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https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-10 09:42:29 +00:00
Normalizes how some lighting things GC
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@@ -28,7 +28,6 @@
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var/vis_update // Whether we should smartly recalculate visibility. and then only update tiles that became (in)visible to us.
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var/needs_update // Whether we are queued for an update.
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var/destroyed // Whether we are destroyed and need to stop emitting light.
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var/force_update
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/datum/light_source/New(var/atom/owner, var/atom/top)
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@@ -60,20 +59,16 @@
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return ..()
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// Kill ourselves.
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/datum/light_source/proc/destroy()
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destroyed = TRUE
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/datum/light_source/Destroy(force)
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force_update()
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if (source_atom)
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source_atom.light_sources -= src
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if (top_atom)
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top_atom.light_sources -= src
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// Fuck supporting force.
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/datum/light_source/Destroy(var/force)
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destroy()
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return QDEL_HINT_IWILLGC
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. = ..()
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if(!force)
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return QDEL_HINT_IWILLGC
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// Yes this doesn't align correctly on anything other than 4 width tabs.
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// If you want it to go switch everybody to elastic tab stops.
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@@ -114,7 +109,7 @@
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// Will check if we actually need to update, and update any variables that may need to be updated.
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/datum/light_source/proc/check()
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if (!source_atom || !light_range || !light_power)
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destroy()
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qdel(src)
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return 1
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if (!top_atom)
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