From 7429f095dd3ed45f410c8a2f7afdaea4d9c6244e Mon Sep 17 00:00:00 2001 From: AnturK Date: Sat, 15 Sep 2018 19:24:12 +0200 Subject: [PATCH] Fix closet ghost examine runtime (#40280) --- code/game/objects/structures/crates_lockers/closets.dm | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index 24d81d48264..6062a726fe8 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -74,7 +74,7 @@ else add_overlay("[icon_state]_open") -/obj/structure/closet/examine(mob/living/user) +/obj/structure/closet/examine(mob/user) ..() if(welded) to_chat(user, "It's welded shut.") @@ -84,8 +84,10 @@ to_chat(user, "The parts are welded together.") else if(secure && !opened) to_chat(user, "Alt-click to [locked ? "unlock" : "lock"].") - if(user.has_trait(TRAIT_SKITTISH)) - to_chat(user, "Ctrl-Shift-click [src] to jump inside.") + if(isliving(user)) + var/mob/living/L = user + if(L.has_trait(TRAIT_SKITTISH)) + to_chat(user, "Ctrl-Shift-click [src] to jump inside.") /obj/structure/closet/CanPass(atom/movable/mover, turf/target) if(wall_mounted)