diff --git a/code/__DEFINES/surgery.dm b/code/__DEFINES/surgery.dm
index cada3f9eb21..42e00045761 100644
--- a/code/__DEFINES/surgery.dm
+++ b/code/__DEFINES/surgery.dm
@@ -26,6 +26,8 @@
#define ORGAN_HIDDEN (1<<9)
/// Has the organ already been inserted inside someone
#define ORGAN_VIRGIN (1<<10)
+/// ALWAYS show this when scanned by advanced scanners, even if it is totally healthy
+#define ORGAN_PROMINENT (1<<11)
/// Helper to figure out if a limb is organic
#define IS_ORGANIC_LIMB(limb) (limb.bodytype & BODYTYPE_ORGANIC)
diff --git a/code/game/objects/items/devices/scanners/health_analyzer.dm b/code/game/objects/items/devices/scanners/health_analyzer.dm
index 10c301af1c6..c8c76c583e1 100644
--- a/code/game/objects/items/devices/scanners/health_analyzer.dm
+++ b/code/game/objects/items/devices/scanners/health_analyzer.dm
@@ -279,7 +279,7 @@
Status | "
for(var/obj/item/organ/organ as anything in humantarget.organs)
- var/status = organ.get_status_text()
+ var/status = organ.get_status_text(advanced)
if (status != "")
render = TRUE
toReport += "| [organ.name]: | \
diff --git a/code/modules/antagonists/abductor/equipment/gland.dm b/code/modules/antagonists/abductor/equipment/gland.dm
index 960851280e3..29ea5f1e785 100644
--- a/code/modules/antagonists/abductor/equipment/gland.dm
+++ b/code/modules/antagonists/abductor/equipment/gland.dm
@@ -3,7 +3,7 @@
desc = "A nausea-inducing hunk of twisting flesh and metal."
icon = 'icons/obj/antags/abductor.dmi'
icon_state = "gland"
- organ_flags = ORGAN_ROBOTIC // weird?
+ organ_flags = ORGAN_ROBOTIC | ORGAN_PROMINENT // weird?
/// Shows name of the gland as well as a description of what it does upon examination by abductor scientists and observers.
var/abductor_hint = "baseline placebo referencer"
diff --git a/code/modules/antagonists/heretic/items/corrupted_organs.dm b/code/modules/antagonists/heretic/items/corrupted_organs.dm
index 311e84c8055..3bd3ead7f60 100644
--- a/code/modules/antagonists/heretic/items/corrupted_organs.dm
+++ b/code/modules/antagonists/heretic/items/corrupted_organs.dm
@@ -2,6 +2,7 @@
/obj/item/organ/internal/eyes/corrupt
name = "corrupt orbs"
desc = "These eyes have seen something they shouldn't have."
+ organ_flags = ORGAN_ORGANIC | ORGAN_EDIBLE | ORGAN_VIRGIN | ORGAN_PROMINENT
/// The override images we are applying
var/list/hallucinations
@@ -39,6 +40,7 @@
/obj/item/organ/internal/tongue/corrupt
name = "corrupt tongue"
desc = "This one tells only lies."
+ organ_flags = ORGAN_ORGANIC | ORGAN_EDIBLE | ORGAN_VIRGIN | ORGAN_PROMINENT
/obj/item/organ/internal/tongue/corrupt/Initialize(mapload)
. = ..()
@@ -65,6 +67,7 @@
/obj/item/organ/internal/liver/corrupt
name = "corrupt liver"
desc = "After what you've seen you could really go for a drink."
+ organ_flags = ORGAN_ORGANIC | ORGAN_EDIBLE | ORGAN_VIRGIN | ORGAN_PROMINENT
/// How much extra ingredients to add?
var/amount_added = 5
/// What extra ingredients can we add?
@@ -108,6 +111,7 @@
/obj/item/organ/internal/stomach/corrupt
name = "corrupt stomach"
desc = "This parasite demands an unwholesome diet in order to be satisfied."
+ organ_flags = ORGAN_ORGANIC | ORGAN_EDIBLE | ORGAN_VIRGIN | ORGAN_PROMINENT
/// Do we have an unholy thirst?
var/thirst_satiated = FALSE
/// Timer for when we get thirsty again
@@ -173,6 +177,7 @@
/obj/item/organ/internal/heart/corrupt
name = "corrupt heart"
desc = "What corruption is this spreading along with the blood?"
