diff --git a/code/modules/mob/living/damage_procs.dm b/code/modules/mob/living/damage_procs.dm index 1292a0cf675..09e2243fdb3 100644 --- a/code/modules/mob/living/damage_procs.dm +++ b/code/modules/mob/living/damage_procs.dm @@ -52,7 +52,7 @@ if(PARALYZE) Paralyse(effect * blocked) if(IRRADIATE) - radiation += max(effect * ((100-run_armor_check(null, "rad", "Your clothes feel warm", "Your clothes feel warm"))/100),0)//Rads auto check armor + radiation += max(effect * ((100-run_armor_check(null, "rad", "Your clothes feel warm.", "Your clothes feel warm."))/100),0)//Rads auto check armor if(STUTTER) if(status_flags & CANSTUN) // stun is usually associated with stutter stuttering = max(stuttering,(effect * blocked)) diff --git a/code/modules/power/gravitygenerator.dm b/code/modules/power/gravitygenerator.dm index c4147f0307a..8a04231290f 100644 --- a/code/modules/power/gravitygenerator.dm +++ b/code/modules/power/gravitygenerator.dm @@ -321,7 +321,7 @@ var/const/GRAV_NEEDS_WRENCH = 3 playsound(src.loc, 'sound/effects/EMPulse.ogg', 100, 1) updateDialog() - if(prob(25)) // To help stop "Your clothes feel warm" spam. + if(prob(25)) // To help stop "Your clothes feel warm." spam. pulse_radiation() var/overlay_state = null