Merge pull request #40359 from ShizCalev/lighting-fix

Fixes bad lighting values
This commit is contained in:
Jordan Brown
2018-09-20 23:48:21 -04:00
committed by GitHub
6 changed files with 14 additions and 9 deletions
+1 -1
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@@ -617,7 +617,7 @@
name = "swarmer blockade"
desc = "A quickly assembled energy blockade. Will not retain its form if damaged enough, but disabler beams and swarmers pass right through."
icon_state = "barricade"
light_range = 1
light_range = MINIMUM_USEFUL_LIGHT_RANGE
max_integrity = 50
/obj/structure/swarmer/blockade/CanPass(atom/movable/O)
+2 -2
View File
@@ -109,7 +109,8 @@
icon_state = "t_mushroom"
name = "numerous mushrooms"
desc = "A large number of mushrooms, some of which have long, fleshy stems. They're radiating light!"
light_range = 1
light_range = 1.5
light_power = 2.1
harvested_name = "tiny mushrooms"
harvested_desc = "A few tiny mushrooms around larger stumps. You can already see them growing back."
harvest = /obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_stem
@@ -183,7 +184,6 @@
desc = "A long mushroom stem. It's slightly glowing."
list_reagents = list("tinlux" = 2, "vitamin" = 1, "space_drugs" = 1)
icon_state = "mushroom_stem"
light_range = 1
seed = /obj/item/seeds/lavaland/ember
wine_power = 60
@@ -92,7 +92,7 @@
icon = 'icons/turf/floors.dmi'
desc = "A receiving zone for bluespace teleportations."
icon_state = "light_on-w"
light_range = 1
light_range = MINIMUM_USEFUL_LIGHT_RANGE
density = FALSE
anchored = TRUE
layer = ABOVE_OPEN_TURF_LAYER
@@ -455,7 +455,7 @@ Difficulty: Hard
/obj/effect/temp_visual/hierophant/squares
icon_state = "hierophant_squares"
duration = 3
light_range = 1
light_range = MINIMUM_USEFUL_LIGHT_RANGE
randomdir = FALSE
/obj/effect/temp_visual/hierophant/squares/Initialize(mapload, new_caster)
@@ -468,7 +468,7 @@ Difficulty: Hard
name = "vortex wall"
icon = 'icons/turf/walls/hierophant_wall_temp.dmi'
icon_state = "wall"
light_range = 1
light_range = MINIMUM_USEFUL_LIGHT_RANGE
duration = 100
smooth = SMOOTH_TRUE
+4 -1
View File
@@ -128,7 +128,10 @@
idle_power_usage = 5000
pixel_x = -32
pixel_y = -64
light_range = 1
light_range = 3
light_power = 1.5
light_color = LIGHT_COLOR_CYAN
//High defaults so it's not completed automatically if there's no station goal
var/animals_max = 100