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Changes relatives paths into absolute paths and makes some if()'s better
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@@ -23,13 +23,11 @@
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armour_penetration = 50
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var/active = 0
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/obj/item/weapon/holo/esword/green
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New()
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item_color = "green"
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/obj/item/weapon/holo/esword/green/New()
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item_color = "green"
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/obj/item/weapon/holo/esword/red
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New()
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item_color = "red"
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/obj/item/weapon/holo/esword/red/New()
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item_color = "red"
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/obj/item/weapon/holo/esword/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance)
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if(active)
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