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Merge pull request #40359 from ShizCalev/lighting-fix
Fixes bad lighting values
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@@ -617,7 +617,7 @@
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name = "swarmer blockade"
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desc = "A quickly assembled energy blockade. Will not retain its form if damaged enough, but disabler beams and swarmers pass right through."
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icon_state = "barricade"
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light_range = 1
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light_range = MINIMUM_USEFUL_LIGHT_RANGE
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max_integrity = 50
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/obj/structure/swarmer/blockade/CanPass(atom/movable/O)
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@@ -109,7 +109,8 @@
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icon_state = "t_mushroom"
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name = "numerous mushrooms"
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desc = "A large number of mushrooms, some of which have long, fleshy stems. They're radiating light!"
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light_range = 1
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light_range = 1.5
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light_power = 2.1
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harvested_name = "tiny mushrooms"
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harvested_desc = "A few tiny mushrooms around larger stumps. You can already see them growing back."
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harvest = /obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_stem
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@@ -183,7 +184,6 @@
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desc = "A long mushroom stem. It's slightly glowing."
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list_reagents = list("tinlux" = 2, "vitamin" = 1, "space_drugs" = 1)
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icon_state = "mushroom_stem"
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light_range = 1
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seed = /obj/item/seeds/lavaland/ember
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wine_power = 60
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@@ -92,7 +92,7 @@
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icon = 'icons/turf/floors.dmi'
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desc = "A receiving zone for bluespace teleportations."
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icon_state = "light_on-w"
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light_range = 1
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light_range = MINIMUM_USEFUL_LIGHT_RANGE
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density = FALSE
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anchored = TRUE
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layer = ABOVE_OPEN_TURF_LAYER
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@@ -455,7 +455,7 @@ Difficulty: Hard
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/obj/effect/temp_visual/hierophant/squares
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icon_state = "hierophant_squares"
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duration = 3
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light_range = 1
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light_range = MINIMUM_USEFUL_LIGHT_RANGE
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randomdir = FALSE
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/obj/effect/temp_visual/hierophant/squares/Initialize(mapload, new_caster)
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@@ -468,7 +468,7 @@ Difficulty: Hard
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name = "vortex wall"
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icon = 'icons/turf/walls/hierophant_wall_temp.dmi'
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icon_state = "wall"
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light_range = 1
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light_range = MINIMUM_USEFUL_LIGHT_RANGE
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duration = 100
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smooth = SMOOTH_TRUE
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@@ -128,7 +128,10 @@
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idle_power_usage = 5000
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pixel_x = -32
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pixel_y = -64
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light_range = 1
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light_range = 3
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light_power = 1.5
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light_color = LIGHT_COLOR_CYAN
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//High defaults so it's not completed automatically if there's no station goal
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var/animals_max = 100
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