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[SEMI-MODULAR] [READY] Space Hotel Rework (#3409)
* a * :hhh: * reworks hotel * iron repath eee * modularize * arcade * cables * fills unused areas * does this fix it 🤔 * pipe * plants and office touchup * bruh * manager role * adds a little carpet * door access reqs * original hotel revert * gitkraken hates me * swaps out flooring, adds some more lights * plating * modularisation Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com>
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@@ -406,6 +406,23 @@
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back = /obj/item/storage/backpack
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implants = list(/obj/item/implant/mindshield, /obj/item/implant/exile/noteleport)
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// SKYRAT EDIT ADD - BEGIN
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/obj/effect/mob_spawn/human/hotel_staff/manager
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name = "staff manager sleeper"
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mob_name = "hotel staff manager"
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outfit = /datum/outfit/hotelstaff/manager
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short_desc = "You are the manager of a top-of-the-line space hotel!"
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flavour_text = "You are the manager of a top-of-the-line space hotel! Make sure the guests are looked after, the hotel is advertised, and your employees aren't slacking off!"
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/datum/outfit/hotelstaff/manager
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name = "Hotel Staff Manager"
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uniform = /obj/item/clothing/under/suit/red
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shoes = /obj/item/clothing/shoes/laceup
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r_pocket = /obj/item/radio/off
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back = /obj/item/storage/backpack
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implants = list(/obj/item/implant/mindshield, /obj/item/implant/exile/noteleport)
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// SKYRAT EDIT ADD - END
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/obj/effect/mob_spawn/human/hotel_staff/security
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name = "hotel security sleeper"
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mob_name = "hotel security member"
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@@ -424,6 +441,7 @@
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head = /obj/item/clothing/head/helmet/blueshirt
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back = /obj/item/storage/backpack/security
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belt = /obj/item/storage/belt/security/full
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r_hand = /obj/item/gun/energy/laser/scatter/shotty // SKYRAT EDIT CHANGE - SPAWNS IN HAND INSTEAD OF ON MAP
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/obj/effect/mob_spawn/human/hotel_staff/Destroy()
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new/obj/structure/fluff/empty_sleeper/syndicate(get_turf(src))
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