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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-23 13:10:02 +01:00
hey that should be everything except making it compile.
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@@ -27,7 +27,7 @@
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for(var/i = 0, i < frames, i++)
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alpha -= step
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if(alpha < 160)
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opacity = 0 //if we were blocking view, we aren't now because we're fading out
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set_opacity(0) //if we were blocking view, we aren't now because we're fading out
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stoplag()
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/obj/effect/particle_effect/smoke/New()
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@@ -88,7 +88,7 @@
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S.lifetime = lifetime
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if(S.amount>0)
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if(opaque)
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S.opacity = 1
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S.set_opacity(TRUE)
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newsmokes.Add(S)
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if(newsmokes.len)
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@@ -9,7 +9,7 @@
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name = "sparks"
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icon_state = "sparks"
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anchored = 1
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luminosity = 1
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light_range = 1
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/obj/effect/particle_effect/sparks/New()
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..()
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