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Changes relatives paths into absolute paths and makes some if()'s better
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@@ -634,26 +634,23 @@
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nearby += M
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//END OF MODULES
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/mob/living/carbon/human/interactive/angry
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New()
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TRAITS |= TRAIT_ROBUST
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TRAITS |= TRAIT_MEAN
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faction = list("bot_angry")
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..()
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/mob/living/carbon/human/interactive/angry/New()
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TRAITS |= TRAIT_ROBUST
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TRAITS |= TRAIT_MEAN
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faction = list("bot_angry")
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..()
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/mob/living/carbon/human/interactive/friendly
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New()
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TRAITS |= TRAIT_FRIENDLY
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TRAITS |= TRAIT_UNROBUST
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faction = list("bot_friendly")
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..()
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/mob/living/carbon/human/interactive/friendly/New()
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TRAITS |= TRAIT_FRIENDLY
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TRAITS |= TRAIT_UNROBUST
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faction = list("bot_friendly")
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..()
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/mob/living/carbon/human/interactive/greytide
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New()
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TRAITS |= TRAIT_ROBUST
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TRAITS |= TRAIT_MEAN
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TRAITS |= TRAIT_THIEVING
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TRAITS |= TRAIT_DUMB
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faction = list("bot_grey")
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graytide = 1
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..()
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/mob/living/carbon/human/interactive/greytide/New()
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TRAITS |= TRAIT_ROBUST
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TRAITS |= TRAIT_MEAN
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TRAITS |= TRAIT_THIEVING
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TRAITS |= TRAIT_DUMB
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faction = list("bot_grey")
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graytide = 1
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..()
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