+ organ_flags = ORGAN_ORGANIC | ORGAN_EDIBLE | ORGAN_VIRGIN | ORGAN_PROMINENT
/// How long until the next heart?
COOLDOWN_DECLARE(hand_cooldown)
@@ -192,6 +197,7 @@
/obj/item/organ/internal/lungs/corrupt
name = "corrupt lungs"
desc = "Some things SHOULD be drowned in tar."
+ organ_flags = ORGAN_ORGANIC | ORGAN_EDIBLE | ORGAN_VIRGIN | ORGAN_PROMINENT
/// How likely are we not to cough every time we take a breath?
var/cough_chance = 15
/// How much gas to emit?
@@ -226,6 +232,7 @@
/obj/item/organ/internal/appendix/corrupt
name = "corrupt appendix"
desc = "What kind of dark, cosmic force is even going to bother to corrupt an appendix?"
+ organ_flags = ORGAN_ORGANIC | ORGAN_EDIBLE | ORGAN_VIRGIN | ORGAN_PROMINENT
/// How likely are we to spawn worms?
var/worm_chance = 2
diff --git a/code/modules/mob/living/basic/lavaland/legion/legion_tumour.dm b/code/modules/mob/living/basic/lavaland/legion/legion_tumour.dm
index 3e6931917ed..3f678da6910 100644
--- a/code/modules/mob/living/basic/lavaland/legion/legion_tumour.dm
+++ b/code/modules/mob/living/basic/lavaland/legion/legion_tumour.dm
@@ -7,6 +7,7 @@
icon_state = "legion_remains"
zone = BODY_ZONE_CHEST
slot = ORGAN_SLOT_PARASITE_EGG
+ organ_flags = ORGAN_ORGANIC | ORGAN_EDIBLE | ORGAN_VIRGIN | ORGAN_PROMINENT
decay_factor = STANDARD_ORGAN_DECAY * 3 // About 5 minutes outside of a host
/// What stage of growth the corruption has reached.
var/stage = 0
diff --git a/code/modules/surgery/organs/_organ.dm b/code/modules/surgery/organs/_organ.dm
index a3cda722a35..e4bb7dfe769 100644
--- a/code/modules/surgery/organs/_organ.dm
+++ b/code/modules/surgery/organs/_organ.dm
@@ -318,18 +318,23 @@ INITIALIZE_IMMEDIATE(/obj/item/organ)
replacement.set_organ_damage(damage)
/// Called by medical scanners to get a simple summary of how healthy the organ is. Returns an empty string if things are fine.
-/obj/item/organ/proc/get_status_text()
- var/status = ""
- if(owner.has_reagent(/datum/reagent/inverse/technetium))
- status = "[round((damage/maxHealth)*100, 1)]% damaged."
- else if(organ_flags & ORGAN_FAILING)
- status = "Non-Functional"
- else if(damage > high_threshold)
- status = "Severely Damaged"
- else if (damage > low_threshold)
- status = "Mildly Damaged"
+/obj/item/organ/proc/get_status_text(advanced)
+ if(advanced && (organ_flags & ORGAN_PROMINENT))
+ return "Harmful Foreign Body"
- return status
+ if(owner.has_reagent(/datum/reagent/inverse/technetium))
+ return "[round((damage/maxHealth)*100, 1)]% damaged."
+
+ if(organ_flags & ORGAN_FAILING)
+ return "Non-Functional"
+
+ if(damage > high_threshold)
+ return "Severely Damaged"
+
+ if (damage > low_threshold)
+ return "Mildly Damaged"
+
+ return ""
/// Tries to replace the existing organ on the passed mob with this one, with special handling for replacing a brain without ghosting target
/obj/item/organ/proc/replace_into(mob/living/carbon/new_owner)
diff --git a/code/modules/surgery/organs/internal/appendix/_appendix.dm b/code/modules/surgery/organs/internal/appendix/_appendix.dm
index e5190f1282e..83ed8da84ac 100644
--- a/code/modules/surgery/organs/internal/appendix/_appendix.dm
+++ b/code/modules/surgery/organs/internal/appendix/_appendix.dm
@@ -87,7 +87,7 @@
ADD_TRAIT(organ_owner, TRAIT_DISEASELIKE_SEVERITY_MEDIUM, type)
organ_owner.med_hud_set_status()
-/obj/item/organ/internal/appendix/get_status_text()
+/obj/item/organ/internal/appendix/get_status_text(advanced)
if((!(organ_flags & ORGAN_FAILING)) && inflamation_stage)
return "Inflamed"
else