diff --git a/code/game/gamemodes/clock_cult/clock_structures/ratvar_the_clockwork_justicar.dm b/code/game/gamemodes/clock_cult/clock_structures/ratvar_the_clockwork_justicar.dm index 6f446616b40..afab534c326 100644 --- a/code/game/gamemodes/clock_cult/clock_structures/ratvar_the_clockwork_justicar.dm +++ b/code/game/gamemodes/clock_cult/clock_structures/ratvar_the_clockwork_justicar.dm @@ -9,6 +9,9 @@ pixel_y = -248 resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF appearance_flags = 0 + light_power = 0.7 + light_range = 15 + light_color = rgb(190, 135, 0) var/atom/prey //Whatever Ratvar is chasing var/clashing = FALSE //If Ratvar is FUCKING FIGHTING WITH NAR-SIE var/proselytize_range = 10 diff --git a/code/modules/power/singularity/narsie.dm b/code/modules/power/singularity/narsie.dm index 861d73fc89f..e3b0842622a 100644 --- a/code/modules/power/singularity/narsie.dm +++ b/code/modules/power/singularity/narsie.dm @@ -11,6 +11,9 @@ move_self = 1 //Do we move on our own? grav_pull = 5 //How many tiles out do we pull? consume_range = 6 //How many tiles out do we eat + light_power = 0.7 + light_range = 15 + light_color = rgb(255, 0, 0) var/clashing = FALSE //If Nar-Sie is fighting Ratvar /obj/singularity/narsie/large