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Two as anything greps (and some other cleanup) (#92974)
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@@ -452,7 +452,7 @@
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var/mode = tgui_alert(usr, "Play all or a specific reaction?","Select Reaction", list("All", "Specific"))
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if(mode == "All")
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reactions_to_test.Cut()
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for(var/reaction as anything in all_reaction_list)
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for(var/reaction in all_reaction_list)
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reactions_to_test += all_reaction_list[reaction]
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current_reaction_index = 0
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return TRUE
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@@ -97,7 +97,7 @@
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total_weight += target.w_class
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if(to_process.len)
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. += span_notice("Currently holding:")
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for(var/target_name as anything in to_process)
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for(var/target_name in to_process)
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. += span_notice("[to_process[target_name]] [target_name]")
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. += span_notice("Filled to <b>[round((total_weight / maximum_weight) * 100)]%</b> capacity.")
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+2
-2
@@ -661,9 +661,9 @@ Basically, we fill the time between now and 2s from now with hands based off the
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)
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traumalist -= abstracttraumas
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for (var/type as anything in forbiddentraumas)
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for (var/type in forbiddentraumas)
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traumalist -= typesof(type)
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for (var/type as anything in forbiddensubtypes)
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for (var/type in forbiddensubtypes)
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traumalist -= subtypesof(type)
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traumalist = shuffle(traumalist)
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@@ -405,9 +405,7 @@
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holder.my_atom.audible_message("The [holder.my_atom] suddenly explodes, sending a shockwave rippling through the air!")
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playsound(this_turf, 'sound/effects/chemistry/shockwave_explosion.ogg', 80, TRUE)
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//Modified goonvortex
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for(var/atom/movable/movey as anything in orange(range, this_turf))
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if(!istype(movey, /atom/movable))
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continue
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for(var/atom/movable/movey in orange(range, this_turf))
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if(isliving(movey) && damage)
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var/mob/living/live = movey
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live.apply_damage(damage)//Since this can be called multiple times
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@@ -30,7 +30,7 @@
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if(purge_power >= 1)
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var/has_purging_chemical = FALSE
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// They need one of the purge reagents in them
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for(var/purging_chem as anything in PURGING_REAGENTS)
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for(var/purging_chem in PURGING_REAGENTS)
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if(holder.has_reagent(purging_chem))
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// We have a purging chemical
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has_purging_chemical = TRUE
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