +/obj/item/shield/riot/attackby(obj/item/attackby_item, mob/user, params) + if(istype(attackby_item, /obj/item/melee/baton)) + if(!COOLDOWN_FINISHED(src, baton_bash)) + return + user.visible_message(span_warning("[user] bashes [src] with [attackby_item]!")) + playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, TRUE) + COOLDOWN_START(src, baton_bash, BATON_BASH_COOLDOWN) + return + if(istype(attackby_item, /obj/item/stack/sheet/mineral/titanium)) + if (atom_integrity >= max_integrity) + to_chat(user, span_warning("[src] is already in perfect condition.")) + return + var/obj/item/stack/sheet/mineral/titanium/titanium_sheet = attackby_item + titanium_sheet.use(1) + atom_integrity = max_integrity + to_chat(user, span_notice("You repair [src] with [titanium_sheet].")) + return + return ..() /obj/item/shield/riot/flash name = "strobe shield" @@ -181,9 +182,9 @@ owner?.update_held_items() addtimer(CALLBACK(src, TYPE_PROC_REF(/atom, update_appearance)), 0.5 SECONDS, (TIMER_UNIQUE|TIMER_OVERRIDE)) //.5 second delay so the inhands sprite finishes its anim since inhands don't support flick(). -/obj/item/shield/riot/flash/attackby(obj/item/W, mob/user) - if(istype(W, /obj/item/assembly/flash/handheld)) - var/obj/item/assembly/flash/handheld/flash = W +/obj/item/shield/riot/flash/attackby(obj/item/attackby_item, mob/user) + if(istype(attackby_item, /obj/item/assembly/flash/handheld)) + var/obj/item/assembly/flash/handheld/flash = attackby_item if(flash.burnt_out) to_chat(user, span_warning("No sense replacing it with a broken bulb!")) return @@ -225,8 +226,6 @@ desc = "A shield that reflects almost all energy projectiles, but is useless against physical attacks. It can be retracted, expanded, and stored anywhere." icon_state = "eshield" inhand_icon_state = "eshield" - lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi' w_class = WEIGHT_CLASS_TINY attack_verb_continuous = list("shoves", "bashes") attack_verb_simple = list("shove", "bash") @@ -234,7 +233,7 @@ force = 3 throwforce = 3 throw_speed = 3 - + breakable_by_damage = FALSE /// Whether the shield is currently extended and protecting the user. var/enabled = FALSE /// Force of the shield when active. @@ -280,8 +279,6 @@ icon_state = "teleriot" inhand_icon_state = "teleriot" worn_icon_state = "teleriot" - lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi' custom_materials = list(/datum/material/iron = 3600, /datum/material/glass = 3600, /datum/material/silver = 270, /datum/material/titanium = 180) slot_flags = null force = 3 @@ -322,3 +319,5 @@ playsound(user ? user : src, 'sound/weapons/batonextend.ogg', 50, TRUE) balloon_alert(user, "[active ? "extended" : "collapsed"]") return COMPONENT_NO_DEFAULT_MESSAGE + +#undef BATON_BASH_COOLDOWN diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm index 841986f828d..d717beb53a0 100644 --- a/code/game/objects/items/stacks/sheets/sheet_types.dm +++ b/code/game/objects/items/stacks/sheets/sheet_types.dm @@ -301,7 +301,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \ new/datum/stack_recipe("picture frame", /obj/item/wallframe/picture, 1, time = 1 SECONDS),\ new/datum/stack_recipe("painting frame", /obj/item/wallframe/painting, 1, time = 1 SECONDS),\ new/datum/stack_recipe("display case chassis", /obj/structure/displaycase_chassis, 5, one_per_turf = TRUE, on_solid_ground = TRUE), \ - new/datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 4 SECONDS), \ + new/datum/stack_recipe("wooden buckler", /obj/item/shield/buckler, 20, time = 4 SECONDS), \ new/datum/stack_recipe("apiary", /obj/structure/beebox, 40, time = 5 SECONDS),\ new/datum/stack_recipe("tiki mask", /obj/item/clothing/mask/gas/tiki_mask, 2), \ new/datum/stack_recipe("honey frame", /obj/item/honey_frame, 5, time = 1 SECONDS),\ diff --git