Removes the heat up donk pocket recipe

I could cap tricord in the new pocket but frankly this recipe is dumb anyway

Fixes #6437
Also stops the duplication of donk pockets, which is a shame but oh well.
This commit is contained in:
MrPerson
2014-12-20 06:39:06 -08:00
parent c9c14feec6
commit 74e8598fe0
@@ -73,32 +73,8 @@
items = list(
/obj/item/weapon/reagent_containers/food/snacks/faggot,
)
result = /obj/item/weapon/reagent_containers/food/snacks/donkpocket //SPECIAL
result = /obj/item/weapon/reagent_containers/food/snacks/donkpocket
/datum/recipe/donkpocket/proc/warm_up(var/obj/item/weapon/reagent_containers/food/snacks/donkpocket/being_cooked)
being_cooked.warm = 1
being_cooked.reagents.add_reagent("tricordrazine", 5)
being_cooked.reagents.del_reagent("sugar")
being_cooked.bitesize = 6
being_cooked.name = "Warm " + being_cooked.name
being_cooked.cooltime()
/datum/recipe/donkpocket/make_food(var/obj/container as obj)
var/obj/item/weapon/reagent_containers/food/snacks/donkpocket/being_cooked = ..(container)
warm_up(being_cooked)
return being_cooked
/datum/recipe/donkpocket/warm
reagents = list() //This is necessary since this is a child object of the above recipe and we don't want donk pockets to need flour
items = list(
/obj/item/weapon/reagent_containers/food/snacks/donkpocket
)
result = /obj/item/weapon/reagent_containers/food/snacks/donkpocket //SPECIAL
make_food(var/obj/container as obj)
var/obj/item/weapon/reagent_containers/food/snacks/donkpocket/being_cooked = locate() in container
if(being_cooked && !being_cooked.warm)
warm_up(being_cooked)
return being_cooked
////////////////////////////////////////////////MUFFINS////////////////////////////////////////////////