Making all meat subtypes of snacks/meat

Adding specific cutlets and raw cutlets for a lot of types of meat.
Enabling reagent transfer from ingredients to resulting dish for foodtablecrafting
Adjusting tablecraft food recipes reagents accordingly.
Adding raw pastry base and pastry base food and including it into certain recipes.
This commit is contained in:
phil235
2015-02-08 21:36:54 +01:00
parent 0aa8e4b5ad
commit 732a54fe63
34 changed files with 481 additions and 334 deletions
@@ -90,11 +90,11 @@
user << "You remove the hide from the alien!"
else if(src.meat > 1)
src.meat--
new /obj/item/weapon/reagent_containers/food/snacks/xenomeat(src.loc )
new /obj/item/weapon/reagent_containers/food/snacks/meat/xeno(src.loc )
usr << "You remove some meat from the alien."
else if(src.meat == 1)
src.meat--
new /obj/item/weapon/reagent_containers/food/snacks/xenomeat(src.loc)
new /obj/item/weapon/reagent_containers/food/snacks/meat/xeno(src.loc)
usr << "You remove the last piece of meat from the alien!"
src.icon_state = "spike"
src.occupied = 0