a/code/modules/antagonists/wizard/equipment/artefact.dm b/code/modules/antagonists/wizard/equipment/artefact.dm index 861b3102126..a35d9800f02 100644 --- a/code/modules/antagonists/wizard/equipment/artefact.dm +++ b/code/modules/antagonists/wizard/equipment/artefact.dm @@ -288,7 +288,7 @@ H.equip_to_slot_or_del(new hat(H), ITEM_SLOT_HEAD) H.equip_to_slot_or_del(new /obj/item/clothing/under/costume/roman(H), ITEM_SLOT_ICLOTHING) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/roman(H), ITEM_SLOT_FEET) - H.put_in_hands(new /obj/item/shield/riot/roman(H), TRUE) + H.put_in_hands(new /obj/item/shield/roman(H), TRUE) H.put_in_hands(new /obj/item/claymore(H), TRUE) H.equip_to_slot_or_del(new /obj/item/spear(H), ITEM_SLOT_BACK) diff --git a/code/modules/mob_spawn/corpses/mining_corpses.dm b/code/modules/mob_spawn/corpses/mining_corpses.dm index e39ce280d07..1fa709388b6 100644 --- a/code/modules/mob_spawn/corpses/mining_corpses.dm +++ b/code/modules/mob_spawn/corpses/mining_corpses.dm @@ -192,7 +192,7 @@ if(prob(30)) back = /obj/item/nullrod/scythe/talking else - back = /obj/item/shield/riot/buckler + back = /obj/item/shield/buckler belt = /obj/item/nullrod/claymore /datum/outfit/consumed_shadowperson diff --git a/code/modules/research/xenobiology/crossbreeding/_weapons.dm b/code/modules/research/xenobiology/crossbreeding/_weapons.dm index 2e3144a7718..0b2640733c1 100644 --- a/code/modules/research/xenobiology/crossbreeding/_weapons.dm +++ b/code/modules/research/xenobiology/crossbreeding/_weapons.dm @@ -70,6 +70,7 @@ Slimecrossing Weapons attack_verb_continuous = list("bashes", "pounds", "slams") attack_verb_simple = list("bash", "pound", "slam") item_flags = SLOWS_WHILE_IN_HAND + breakable_by_damage = FALSE /obj/item/shield/adamantineshield/Initialize(mapload) . = ..() diff --git a/code/modules/vending/autodrobe.dm b/code/modules/vending/autodrobe.dm index 67ecc9254ab..3f91e1c1fbc 100644 --- a/code/modules/vending/autodrobe.dm +++ b/code/modules/vending/autodrobe.dm @@ -207,7 +207,7 @@ /obj/item/clothing/head/helmet/roman/legionnaire/fake = 1, /obj/item/clothing/under/costume/roman = 1, /obj/item/clothing/shoes/roman = 1, - /obj/item/shield/riot/roman/fake = 1, + /obj/item/shield/roman/fake = 1, /obj/item/clothing/suit/chaplainsuit/clownpriest = 1, /obj/item/clothing/head/chaplain/clownmitre = 1, /obj/item/skub = 1, diff --git a/icons/mob/inhands/equipment/shields_lefthand.dmi b/icons/mob/inhands/equipment/shields_lefthand.dmi index 47d6be3f8c7..4075fb26a96 100644 Binary files a/icons/mob/inhands/equipment/shields_lefthand.dmi and b/icons/mob/inhands/equipment/shields_lefthand.dmi differ diff --git a/icons/mob/inhands/equipment/shields_righthand.dmi b/icons/mob/inhands/equipment/shields_righthand.dmi index af80dfeccc3..73127fb026b 100644 Binary files a/icons/mob/inhands/equipment/shields_righthand.dmi and b/icons/mob/inhands/equipment/shields_righthand.dmi differ diff --git a/icons/mob/inhands/items_lefthand.dmi b/icons/mob/inhands/items_lefthand.dmi index 25450693db3..7c74900f55e 100644 Binary files a/icons/mob/inhands/items_lefthand.dmi and b/icons/mob/inhands/items_lefthand.dmi differ diff --git a/icons/mob/inhands/items_righthand.dmi b/icons/mob/inhands/items_righthand.dmi index 2b752d6bc0e..5f5ff748e12 100644 Binary files a/icons/mob/inhands/items_righthand.dmi and b/icons/mob/inhands/items_righthand.dmi differ diff --git a/icons/obj/weapons/shields.dmi b/icons/obj/weapons/shields.dmi index c0a2d6a2993..cbf4b612bca 100644 Binary files a/icons/obj/weapons/shields.dmi and b/icons/obj/weapons/shields.dmi differ diff --git a/icons/obj/xenobiology/slimecrossing.dmi b/icons/obj/xenobiology/slimecrossing.dmi index 6d74116a18b..07bdc442022 100644 Binary files a/icons/obj/xenobiology/slimecrossing.dmi and b/icons/obj/xenobiology/slimecrossing.dmi differ