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Merge branch 'master' of https://github.com/tgstation/tgstation into upstream-2025-11-12
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@@ -345,6 +345,7 @@
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spawned_human.Drain()
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else //Because for some reason I can't track down, things are getting turned into husks even if husk = false. It's in some damage proc somewhere.
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spawned_human.cure_husk()
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spawned_human.job = name
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/obj/effect/mob_spawn/corpse/human/equip(mob/living/carbon/human/spawned_human)
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. = ..()
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