diff --git a/code/game/say.dm b/code/game/say.dm index 18565d25950..cd52c422ba2 100644 --- a/code/game/say.dm +++ b/code/game/say.dm @@ -62,7 +62,7 @@ var/list/freqtospan = list( /atom/movable/proc/compose_job(atom/movable/speaker, message_langs, raw_message, radio_freq) return "" -/atom/movable/proc/say_quote(input, list/spans) +/atom/movable/proc/say_quote(input, list/spans=list()) if(!input) return "says, \"...\"" //not the best solution, but it will stop a large number of runtimes. The cause is somewhere in the Tcomms code var/ending = copytext(input, length(input)) diff --git a/code/modules/mob/say.dm b/code/modules/mob/say.dm index 75dc59fea34..95ac2edf15f 100644 --- a/code/modules/mob/say.dm +++ b/code/modules/mob/say.dm @@ -39,8 +39,7 @@ if(name != real_name) alt_name = " (died as [real_name])" - var/spans = list() - message = src.say_quote(message, spans) + message = src.say_quote(message) var/rendered = "DEAD: [name][alt_name] [message]" for(var/mob/M in player_list)