From 734b4035fc53dba25e5a964e4da114c1171855c3 Mon Sep 17 00:00:00 2001 From: san7890 Date: Thu, 30 Nov 2023 16:40:05 -0700 Subject: [PATCH] Deletes `area` var on clients (#80037) ## About The Pull Request Literally nothing wrote to or accessed this variable, in pretty much _every_ case we just use `get_area(mob)` instead of ever looking at the client's area (again, ???) ## Why It's Good For The Game this variable was added 12 years ago and I don't think anyone has ever novelly used this. ## Changelog Doesn't matter to players. --- code/modules/client/client_defines.dm | 2 -- 1 file changed, 2 deletions(-) diff --git a/code/modules/client/client_defines.dm b/code/modules/client/client_defines.dm index 2e655e91651..15a8e4454fc 100644 --- a/code/modules/client/client_defines.dm +++ b/code/modules/client/client_defines.dm @@ -76,8 +76,6 @@ var/move_delay = 0 ///The visual delay to use for the current client.Move(), mostly used for making a client based move look like it came from some other slower source var/visual_delay = 0 - ///Current area of the controlled mob - var/area = null /////////////// //SOUND STUFF//