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Merge pull request #9480 from Xhuis/invisibleDeathMachine5000
Gives pneumatic cannons inhand sprites and logs
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@@ -5,7 +5,10 @@
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force = 8 //Very heavy
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attack_verb = list("bludgeoned", "smashed", "beaten")
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icon = 'icons/obj/pneumaticCannon.dmi'
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icon_state = "main"
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icon_state = "pneumaticCannon"
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item_state = "bulldog"
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lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
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var/maxWeightClass = 20 //The max weight of items that can fit into the cannon
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var/loadedWeightClass = 0 //The weight of items currently in the cannon
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var/obj/item/weapon/tank/internals/tank = null //The gas tank that is drawn from to fire things
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@@ -80,6 +83,7 @@
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return
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user.visible_message("<span class='danger'>[user] fires \the [src]!</span>", \
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"<span class='warning'>You fire \the [src]!</span>")
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add_logs(user, target, "fired at", object="pneumatic cannon")
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playsound(src.loc, 'sound/weapons/sonic_jackhammer.ogg', (50 * pressureSetting), 1)
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for(var/obj/item/ITD in loadedItems) //Item To Discharge
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spawn(0)
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