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Making all meat subtypes of snacks/meat
Adding specific cutlets and raw cutlets for a lot of types of meat. Enabling reagent transfer from ingredients to resulting dish for foodtablecrafting Adjusting tablecraft food recipes reagents accordingly. Adding raw pastry base and pastry base food and including it into certain recipes.
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@@ -90,11 +90,11 @@
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user << "You remove the hide from the alien!"
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else if(src.meat > 1)
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src.meat--
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new /obj/item/weapon/reagent_containers/food/snacks/xenomeat(src.loc )
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new /obj/item/weapon/reagent_containers/food/snacks/meat/xeno(src.loc )
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usr << "You remove some meat from the alien."
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else if(src.meat == 1)
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src.meat--
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new /obj/item/weapon/reagent_containers/food/snacks/xenomeat(src.loc)
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new /obj/item/weapon/reagent_containers/food/snacks/meat/xeno(src.loc)
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usr << "You remove the last piece of meat from the alien!"
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src.icon_state = "spike"
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src.occupied = 0
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