diff --git a/code/game/dna.dm b/code/game/dna.dm index 7abafa5d3e0..c8c0ceb4cd1 100644 --- a/code/game/dna.dm +++ b/code/game/dna.dm @@ -433,7 +433,7 @@ || locate(/obj/machinery/computer/cloning, get_step(src, EAST)) \ || locate(/obj/machinery/computer/cloning, get_step(src, WEST))) - occupant.notify_ghost_cloning() + occupant.notify_ghost_cloning("Your corpse has been placed into a cloning scanner. Re-enter your corpse if you want to be cloned!") return 1 /obj/machinery/dna_scannernew/open_machine() diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index e622fd076a6..3c0e579eb5f 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -946,7 +946,7 @@ var/list/slot_equipment_priority = list( \ return G break -/mob/proc/notify_ghost_cloning(var/message = "Your corpse has been placed into a cloning scanner. Re-enter your corpse if you want to be cloned!", var/sound = 'sound/effects/genetics.ogg') +/mob/proc/notify_ghost_cloning(var/message = "Someone is trying to revive you. Re-enter your corpse if you want to be revived!", var/sound = 'sound/effects/genetics.ogg') var/mob/dead/observer/ghost = get_ghost() if(ghost) ghost.notify_cloning(message, sound) diff --git a/code/modules/reagents/Chemistry-Reagents/Medicine-Reagents.dm b/code/modules/reagents/Chemistry-Reagents/Medicine-Reagents.dm index 4190f037c6a..3f08110b756 100644 --- a/code/modules/reagents/Chemistry-Reagents/Medicine-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents/Medicine-Reagents.dm @@ -668,7 +668,7 @@ if(!M.suiciding && !(NOCLONE in M.mutations)) if(!M) return - if(M.notify_ghost_cloning("Someone is trying to revive you. Re-enter your corpse if you want to be revived!")) + if(M.notify_ghost_cloning()) spawn (100) //so the ghost has time to re-enter return else